Eustia/libs/events.js

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"use strict";
function events() {
this._init();
}
////// 初始化 //////
events.prototype._init = function () {
this.eventdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.events;
this.commonEvent = events_c12a15a8_c380_4b28_8144_256cba95f760.commonEvent;
this.systemEvents = {};
this.actions = {};
};
// ------ 初始化,开始和结束 ------ //
/// 初始化游戏
events.prototype.resetGame = function (hero, hard, floorId, maps, values) {
this.eventdata.resetGame(hero, hard, floorId, maps, values);
};
////// 游戏开始事件 //////
events.prototype.startGame = function (hard, seed, route, callback) {
main.dom.levelChooseButtons.style.display = "none";
main.dom.startButtonGroup.style.display = "none";
hard = hard || "";
if (main.mode != "play") return;
// 无动画的开始游戏
if (core.flags.startUsingCanvas || route != null) {
core.dom.startPanel.style.display = "none";
this._startGame_start(hard, seed, route, callback);
} else {
core.hideStartAnimate(function () {
core.events._startGame_start(hard, seed, route, callback);
});
}
};
events.prototype._startGame_start = function (hard, seed, route, callback) {
core.resetGame(
core.firstData.hero,
hard,
null,
core.cloneArray(core.initStatus.maps)
);
core.setHeroLoc("x", -1);
core.setHeroLoc("y", -1);
if (seed != null && seed > 0) {
core.setFlag("__seed__", seed);
core.setFlag("__rand__", seed);
} else core.utils.__init_seed();
core.clearStatusBar();
var todo = [];
if (core.flags.startUsingCanvas) {
core.hideStatusBar();
core.dom.musicBtn.style.display = "block";
core.push(todo, core.firstData.startCanvas);
}
core.push(todo, {
type: "function",
function: "function() { core.events._startGame_setHard(); }",
});
core.push(todo, core.firstData.startText);
this.insertAction(todo, null, null, function () {
core.events._startGame_afterStart(callback);
});
if (route != null) core.startReplay(route);
};
events.prototype._startGame_setHard = function () {
// 根据难度设置flag:hard
// 这一段应当在startCanvas之后startText之前做
var hardValue = 0;
var hardColor = "red";
main.levelChoose.forEach(function (one) {
if (one.name == core.status.hard) {
hardValue = one.hard;
hardColor = core.arrayToRGBA(one.color || [255, 0, 0, 1]);
core.insertAction(one.action);
}
});
core.setFlag("hard", hardValue || 0);
core.setFlag("__hardColor__", hardColor);
};
events.prototype._startGame_afterStart = function (callback) {
core.ui.closePanel();
core.changeFloor(
core.firstData.floorId,
null,
core.firstData.hero.loc,
null,
function () {
// 插入一个空事件避免直接回放录像出错
core.insertAction([]);
if (callback) callback();
}
);
this._startGame_upload();
};
events.prototype._startGame_upload = function () {
// Upload
var formData = new FormData();
formData.append("type", "people");
formData.append("name", core.firstData.name);
formData.append("version", core.firstData.version);
formData.append("platform", core.platform.string);
formData.append("hard", core.encodeBase64(core.status.hard));
formData.append("hardCode", core.getFlag("hard", 0));
formData.append("base64", 1);
core.utils.http("POST", "/games/upload.php", formData);
};
////// 游戏获胜事件 //////
events.prototype.win = function (reason, norank, noexit) {
if (!noexit) core.status.gameOver = true;
return this.eventdata.win(reason, norank, noexit);
};
////// 游戏失败事件 //////
events.prototype.lose = function (reason) {
if (core.isReplaying())
return core.control._replay_error(reason, function () {
core.lose(reason);
});
core.status.gameOver = true;
return this.eventdata.lose(reason);
};
////// 游戏结束 //////
events.prototype.gameOver = function (ending, fromReplay, norank) {
if (!core.status.extraEvent) {
core.clearMap("all");
core.deleteAllCanvas();
core.dom.gif2.innerHTML = "";
core.setWeather();
}
core.ui.closePanel();
if (main.isCompetition && ending != null) {
if (ending == "") ending = "恭喜通关";
ending += "[比赛]";
}
var reason = null;
if (fromReplay) reason = "录像回放完毕!";
else if (core.hasFlag("debug")) reason = "\t[系统提示]调试模式下无法上传成绩";
if (reason != null) core.drawText(reason, core.restart);
else this._gameOver_confirmUpload(ending, norank);
};
events.prototype._gameOver_confirmUpload = function (ending, norank) {
core.ui.closePanel();
if (ending == null) {
this._gameOver_confirmDownload(ending);
return;
}
core.ui.drawConfirmBox(
"你想记录你的ID和成绩吗",
function () {
if (main.isCompetition) {
core.events._gameOver_doUpload("", ending, norank);
} else {
var id = core.getCookie("id") || "";
var hint =
"请输入你的ID\n登录状态下输入数字用户编号可成为蓝名成绩并计入用户通关数";
if (id)
hint =
"请输入你的ID\n输入数字用户编号" +
id +
"可成为蓝名成绩并计入用户通关数)";
core.myprompt(hint, id, function (username) {
core.events._gameOver_doUpload(username, ending, norank);
});
}
},
function () {
if (main.isCompetition) core.events._gameOver_confirmDownload(ending);
else core.events._gameOver_doUpload(null, ending, norank);
}
);
};
events.prototype._gameOver_doUpload = function (username, ending, norank) {
var hp = core.status.hero.hp;
if (username == null) hp = 1;
core.ui.closePanel();
// upload
var formData = new FormData();
formData.append("type", "score");
formData.append("name", core.firstData.name);
formData.append("version", core.firstData.version);
formData.append("platform", core.platform.string);
formData.append("hard", core.encodeBase64(core.status.hard));
formData.append("username", core.encodeBase64(username || ""));
formData.append("ending", core.encodeBase64(ending));
formData.append("lv", core.status.hero.lv);
formData.append("hp", Math.min(hp, Math.pow(2, 63)));
formData.append("atk", core.status.hero.atk);
formData.append("def", core.status.hero.def);
formData.append("mdef", core.status.hero.mdef);
formData.append("money", core.status.hero.money);
formData.append("experience", core.status.hero.exp);
formData.append("steps", core.status.hero.steps);
formData.append("norank", norank ? 1 : 0);
formData.append("seed", core.getFlag("__seed__"));
formData.append(
"totalTime",
Math.floor(core.status.hero.statistics.totalTime / 1000)
);
formData.append("route", core.encodeRoute(core.status.route));
formData.append("base64", 1);
if (main.isCompetition)
core.http("POST", "/games/competition/upload.php", formData);
else core.http("POST", "/games/upload.php", formData);
core.events._gameOver_confirmDownload(ending);
};
events.prototype._gameOver_confirmDownload = function (ending) {
core.ui.closePanel();
core.ui.drawConfirmBox(
"你想下载录像吗?",
function () {
var obj = {
name: core.firstData.name,
version: core.firstData.version,
hard: core.status.hard,
seed: core.getFlag("__seed__"),
route: core.encodeRoute(core.status.route),
};
core.download(
core.firstData.name + "_" + core.formatDate2(new Date()) + ".h5route",
LZString.compressToBase64(JSON.stringify(obj))
);
core.events._gameOver_askRate(ending);
},
function () {
core.events._gameOver_askRate(ending);
}
);
};
events.prototype._gameOver_askRate = function (ending) {
core.ui.closePanel();
// 继续接下来的事件
if (core.status.extraEvent) {
core.status.event = core.status.extraEvent;
delete core.status.extraEvent;
core.lockControl();
core.doAction();
return;
}
if (ending == null) {
if (!core.hasSave(0)) {
core.ui.closePanel();
core.restart();
return;
}
core.status.event.selection = 0;
core.ui.drawConfirmBox(
"你想读取自动存档么?",
function () {
core.ui.closePanel();
core.doSL("autoSave", "load");
},
function () {
core.ui.closePanel();
core.restart();
}
);
return;
}
core.ui.drawConfirmBox(
"恭喜通关!你想查看榜单、评论,\n以及评分和标色投票吗",
function () {
if (core.platform.isPC) {
window.open("/tower/?name=" + core.firstData.name, "_blank");
core.restart();
} else {
window.location.href = "/tower/?name=" + core.firstData.name;
}
},
function () {
core.restart();
}
);
};
////// 重新开始游戏;此函数将回到标题页面 //////
events.prototype.restart = function () {
core.showStartAnimate();
core.playBgm(main.startBgm);
};
////// 询问是否需要重新开始 //////
events.prototype.confirmRestart = function () {
core.playSound("打开界面");
core.status.event.selection = 1;
core.ui.drawConfirmBox(
"你确定要返回标题页面吗?",
function () {
core.playSound("确定");
core.ui.closePanel();
core.restart();
},
function () {
core.playSound("取消");
core.ui.closePanel();
}
);
};
// ------ 系统事件的处理 ------ //
////// 注册一个系统事件 //////
// type为事件名func为事件的处理函数可接受(data, callback)参数
events.prototype.registerSystemEvent = function (type, func) {
this.systemEvents[type] = func;
};
////// 注销一个系统事件 //////
events.prototype.unregisterSystemEvent = function (type) {
delete this.systemEvents[type];
};
////// 执行一个系统事件 //////
events.prototype.doSystemEvent = function (type, data, callback) {
core.clearRouteFolding();
if (this.systemEvents[type]) {
try {
return core.doFunc(this.systemEvents[type], this, data, callback);
} catch (e) {
console.error(e);
console.error("ERROR in systemEvents[" + type + "]");
}
}
if (this["_sys_" + type]) return this["_sys_" + type](data, callback);
console.error("未知的系统事件: " + type + "");
if (callback) callback();
};
////// 触发(x,y)点的事件 //////
events.prototype.trigger = function (x, y, callback) {
var _executeCallback = function () {
// 因为trigger之后还有可能触发其他同步脚本比如阻激夹域检测
// 所以这里强制callback被异步触发
if (callback) {
setTimeout(callback, 1); // +1是为了录像检测系统
}
return;
};
if (core.status.gameOver) return _executeCallback();
if (core.status.event.id == "action") {
core.insertAction(
{
type: "function",
function:
"function () { core.events._trigger_inAction(" + x + "," + y + "); }",
async: true,
},
null,
null,
null,
true
);
return _executeCallback();
}
if (core.status.event.id) return _executeCallback();
var block = core.getBlock(x, y);
if (block == null) return _executeCallback();
// 执行该点的脚本
if (block.event.script) {
core.clearRouteFolding();
try {
eval(block.event.script);
} catch (ee) {
console.error(ee);
}
}
// 碰触事件
if (block.event.event) {
core.clearRouteFolding();
core.insertAction(block.event.event, block.x, block.y);
// 不再执行该点的系统事件
return _executeCallback();
}
if (block.event.trigger && block.event.trigger != "null") {
var noPass = block.event.noPass,
trigger = block.event.trigger;
if (noPass) core.clearAutomaticRouteNode(x, y);
// 转换楼层能否穿透
if (
trigger == "changeFloor" &&
!noPass &&
this._trigger_ignoreChangeFloor(block)
)
return _executeCallback();
core.status.automaticRoute.moveDirectly = false;
this.doSystemEvent(trigger, block);
}
return _executeCallback();
};
events.prototype._trigger_inAction = function (x, y) {
if (core.status.gameOver || core.status.event.id != "action") return;
var block = core.getBlock(x, y);
if (block == null) return core.doAction();
// 执行该点的脚本
try {
eval(block.event.script);
} catch (ee) {
console.error(ee);
}
// 碰触事件
if (block.event.event) {
core.clearRouteFolding();
core.insertAction(block.event.event, block.x, block.y);
// 不再执行该点的系统事件
return core.doAction();
}
if (block.event.trigger && block.event.trigger != "null") {
this.setEvents(null, x, y);
if (block.event.trigger == "action") {
this.insertAction(block.event.data);
} else {
this.doSystemEvent(block.event.trigger, block, core.doAction);
return;
}
}
return core.doAction();
};
events.prototype._trigger_ignoreChangeFloor = function (block) {
var able = core.flags.ignoreChangeFloor;
if (block.event.data && block.event.data.ignoreChangeFloor != null)
able = block.event.data.ignoreChangeFloor;
if (able) {
if (core.isReplaying()) {
if (core.status.replay.toReplay[0] == "no") {
core.status.replay.toReplay.shift();
core.status.route.push("no");
return true;
}
} else if (
core.status.automaticRoute.autoHeroMove ||
core.status.automaticRoute.autoStep <
core.status.automaticRoute.autoStepRoutes.length
) {
core.status.route.push("no");
return true;
}
}
return false;
};
events.prototype._sys_battle = function (data, callback) {
// 检查是否需要改变朝向
/* if (data.x == core.nextX() && data.y == core.nextY()) {
var dir = core.turnDirection(":back");
var id = data.event.id, toId = (data.event.faceIds || {})[dir];
if (toId && id != toId) {
var number = core.getNumberById(toId);
if (number > 0)
core.setBlock(number, data.x, data.y);
}
} */
// 检查战前事件
var beforeBattle = [];
core.push(
beforeBattle,
core.floors[core.status.floorId].beforeBattle[data.x + "," + data.y]
);
core.push(
beforeBattle,
(core.material.enemys[data.event.id] || {}).beforeBattle
);
if (beforeBattle.length > 0) {
core.push(beforeBattle, [{ type: "battle", x: data.x, y: data.y }]);
core.clearContinueAutomaticRoute();
// 自动存档
var inAction = core.status.event.id == "action";
if (inAction) {
core.insertAction(beforeBattle, data.x, data.y);
core.doAction();
} else {
core.autosave(true);
core.insertAction(beforeBattle, data.x, data.y, callback);
}
} else {
this.battle(data.event.id, data.x, data.y, false, callback);
}
};
////// 战斗 //////
events.prototype.battle = function (id, x, y, force, callback) {
core.saveAndStopAutomaticRoute();
id = id || core.getBlockId(x, y);
if (!id) return core.clearContinueAutomaticRoute(callback);
// 非强制战斗
if (!core.enemys.canBattle(id, x, y) && !force && !core.status.event.id) {
core.stopSound();
core.playSound("操作失败");
core.drawTip("你打不过此怪物!", id);
return core.clearContinueAutomaticRoute(callback);
}
// 自动存档
if (!core.status.event.id) core.autosave(true);
// 战前事件
if (!this.beforeBattle(id, x, y))
return core.clearContinueAutomaticRoute(callback);
// 战后事件
this.afterBattle(id, x, y);
if (callback) callback();
};
////// 战斗前触发的事件 //////
events.prototype.beforeBattle = function (enemyId, x, y) {
return this.eventdata.beforeBattle(enemyId, x, y);
};
////// 战斗结束后触发的事件 //////
events.prototype.afterBattle = function (enemyId, x, y) {
return this.eventdata.afterBattle(enemyId, x, y);
};
events.prototype._sys_openDoor = function (data, callback) {
this.openDoor(data.x, data.y, true, function () {
core.replay();
if (callback) callback();
});
};
////// 开门 //////
events.prototype.openDoor = function (x, y, needKey, callback) {
var block = core.getBlock(x, y);
core.saveAndStopAutomaticRoute();
if (!this._openDoor_check(block, x, y, needKey)) {
var locked = core.status.lockControl;
core.waitHeroToStop(function () {
if (!locked) core.unlockControl();
if (callback) callback();
});
return;
}
if (core.status.replay.speed == 24) {
core.status.replay.animate = true;
core.removeBlock(x, y);
setTimeout(function () {
core.status.replay.animate = false;
core.events.afterOpenDoor(block.event.id, x, y);
if (callback) callback();
}, 1); // +1是为了录像检测系统
} else {
this._openDoor_animate(block, x, y, callback);
}
};
events.prototype._openDoor_check = function (block, x, y, needKey) {
var clearAndReturn = function () {
core.clearContinueAutomaticRoute();
return false;
};
if (block == null || block.event == null) return clearAndReturn();
var id = block.event.id;
// 是否存在门或暗墙
if (
core.material.icons.animates[id] == null &&
core.material.icons.npc48[id] == null
) {
return clearAndReturn();
}
if (id == "steelDoor" && core.flags.steelDoorWithoutKey) needKey = false;
var doorInfo = block.event.doorInfo;
if (doorInfo == null) return clearAndReturn();
// Check all keys
var keyInfo = doorInfo.keys || {};
if (needKey) {
for (var keyName in keyInfo) {
var keyValue = keyInfo[keyName];
if (keyName.endsWith(":o"))
keyName = keyName.substring(0, keyName.length - 2);
// --- 如果是一个不存在的道具,则直接认为无法开启
if (!core.material.items[keyName]) {
core.stopSound();
core.playSound("操作失败");
core.drawTip("无法开启此门");
return clearAndReturn();
}
if (core.itemCount(keyName) < keyValue) {
core.stopSound();
core.playSound("操作失败");
core.drawTip(
"你的" +
((core.material.items[keyName] || {}).name || "钥匙") +
"不足!",
null,
true
);
return false;
}
}
if (!core.status.event.id) core.autosave(true);
for (var keyName in keyInfo) {
if (!keyName.endsWith(":o")) core.removeItem(keyName, keyInfo[keyName]);
}
}
core.playSound(doorInfo.openSound);
return true;
};
events.prototype._openDoor_animate = function (block, x, y, callback) {
var blockInfo = core.getBlockInfo(block);
blockInfo.opacity = block.opacity;
blockInfo.filter = block.filter;
var speed = (block.event.doorInfo.time || 160) / 4;
var locked = core.status.lockControl;
core.lockControl();
core.status.replay.animate = true;
core.removeBlock(x, y);
blockInfo.posX = 0;
core.maps._drawBlockInfo(blockInfo, x, y);
var cb = function () {
core.maps._removeBlockFromMap(core.status.floorId, block);
if (!locked) core.unlockControl();
core.status.replay.animate = false;
core.events.afterOpenDoor(block.event.id, x, y);
if (callback) callback();
};
var animate = window.setInterval(
function () {
blockInfo.posX++;
if (blockInfo.posX == 4) {
clearInterval(animate);
delete core.animateFrame.asyncId[animate];
cb();
return;
}
core.maps._drawBlockInfo(blockInfo, x, y);
},
core.status.replay.speed == 24
? 1
: speed / Math.max(core.status.replay.speed, 1)
);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
};
////// 开一个门后触发的事件 //////
events.prototype.afterOpenDoor = function (doorId, x, y) {
return this.eventdata.afterOpenDoor(doorId, x, y);
};
events.prototype._sys_getItem = function (data, callback) {
this.getItem(data.event.id, 1, data.x, data.y, false, callback);
};
////// 获得某个物品 //////
events.prototype.getItem = function (id, num, x, y, isGentleClick, callback) {
if (num == null) num = 1;
var itemCls = core.material.items[id].cls;
core.removeBlock(x, y);
core.items.getItemEffect(id, num);
var text = "获得 " + core.material.items[id].name;
if (num > 1) text += "x" + num;
if (itemCls === "items" && num == 1) text += core.items.getItemEffectTip(id);
core.drawTip(text, id);
// --- 首次获得道具的提示
if (!core.hasFlag("__itemHint__")) core.setFlag("__itemHint__", []);
var itemHint = core.getFlag("__itemHint__");
if (
core.flags.itemFirstText &&
itemHint.indexOf(id) < 0 &&
itemCls != "items"
) {
var hint = core.material.items[id].text || "该道具暂无描述";
try {
hint = core.replaceText(hint);
} catch (e) {}
if (!core.status.event.id || core.status.event.id == "action") {
core.insertAction(
"\t[" +
core.material.items[id].name +
"," +
id +
"]" +
hint +
"\n" +
(id.endsWith("Key")
? "(钥匙类道具,遇到对应的门时自动打开)"
: itemCls == "tools"
? "消耗类道具请按T在道具栏使用"
: itemCls == "constants"
? "永久类道具请按T在道具栏使用"
: itemCls == "equips"
? "装备类道具请按Q在装备栏进行装备"
: "")
);
}
itemHint.push(id);
}
this.afterGetItem(id, x, y, isGentleClick);
if (callback) callback();
};
events.prototype.afterGetItem = function (id, x, y, isGentleClick) {
this.eventdata.afterGetItem(id, x, y, isGentleClick);
};
////// 获得面前的物品(轻按) //////
events.prototype.getNextItem = function (noRoute) {
if (core.isMoving() || !core.flags.enableGentleClick) return false;
if (this._canGetNextItem()) return this._getNextItem(null, noRoute);
var directions = ["up", "down", "left", "right"].filter(function (dir) {
return core.events._canGetNextItem(dir);
});
return directions.length > 0
? this._getNextItem(directions[0], noRoute)
: false;
};
events.prototype._canGetNextItem = function (direction) {
direction = direction || core.getHeroLoc("direction");
if (!core.canMoveHero(null, null, direction)) return;
var nx = core.getHeroLoc("x") + core.utils.scan[direction].x;
var ny = core.getHeroLoc("y") + core.utils.scan[direction].y;
var block = core.getBlock(nx, ny);
return (
block != null &&
!block.event.script &&
!block.event.event &&
block.event.trigger == "getItem"
);
};
events.prototype._getNextItem = function (direction, noRoute) {
direction = direction || core.getHeroLoc("direction");
var nx = core.getHeroLoc("x") + core.utils.scan[direction].x;
var ny = core.getHeroLoc("y") + core.utils.scan[direction].y;
if (!noRoute) core.status.route.push("getNext");
this.getItem(core.getBlockId(nx, ny), 1, nx, ny, true);
return true;
};
events.prototype._sys_changeFloor = function (data, callback) {
data = data.event.data;
var heroLoc = {};
if (data.loc) heroLoc = { x: data.loc[0], y: data.loc[1] };
if (data.direction) heroLoc.direction = data.direction;
if (core.status.event.id != "action") core.status.event.id = null;
core.changeFloor(data.floorId, data.stair, heroLoc, data.time, function () {
core.replay();
if (callback) callback();
});
};
////// 楼层切换 //////
events.prototype.changeFloor = function (
floorId,
stair,
heroLoc,
time,
callback
) {
var info = this._changeFloor_getInfo(floorId, stair, heroLoc, time);
if (info == null) {
if (callback) callback();
return;
}
floorId = info.floorId;
info.locked = core.status.lockControl;
core.dom.floorNameLabel.innerText = core.status.maps[floorId].title;
core.lockControl();
core.stopAutomaticRoute();
core.clearContinueAutomaticRoute();
core.status.replay.animate = true;
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = "tmp";
this._changeFloor_beforeChange(info, callback);
};
events.prototype._changeFloor_getInfo = function (
floorId,
stair,
heroLoc,
time
) {
floorId = floorId || core.status.floorId;
if (floorId == ":before") {
var index = core.floorIds.indexOf(core.status.floorId);
if (index > 0) floorId = core.floorIds[index - 1];
else floorId = core.status.floorId;
} else if (floorId == ":next") {
var index = core.floorIds.indexOf(core.status.floorId);
if (index < core.floorIds.length - 1) floorId = core.floorIds[index + 1];
else floorId = core.status.floorId;
} else if (floorId == ":now") {
floorId = core.status.floorId;
}
if (!core.status.maps[floorId]) {
console.error("不存在的楼层:" + floorId);
return null;
}
if (main.mode != "play" || core.isReplaying()) time = 0;
if (time == null) time = core.values.floorChangeTime;
time /= 20;
return {
floorId: floorId,
time: time,
heroLoc: core.clone(this._changeFloor_getHeroLoc(floorId, stair, heroLoc)),
};
};
events.prototype._changeFloor_getHeroLoc = function (floorId, stair, heroLoc) {
if (!heroLoc) heroLoc = core.clone(core.status.hero.loc);
if (stair) {
// --- 对称
if (stair == ":now") heroLoc = core.clone(core.status.hero.loc);
else if (stair == ":symmetry") {
heroLoc.x = core.bigmap.width - 1 - core.getHeroLoc("x");
heroLoc.y = core.bigmap.height - 1 - core.getHeroLoc("y");
} else if (stair == ":symmetry_x")
heroLoc.x = core.bigmap.width - 1 - core.getHeroLoc("x");
else if (stair == ":symmetry_y")
heroLoc.y = core.bigmap.height - 1 - core.getHeroLoc("y");
// 检查该层地图的 upFloor & downFloor & flyPoint
else if (core.status.maps[floorId][stair]) {
heroLoc.x = core.status.maps[floorId][stair][0];
heroLoc.y = core.status.maps[floorId][stair][1];
} else {
core.extractBlocks(floorId);
var blocks = core.status.maps[floorId].blocks;
for (var i in blocks) {
if (!blocks[i].disable && blocks[i].event.id === stair) {
heroLoc.x = blocks[i].x;
heroLoc.y = blocks[i].y;
break;
}
}
}
}
["x", "y", "direction"].forEach(function (name) {
if (heroLoc[name] == null) heroLoc[name] = core.getHeroLoc(name);
});
return heroLoc;
};
events.prototype._changeFloor_beforeChange = function (info, callback) {
this._changeFloor_playSound();
// 需要 setTimeout 执行,不然会出错
window.setTimeout(function () {
if (info.time == 0) core.events._changeFloor_changing(info, callback);
else
core.showWithAnimate(core.dom.floorMsgGroup, info.time / 2, function () {
core.events._changeFloor_changing(info, callback);
});
}, 25);
};
events.prototype._changeFloor_playSound = function () {
// 播放换层音效
if (core.hasFlag("__fromLoad__"))
// 是否是读档造成的切换
core.playSound("读档");
else if (core.hasFlag("__isFlying__"))
// 是否是楼传造成的切换
core.playSound("飞行器");
else core.playSound("上下楼");
};
events.prototype._changeFloor_changing = function (info, callback) {
this.changingFloor(info.floorId, info.heroLoc);
// 回归视角
var __lockViewport__ = flags.__lockViewport__;
core.setFlag("__lockViewport__", null);
core.drawHero();
core.setFlag("__lockViewport__", __lockViewport__);
if (info.time == 0) this._changeFloor_afterChange(info, callback);
else
core.hideWithAnimate(core.dom.floorMsgGroup, info.time / 4, function () {
core.events._changeFloor_afterChange(info, callback);
});
};
events.prototype._changeFloor_afterChange = function (info, callback) {
if (!info.locked) core.unlockControl();
core.status.replay.animate = false;
core.events.afterChangeFloor(info.floorId);
if (callback) callback();
};
events.prototype.changingFloor = function (floorId, heroLoc) {
this.eventdata.changingFloor(floorId, heroLoc);
};
////// 转换楼层结束的事件 //////
events.prototype.afterChangeFloor = function (floorId) {
if (main.mode != "play") return;
return this.eventdata.afterChangeFloor(floorId);
};
////// 是否到达过某个楼层 //////
events.prototype.hasVisitedFloor = function (floorId) {
if (!core.hasFlag("__visited__")) core.setFlag("__visited__", {});
return core.getFlag("__visited__")[floorId] || false;
};
////// 到达某楼层 //////
events.prototype.visitFloor = function (floorId) {
if (!core.hasFlag("__visited__")) core.setFlag("__visited__", {});
core.getFlag("__visited__")[floorId] = true;
};
events.prototype._sys_pushBox = function (data, callback) {
this.pushBox(data);
if (callback) callback();
};
////// 推箱子 //////
events.prototype.pushBox = function (data) {
if (data.event.id != "box" && data.event.id != "boxed") return;
// 判断还能否前进,看看是否存在事件
var direction = core.getHeroLoc("direction"),
nx = data.x + core.utils.scan[direction].x,
ny = data.y + core.utils.scan[direction].y;
// 检测能否推上去
if (!core.canMoveHero()) return;
var canGoDeadZone = core.flags.canGoDeadZone;
core.flags.canGoDeadZone = true;
if (!core.canMoveHero(data.x, data.y, direction)) {
core.flags.canGoDeadZone = canGoDeadZone;
return;
}
core.flags.canGoDeadZone = canGoDeadZone;
var nextId = core.getBlockId(nx, ny);
if (nextId != null && nextId != "flower") return;
core.setBlock(nextId == null ? "box" : "boxed", nx, ny);
if (data.event.id == "box") core.removeBlock(data.x, data.y);
else core.setBlock("flower", data.x, data.y);
// 勇士前进一格,然后触发推箱子后事件
core.insertAction([
{ type: "moveAction" },
{ type: "function", function: "function() { core.afterPushBox(); }" },
]);
};
////// 推箱子后的事件 //////
events.prototype.afterPushBox = function () {
return this.eventdata.afterPushBox();
};
events.prototype._sys_ski = function (data, callback) {
core.insertAction(["V2.6后,请将滑冰放在背景层!"], data.x, data.y);
if (callback) callback();
};
/// 当前是否在冰上
events.prototype.onSki = function (number) {
if (number == null) number = core.getBgNumber();
var block = core.getBlockByNumber(number);
return block && block.event && block.event.trigger == "ski";
};
events.prototype._sys_action = function (data, callback) {
var ev = core.clone(data.event.data),
ex = data.x,
ey = data.y;
// 检查是否需要改变朝向
if (ex == core.nextX() && ey == core.nextY()) {
var dir = core.turnDirection(":back");
var id = data.event.id,
toId = (data.event.faceIds || {})[dir];
if (toId && id != toId) {
var number = core.getNumberById(toId);
if (number > 0) core.setBlock(number, ex, ey);
}
}
this.insertAction(ev, ex, ey, callback);
};
events.prototype._sys_custom = function (data, callback) {
core.insertAction(
[
"请使用\r[yellow]core.registerSystemEvent('custom', func)\r来处理自己添加的系统触发器",
],
data.x,
data.y,
callback
);
};
// ------ 自定义事件的处理 ------ //
////// 注册一个自定义事件 //////
// type为事件名func为事件的处理函数可接受(data, x, y, prefix)参数
// data为事件内容x和y为当前点坐标可为nullprefix为当前点前缀
events.prototype.registerEvent = function (type, func) {
this.actions[type] = func;
};
////// 注销一个自定义事件
events.prototype.unregisterEvent = function (type) {
delete this.actions[type];
};
////// 执行一个自定义事件
events.prototype.doEvent = function (data, x, y, prefix) {
var type = data.type;
if (this.actions[type]) {
try {
return core.doFunc(this.actions[type], this, data, x, y, prefix);
} catch (e) {
console.error(e);
console.error("ERROR in actions[" + type + "]");
}
}
if (this["_action_" + type])
return this["_action_" + type](data, x, y, prefix);
core.insertAction("未知的自定义事件: " + type + "");
core.doAction();
};
events.prototype.setEvents = function (list, x, y, callback) {
var data = core.status.event.data || {};
if (list) {
var l = core.clone(list);
if (!(l instanceof Array)) l = [l];
l.push({ type: "_label" });
data.list = [{ todo: l, total: core.clone(l), condition: "false" }];
// 结束所有正在执行的自动事件
if (list.length == 0) {
core.status.autoEvents.forEach(function (autoEvent) {
core.autoEventExecuting(autoEvent.symbol, false);
});
}
}
if (x != null) data.x = x;
if (y != null) data.y = y;
if (callback) data.callback = callback;
if (!data.appendingEvents) data.appendingEvents = [];
if (!data.locStack) data.locStack = [];
core.status.event.id = "action";
core.status.event.data = data;
};
////// 开始执行一系列自定义事件 //////
events.prototype.startEvents = function (list, x, y, callback) {
if (!list) return;
if (!(list instanceof Array)) {
list = [list];
}
this.setEvents(list, x, y, callback);
// 停止勇士
core.waitHeroToStop(function () {
core.lockControl();
core.doAction();
});
};
////// 执行当前自定义事件列表中的下一个事件 //////
events.prototype.doAction = function () {
// 清空boxAnimate和UI层
clearInterval(core.status.event.interval);
clearTimeout(core.status.event.interval);
clearInterval(core.status.event.animateUI);
core.status.event.interval = null;
delete core.status.event.aniamteUI;
if (core.status.gameOver || core.status.replay.failed) return;
// 判定是否执行完毕
if (this._doAction_finishEvents()) return;
core.clearUI();
var floorId = core.status.event.data.floorId || core.status.floorId;
// 当前点坐标和前缀
var x = core.status.event.data.x,
y = core.status.event.data.y;
var prefix = [floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join(
"@"
);
var current = core.status.event.data.list[0];
if (this._popEvents(current, prefix)) return;
// 当前要执行的事件
var data = current.todo.shift();
core.status.event.data.current = data;
if (typeof data == "string") data = { type: "text", text: data };
// 该事件块已经被禁用
if (data._disabled) return core.doAction();
data.floorId = data.floorId || floorId;
core.status.event.data.type = data.type;
this.doEvent(data, x, y, prefix);
return;
};
events.prototype._doAction_finishEvents = function () {
if (core.status.event.id != "action") return true;
// 事件处理完毕
if (core.status.event.data.list.length == 0) {
// 检测并执行延迟自动事件
if (core.status.event.data.appendingEvents.length > 0) {
this.setEvents(core.status.event.data.appendingEvents.shift());
return false;
}
var callback = core.status.event.data.callback;
core.ui.closePanel();
if (callback) callback();
core.replay();
return true;
}
return false;
};
events.prototype._popEvents = function (current, prefix) {
if (current.todo.length == 0) {
// current list is empty
if (core.calValue(current.condition, prefix)) {
// check condition
current.todo = core.clone(current.total);
} else {
core.status.event.data.list.shift(); // remove stack
}
core.doAction();
return true;
}
return false;
};
////// 往当前事件列表之前或之后添加一个或多个事件 //////
events.prototype.insertAction = function (action, x, y, callback, addToLast) {
if (core.hasFlag("__statistics__")) return;
if (core.status.gameOver) return;
if (!action) return;
core.clearRouteFolding();
action = this.precompile(action);
if (core.status.event.id != "action") {
this.startEvents(action, x, y, callback);
} else {
if (addToLast) {
var list = core.status.event.data.list[0].todo;
var index = 0;
for (var index = 0; index < list.length; index++) {
if (list[index].type == "_label") {
list.splice(index, 0, action);
break;
}
}
} else core.unshift(core.status.event.data.list[0].todo, action);
this.setEvents(null, x, y, callback);
}
};
////// 往当前事件列表之前或之后添加一个公共事件 //////
events.prototype.insertCommonEvent = function (
name,
args,
x,
y,
callback,
addToLast
) {
var commonEvent = this.getCommonEvent(name);
if (!commonEvent) {
if (callback) callback();
return;
}
// 设置参数
core.setFlag("arg0", name);
if (args instanceof Array) {
for (var i = 0; i < args.length; ++i) {
try {
if (args[i] != null) core.setFlag("arg" + (i + 1), args[i]);
} catch (ee) {
console.error(ee);
}
}
}
this.insertAction(
{ type: "dowhile", condition: "false", data: commonEvent },
x,
y,
callback,
addToLast
);
};
////// 获得一个公共事件 //////
events.prototype.getCommonEvent = function (name) {
if (!name || typeof name !== "string") return null;
return this.commonEvent[name] || null;
};
////// 恢复一个事件 //////
events.prototype.recoverEvents = function (data) {
if (data) {
core.ui.closePanel();
core.lockControl();
core.status.event.id = "action";
core.status.event.data = data;
setTimeout(function () {
core.doAction();
}, 30);
return true;
}
return false;
};
////// 检测自动事件 //////
events.prototype.checkAutoEvents = function () {
// 只有在无操作或事件流中才能执行自动事件!
if (
!core.isPlaying() ||
(core.status.lockControl && core.status.event.id != "action")
)
return;
if (core.hasFlag("__doNotCheckAutoEvents__")) return;
var todo = [],
delay = [];
core.status.autoEvents.forEach(function (autoEvent) {
var symbol = autoEvent.symbol,
x = autoEvent.x,
y = autoEvent.y,
floorId = autoEvent.floorId;
// 不在当前楼层 or 已经执行过 or 已被分区 or 正在执行中
if (autoEvent.currentFloor && floorId != core.status.floorId) return;
if (!autoEvent.multiExecute && core.autoEventExecuted(symbol)) return;
if ((flags.__removed__ || []).indexOf(floorId) >= 0) return;
if (core.autoEventExecuting(symbol)) return;
var prefix = floorId + "@" + x + "@" + y;
try {
if (!core.calValue(autoEvent.condition, prefix)) return;
} catch (e) {
return;
}
core.autoEventExecuting(symbol, true);
core.autoEventExecuted(symbol, true);
var event;
if (x == null && y == null) {
event = [
// 用do-while(0)包一层防止break影响事件流
{ type: "dowhile", condition: "false", data: autoEvent.data },
{
type: "function",
function:
"function() { core.autoEventExecuting('" + symbol + "', false); }",
},
];
} else {
event = [
{
type: "function",
function:
"function() { core.pushEventLoc(" +
x +
", " +
y +
", '" +
floorId +
"' ); }",
},
// 用do-while(0)包一层防止break影响事件流
{ type: "dowhile", condition: "false", data: autoEvent.data },
{
type: "function",
function:
"function() { core.popEventLoc(); core.autoEventExecuting('" +
symbol +
"', false); }",
},
];
}
if (autoEvent.delayExecute) delay.push(event);
else core.push(todo, event);
});
if (todo.length == 0 && delay.length == 0) return;
if (core.status.event.id == "action" || todo.length > 0) {
core.insertAction(todo);
core.push(core.status.event.data.appendingEvents, delay);
} else {
core.insertAction(delay[0]);
if (delay.length > 0) {
core.insertAction(delay.slice(1));
}
}
};
events.prototype.autoEventExecuting = function (symbol, value) {
var aei = core.getFlag("__aei__", []);
if (value == null) return aei.indexOf(symbol) >= 0;
else {
aei = aei.filter(function (one) {
return one != symbol;
});
if (value) aei.push(symbol);
core.setFlag("__aei__", aei);
}
};
events.prototype.autoEventExecuted = function (symbol, value) {
var aed = core.getFlag("__aed__", []);
if (value == null) return aed.indexOf(symbol) >= 0;
else {
aed = aed.filter(function (one) {
return one != symbol;
});
if (value) aed.push(symbol);
core.setFlag("__aed__", aed);
}
};
events.prototype.pushEventLoc = function (x, y, floorId) {
if (core.status.event.id != "action") return;
core.status.event.data.locStack.push({
x: core.status.event.data.x,
y: core.status.event.data.y,
floorId: core.status.event.data.floorId,
});
core.status.event.data.x = x;
core.status.event.data.y = y;
core.status.event.data.floorId = floorId;
};
events.prototype.popEventLoc = function () {
if (core.status.event.id != "action") return;
var loc = core.status.event.data.locStack.shift();
if (loc) {
core.status.event.data.x = loc.x;
core.status.event.data.y = loc.y;
core.status.event.data.floorId = loc.floorId;
}
};
events.prototype.precompile = function (data) {
var array = this.__precompile_getArray();
if (typeof data == "string") {
return this.__precompile_text(data);
}
if (data instanceof Array) {
for (var i = 0; i < data.length; ++i) {
data[i] = this.precompile(data[i]);
}
return data;
}
if (data && data.type) {
if (this["_precompile_" + data.type]) {
data = this["_precompile_" + data.type](data);
}
if (array.texts.indexOf(data.type) >= 0) {
data.text = this.__precompile_text(data.text);
}
if (array.locs.indexOf(data.type) >= 0) {
data.loc = this.__precompile_array(data.loc);
}
if (array.values.indexOf(data.type) >= 0) {
data.value = core.replaceValue(data.value);
}
if (array.uievents.indexOf(data.type) >= 0) {
data.x = core.replaceValue(data.x);
data.y = core.replaceValue(data.y);
data.width = core.replaceValue(data.width);
data.height = core.replaceValue(data.height);
}
if (data.type in array.others) {
array.others[data.type].forEach(function (field) {
data[field] = core.replaceValue(data[field]);
});
}
}
return data;
};
events.prototype.__precompile_getArray = function () {
var texts = [
"text",
"autoText",
"scrollText",
"tip",
"textImage",
"input",
"input2",
"choices",
"confirm",
"fillText",
"fillBoldText",
"drawTextContent",
];
var locs = [
"show",
"hide",
"setBlock",
"setBlockOpacity",
"showFloorImg",
"hideFloorImg",
"showBgFgMap",
"hideBgFgMap",
"setBgFgBlock",
"animate",
"setViewport",
"move",
"jumoHero",
"changeFloor",
"changePos",
"showTextImage",
"showGif",
"openDoor",
"closeDoor",
"battle",
"trigger",
"insert",
"setEnemyOnPoint",
"resetEnemyOnPoint",
];
var values = [
"setValue",
"setEnemy",
"setEnemyOnPoint",
"setEquip",
"setFloor",
"setGlobalValue",
];
var uievents = [
"clearMap",
"fillText",
"fillBoldText",
"fillRect",
"strokeRect",
"fillEllipse",
"strokeEllipse",
"fillArc",
"strokeArc",
"drawIcon",
"drawSelector",
"drawBackground",
];
var others = {
fillEllipse: ["a", "b", "angle"],
strokeEllipse: ["a", "b", "angle"],
fillRect: ["radius", "angle"],
strokeRect: ["radius", "angle"],
fillArc: ["r", "start", "end"],
strokeArc: ["r", "start", "end"],
drawLine: ["x1", "y1", "x2", "y2"],
drawArrow: ["x1", "y1", "x2", "y2"],
drawImage: ["x", "y", "w", "h", "x1", "y1", "w1", "h1", "angle"],
drawTextContent: ["left", "top"],
};
return {
texts: texts,
locs: locs,
values: values,
uievents: uievents,
others: others,
};
};
events.prototype.__precompile_text = function (text) {
if (typeof text != "string") return text;
return text.replace(/\${(.*?)}/g, function (word, value) {
return "${" + core.replaceValue(value) + "}";
});
};
events.prototype.__precompile_array = function (value) {
if (typeof value == "string") {
value = core.replaceValue(value);
return value;
}
if (value instanceof Array) {
for (var i = 0; i < value.length; ++i) {
value[i] = this.__precompile_array(value[i]);
}
}
return value;
};
// ------ 样板提供的的自定义事件 ------ //
events.prototype.__action_checkReplaying = function () {
if (core.isReplaying()) {
core.doAction();
return true;
}
return false;
};
events.prototype.__action_getLoc = function (loc, x, y, prefix) {
if (loc) {
x = core.calValue(loc[0], prefix);
y = core.calValue(loc[1], prefix);
}
return [x, y];
};
events.prototype.__action_getHeroLoc = function (loc, prefix) {
return this.__action_getLoc(
loc,
core.getHeroLoc("x"),
core.getHeroLoc("y"),
prefix
);
};
events.prototype.__action_getLoc2D = function (loc, x, y, prefix) {
if (!(loc && loc[0] instanceof Array))
loc = [this.__action_getLoc(loc, x, y, prefix)];
return loc;
};
events.prototype.__action_doAsyncFunc = function (isAsync, func) {
var parameters = Array.prototype.slice.call(arguments, 2);
if (isAsync) {
func.apply(this, parameters);
core.doAction();
} else {
func.apply(this, parameters.concat(core.doAction));
}
};
events.prototype._action_text = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
data.text = core.replaceText(data.text, prefix);
var ctx = data.code ? "__text__" + data.code : null;
data.ctx = ctx;
if (core.getContextByName(ctx) && !data.showAll) {
core.ui._animateUI("hide", ctx, function () {
core.ui.drawTextBox(data.text, data);
core.ui._animateUI("show", ctx, function () {
if (data.async) core.doAction();
});
});
return;
}
core.ui.drawTextBox(data.text, data);
if (!data.showAll) {
core.ui._animateUI("show", ctx, function () {
if (data.async) core.doAction();
});
}
};
events.prototype._action_moveTextBox = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
this.__action_doAsyncFunc(
data.async,
core.moveTextBox,
data.code,
this.__action_getLoc(data.loc, x, y, prefix),
data.relative,
data.moveMode,
data.time
);
};
events.prototype._action_clearTextBox = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
core.clearTextBox(data.code, core.doAction);
};
events.prototype._action_autoText = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
data.text = core.replaceText(data.text, prefix);
core.ui.drawTextBox(data.text);
setTimeout(core.doAction, data.time || 3000);
};
events.prototype._action_scrollText = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
data.text = core.replaceText(data.text, prefix);
this.__action_doAsyncFunc(
data.async,
core.drawScrollText,
data.text,
data.time || 5000,
data.lineHeight || 1.4
);
};
events.prototype._action_comment = function (data, x, y, prefix) {
core.doAction();
};
events.prototype._action__label = function (data, x, y, prefix) {
core.doAction();
};
events.prototype._action_setText = function (data, x, y, prefix) {
this.setTextAttribute(data);
core.doAction();
};
events.prototype._action_tip = function (data, x, y, prefix) {
core.drawTip(core.replaceText(data.text, prefix), data.icon);
core.doAction();
};
events.prototype._action_show = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
if (data.time > 0 && data.floorId == core.status.floorId) {
this.__action_doAsyncFunc(
data.async,
core.animateBlock,
data.loc,
"show",
data.time
);
} else {
data.loc.forEach(function (t) {
core.showBlock(t[0], t[1], data.floorId);
});
core.doAction();
}
};
events.prototype._action_hide = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
if (data.time > 0 && data.floorId == core.status.floorId) {
this.__action_doAsyncFunc(
data.async,
core.animateBlock,
data.loc,
data.remove ? "remove" : "hide",
data.time
);
} else {
data.loc.forEach(function (t) {
if (data.remove) core.removeBlock(t[0], t[1], data.floorId);
else core.hideBlock(t[0], t[1], data.floorId);
});
core.doAction();
}
};
events.prototype._action_setBlock = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.time = data.time || 0;
data.floorId = data.floorId || core.status.floorId;
if (data.time > 0 && data.floorId == core.status.floorId) {
this.__action_doAsyncFunc(
data.async,
core.animateSetBlocks,
data.number,
data.loc,
data.floorId,
data.time
);
} else {
data.loc.forEach(function (loc) {
core.setBlock(data.number, loc[0], loc[1], data.floorId);
});
core.doAction();
}
};
events.prototype._action_setBlockOpacity = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
if (data.time > 0 && data.floorId == core.status.floorId) {
this.__action_doAsyncFunc(
data.async,
core.animateBlock,
data.loc,
data.opacity,
data.time
);
} else {
data.loc.forEach(function (t) {
core.setBlockOpacity(data.opacity, t[0], t[1], data.floorId);
});
core.doAction();
}
};
events.prototype._action_setBlockFilter = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.loc.forEach(function (t) {
core.setBlockFilter(data, t[0], t[1], data.floorId);
});
core.doAction();
};
events.prototype._action_turnBlock = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.loc.forEach(function (t) {
core.turnBlock(data.direction, t[0], t[1], data.floorId);
});
core.doAction();
};
events.prototype._action_showFloorImg = function (data, x, y, prefix) {
core.maps.showFloorImage(
this.__action_getLoc2D(data.loc, x, y, prefix),
data.floorId,
core.doAction
);
};
events.prototype._action_hideFloorImg = function (data, x, y, prefix) {
core.maps.hideFloorImage(
this.__action_getLoc2D(data.loc, x, y, prefix),
data.floorId,
core.doAction
);
};
events.prototype._action_showBgFgMap = function (data, x, y, prefix) {
core.maps.showBgFgMap(
data.name,
this.__action_getLoc2D(data.loc, x, y, prefix),
data.floorId,
core.doAction
);
};
events.prototype._action_hideBgFgMap = function (data, x, y, prefix) {
core.maps.hideBgFgMap(
data.name,
this.__action_getLoc2D(data.loc, x, y, prefix),
data.floorId,
core.doAction
);
};
events.prototype._action_setBgFgBlock = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.loc.forEach(function (t) {
core.setBgFgBlock(data.name, data.number, t[0], t[1], data.floorId);
});
core.doAction();
};
events.prototype._action_follow = function (data, x, y, prefix) {
this.follow(data.name);
core.doAction();
};
events.prototype._action_unfollow = function (data, x, y, prefix) {
this.unfollow(data.name);
core.doAction();
};
events.prototype._action_animate = function (data, x, y, prefix) {
if (data.loc == "hero") {
this.__action_doAsyncFunc(data.async, core.drawHeroAnimate, data.name);
} else {
data.loc = this.__action_getLoc(data.loc, x, y, prefix);
this.__action_doAsyncFunc(
data.async,
core.drawAnimate,
data.name,
data.loc[0],
data.loc[1],
data.alignWindow
);
}
};
events.prototype._action_stopAnimate = function (data, x, y, prefix) {
core.stopAnimate(null, data.doCallback);
core.doAction();
};
events.prototype._action_setViewport = function (data, x, y, prefix) {
if (data.dxy != null) {
data.loc = [
core.bigmap.offsetX / 32 + (core.calValue(data.dxy[0], prefix) || 0),
core.bigmap.offsetY / 32 + (core.calValue(data.dxy[1], prefix) || 0),
];
} else if (data.loc == null) {
data.loc = [
core.getHeroLoc("x") - core._HALF_WIDTH_,
core.getHeroLoc("y") - core._HALF_HEIGHT_,
];
} else {
data.loc = this.__action_getLoc(data.loc, x, y, prefix);
}
this.__action_doAsyncFunc(
data.async,
core.moveViewport,
data.loc[0],
data.loc[1],
data.moveMode,
data.time
);
};
events.prototype._action_lockViewport = function (data, x, y, prefix) {
core.setFlag("__lockViewport__", data.lock || null);
core.doAction();
};
events.prototype._action_move = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, x, y, prefix);
this.__action_doAsyncFunc(
data.async,
core.moveBlock,
loc[0],
loc[1],
data.steps,
data.time,
data.keep
);
};
events.prototype._action_moveAction = function (data, x, y, prefix) {
// 检查下一个点是否可通行
if (core.canMoveHero()) {
var nx = core.nextX(),
ny = core.nextY();
// 检查noPass决定是撞击还是移动
if (core.noPass(nx, ny)) {
core.insertAction([{ type: "trigger", loc: [nx, ny] }]);
} else {
// 先移动一格,然后尝试触发事件
core.insertAction([
{ type: "moveHero", steps: ["forward"] },
{
type: "function",
function: "function() { core.moveOneStep(core.doAction); }",
async: true,
},
{ type: "_label" },
]);
}
}
core.doAction();
};
events.prototype._action_moveHero = function (data, x, y, prefix) {
this.__action_doAsyncFunc(
data.async,
core.eventMoveHero,
data.steps,
data.time
);
};
events.prototype._action_jump = function (data, x, y, prefix) {
var from = this.__action_getLoc(data.from, x, y, prefix),
to;
if (data.dxy) {
to = [
from[0] + (core.calValue(data.dxy[0], prefix) || 0),
from[1] + (core.calValue(data.dxy[1], prefix) || 0),
];
} else {
to = this.__action_getLoc(data.to, x, y, prefix);
}
this.__action_doAsyncFunc(
data.async,
core.jumpBlock,
from[0],
from[1],
to[0],
to[1],
data.time,
data.keep
);
};
events.prototype._precompile_jump = function (data) {
data.from = this.__precompile_array(data.from);
data.to = this.__precompile_array(data.to);
data.dxy = this.__precompile_array(data.dxy);
return data;
};
events.prototype._action_jumpHero = function (data, x, y, prefix) {
var loc;
if (data.dxy) {
loc = [
core.getHeroLoc("x") + (core.calValue(data.dxy[0], prefix) || 0),
core.getHeroLoc("y") + (core.calValue(data.dxy[1], prefix) || 0),
];
} else {
loc = this.__action_getHeroLoc(data.loc, prefix);
}
this.__action_doAsyncFunc(
data.async,
core.jumpHero,
loc[0],
loc[1],
data.time
);
};
events.prototype._action_changeFloor = function (data, x, y, prefix) {
var loc = this.__action_getHeroLoc(data.loc, prefix);
var heroLoc = { x: loc[0], y: loc[1], direction: data.direction };
core.changeFloor(data.floorId, data.stair, heroLoc, data.time, core.doAction);
};
events.prototype._action_changePos = function (data, x, y, prefix) {
core.clearMap("hero");
if (!data.loc && data.direction) {
core.setHeroLoc("direction", core.turnDirection(data.direction), true);
core.drawHero();
return core.doAction();
}
var loc = this.__action_getHeroLoc(data.loc, prefix);
core.setHeroLoc("x", loc[0]);
core.setHeroLoc("y", loc[1]);
if (data.direction)
core.setHeroLoc("direction", core.turnDirection(data.direction));
core.drawHero();
core.doAction();
};
events.prototype._action_showImage = function (data, x, y, prefix) {
if (core.isReplaying()) data.time = 0;
this.__action_doAsyncFunc(
data.async || data.time == 0,
core.showImage,
data.code,
data.image + (data.reverse || ""),
data.sloc,
data.loc,
data.opacity,
data.time
);
};
events.prototype._precompile_showImage = function (data) {
data.sloc = this.__precompile_array(data.sloc);
data.loc = this.__precompile_array(data.loc);
return data;
};
events.prototype._action_showTextImage = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, 0, 0, prefix);
if (core.isReplaying()) data.time = 0;
data.text = core.replaceText(data.text, prefix);
var __tmpName =
(Math.random() + "_" + Math.random()).replace(/\./g, "") + ".png";
core.material.images.images[__tmpName] = core.ui.textImage(data.text);
this.__action_doAsyncFunc(
data.async || data.time == 0,
core.showImage,
data.code,
__tmpName + (data.reverse || ""),
null,
loc,
data.opacity,
data.time
);
delete core.material.images.images[__tmpName];
};
events.prototype._action_hideImage = function (data, x, y, prefix) {
if (core.isReplaying()) data.time = 0;
this.__action_doAsyncFunc(
data.async || data.time == 0,
core.hideImage,
data.code,
data.time
);
};
events.prototype._action_showGif = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, 0, 0, prefix);
this.showGif(data.name, loc[0], loc[1]);
core.doAction();
};
events.prototype._action_moveImage = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
this.__action_doAsyncFunc(
data.async,
core.moveImage,
data.code,
data.to,
data.opacity,
data.moveMode,
data.time
);
};
events.prototype._precompile_moveImage = function (data) {
data.to = this.__precompile_array(data.to);
return data;
};
events.prototype._action_rotateImage = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
this.__action_doAsyncFunc(
data.async,
core.rotateImage,
data.code,
data.center,
data.angle,
data.moveMode,
data.time
);
};
events.prototype._precompile_rotateImage = function (data) {
data.center = this.__precompile_array(data.center);
return data;
};
events.prototype._action_scaleImage = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
this.__action_doAsyncFunc(
data.async,
core.scaleImage,
data.code,
data.center,
data.scale,
data.moveMode,
data.time
);
};
events.prototype._precompile_scaleImage = function (data) {
data.center = this.__precompile_array(data.center);
return data;
};
events.prototype._action_setCurtain = function (data, x, y, prefix) {
if (data.async) {
core.setCurtain(
data.color || core.status.thisMap.color,
data.time,
data.moveMode
);
if (data.color == null || data.keep)
core.setFlag("__color__", data.color || null);
core.doAction();
} else {
core.setCurtain(
data.color || core.status.thisMap.color,
data.time,
data.moveMode,
function () {
if (data.color == null || data.keep)
core.setFlag("__color__", data.color || null);
core.doAction();
}
);
}
};
events.prototype._action_screenFlash = function (data, x, y, prefix) {
this.__action_doAsyncFunc(
data.async,
core.screenFlash,
data.color,
data.time,
data.times,
data.moveMode
);
};
events.prototype._action_setWeather = function (data, x, y, prefix) {
core.setWeather(data.name, data.level);
if (
data.keep &&
["rain", "snow", "sun", "fog", "cloud"].indexOf(data.name) >= 0
)
core.setFlag("__weather__", [data.name, data.level]);
else core.removeFlag("__weather__");
core.doAction();
};
events.prototype._action_openDoor = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, x, y, prefix);
var floorId = data.floorId;
if (floorId == core.status.floorId) {
this.__action_doAsyncFunc(
data.async,
core.openDoor,
loc[0],
loc[1],
data.needKey
);
} else {
core.removeBlock(loc[0], loc[1], floorId);
core.doAction();
}
};
events.prototype._action_closeDoor = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, x, y, prefix);
this.__action_doAsyncFunc(
data.async,
core.closeDoor,
loc[0],
loc[1],
data.id
);
};
events.prototype._action_useItem = function (data, x, y, prefix) {
// 考虑到可能覆盖楼传事件的问题这里不对fly进行检查。
if (data.id != "book" && core.canUseItem(data.id)) {
core.useItem(data.id, true, core.doAction);
} else {
core.playSound("操作失败");
core.drawTip(
"当前无法使用" + ((core.material.items[data.id] || {}).name || "未知道具")
);
core.doAction();
}
};
events.prototype._action_loadEquip = function (data, x, y, prefix) {
core.loadEquip(data.id);
core.doAction();
};
events.prototype._action_unloadEquip = function (data, x, y, prefix) {
core.unloadEquip(data.pos);
core.doAction();
};
events.prototype._action_openShop = function (data, x, y, prefix) {
core.setShopVisited(data.id, true);
if (data.open) core.openShop(data.id, true);
core.doAction();
};
events.prototype._action_disableShop = function (data, x, y, prefix) {
core.setShopVisited(data.id, false);
core.doAction();
};
events.prototype._action_battle = function (data, x, y, prefix) {
if (data.id) {
this.battle(data.id, null, null, true, core.doAction);
} else {
if (data.floorId != core.status.floorId) {
core.doAction();
return;
}
var loc = this.__action_getLoc(data.loc, x, y, prefix);
this.battle(null, loc[0], loc[1], true, core.doAction);
}
};
events.prototype._action_trigger = function (data, x, y, prefix) {
var loc = this.__action_getLoc(data.loc, x, y, prefix);
this._trigger_inAction(loc[0], loc[1]);
};
events.prototype._action_insert = function (data, x, y, prefix) {
if (data.name) {
// 公共事件
core.insertCommonEvent(data.name, data.args);
} else {
// 设置参数
if (data.args instanceof Array) {
for (var i = 0; i < data.args.length; ++i) {
try {
if (data.args[i] != null) core.setFlag("arg" + (i + 1), data.args[i]);
} catch (ee) {
console.error(ee);
}
}
}
var loc = this.__action_getLoc(data.loc, x, y, prefix);
core.setFlag("arg0", loc);
var floorId = data.floorId;
var which = data.which || "events";
var event = (core.floors[floorId][which] || [])[loc[0] + "," + loc[1]];
if (event) this.insertAction(event.data || event);
}
core.doAction();
};
events.prototype._action_playBgm = function (data, x, y, prefix) {
core.playBgm(data.name, data.startTime || 0);
core.setFlag("__bgm__", data.keep ? data.name : null);
core.doAction();
};
events.prototype._action_pauseBgm = function (data, x, y, prefix) {
core.pauseBgm();
core.doAction();
};
events.prototype._action_resumeBgm = function (data, x, y, prefix) {
core.resumeBgm(data.resume);
core.doAction();
};
events.prototype._action_loadBgm = function (data, x, y, prefix) {
core.loadBgm(data.name);
core.doAction();
};
events.prototype._action_freeBgm = function (data, x, y, prefix) {
core.freeBgm(data.name);
core.doAction();
};
events.prototype._action_playSound = function (data, x, y, prefix) {
if (data.stop) core.stopSound();
if (data.sync) {
core.playSound(data.name, data.pitch, core.doAction);
} else {
core.playSound(data.name, data.pitch);
core.doAction();
}
};
events.prototype._action_stopSound = function (data, x, y, prefix) {
core.stopSound();
core.doAction();
};
events.prototype._action_setVolume = function (data, x, y, prefix) {
data.value = core.clamp(parseInt(data.value) / 100, 0, 1);
core.setFlag("__volume__", data.value);
this.__action_doAsyncFunc(
data.async,
core.setVolume,
data.value,
data.time || 0
);
};
events.prototype._action_setBgmSpeed = function (data, x, y, prefix) {
core.setBgmSpeed(data.value, data.pitch || false);
core.doAction();
};
events.prototype._action_setValue = function (data, x, y, prefix) {
this.setValue(data.name, data.operator, data.value, prefix);
if (!data.norefresh) {
if (core.status.hero.hp <= 0) {
core.status.hero.hp = 0;
core.updateStatusBar();
core.events.lose();
} else {
core.updateStatusBar();
}
}
core.doAction();
};
events.prototype._action_addValue = function (data, x, y, prefix) {
data.operator = "+=";
this._action_setValue(data, x, y, prefix);
};
events.prototype._action_setEnemy = function (data, x, y, prefix) {
this.setEnemy(
data.id,
data.name,
data.value,
data.operator,
prefix,
data.norefresh
);
core.doAction();
};
events.prototype._action_setEnemyOnPoint = function (data, x, y, prefix) {
var loc = this.__action_getLoc2D(data.loc, x, y, prefix);
loc.forEach(function (one) {
core.setEnemyOnPoint(
one[0],
one[1],
data.floorId,
data.name,
data.value,
data.operator,
prefix,
data.norefresh
);
});
core.doAction();
};
events.prototype._action_resetEnemyOnPoint = function (data, x, y, prefix) {
var loc = this.__action_getLoc2D(data.loc, x, y, prefix);
loc.forEach(function (one) {
core.resetEnemyOnPoint(one[0], one[1], data.floorId, data.norefresh);
});
core.doAction();
};
events.prototype._precompile_moveEnemyOnPoint = function (data) {
data.from = this.__precompile_array(data.from);
data.to = this.__precompile_array(data.to);
data.dxy = this.__precompile_array(data.dxy);
return data;
};
events.prototype._action_moveEnemyOnPoint = function (data, x, y, prefix) {
var from = this.__action_getLoc(data.from, x, y, prefix),
to;
if (data.dxy) {
to = [
from[0] + (core.calValue(data.dxy[0], prefix) || 0),
from[1] + (core.calValue(data.dxy[1], prefix) || 0),
];
} else {
to = this.__action_getLoc(data.to, x, y, prefix);
}
this.moveEnemyOnPoint(
from[0],
from[1],
to[0],
to[1],
data.floorId,
data.norefresh
);
core.doAction();
};
events.prototype._action_setEquip = function (data, x, y, prefix) {
core.setEquip(
data.id,
data.valueType,
data.name,
data.value,
data.operator,
prefix
);
core.doAction();
};
events.prototype._action_setFloor = function (data, x, y, prefix) {
this.setFloorInfo(data.name, data.value, data.floorId, prefix);
core.doAction();
};
events.prototype._action_setGlobalAttribute = function (data, x, y, prefix) {
this.setGlobalAttribute(data.name, data.value);
core.doAction();
};
events.prototype._action_setGlobalValue = function (data, x, y, prefix) {
core.values[data.name] = data.value;
core.doAction();
};
events.prototype._action_setGlobalFlag = function (data, x, y, prefix) {
this.setGlobalFlag(data.name, data.value);
core.doAction();
};
events.prototype._action_setNameMap = function (data, x, y, floorId) {
this.setNameMap(data.name, data.value);
core.doAction();
};
events.prototype._action_setHeroIcon = function (data, x, y, prefix) {
this.setHeroIcon(data.name, data.noDraw);
core.doAction();
};
events.prototype._action_input = function (data, x, y, prefix) {
this.__action_getInput(
core.replaceText(data.text, prefix),
false,
function (value) {
value = parseInt(value) || 0; // 允许负整数
core.status.route.push("input:" + value);
core.setFlag("input", value);
core.doAction();
}
);
};
events.prototype._action_input2 = function (data, x, y, prefix) {
this.__action_getInput(
core.replaceText(data.text, prefix),
true,
function (value) {
value = value || "";
core.status.route.push("input2:" + core.encodeBase64(value));
core.setFlag("input", value);
core.doAction();
}
);
};
events.prototype.__action_getInput = function (hint, isText, callback) {
var value,
prefix = isText ? "input2:" : "input:";
if (core.isReplaying()) {
var action = core.status.replay.toReplay.shift();
try {
if (action.indexOf(prefix) != 0) {
console.warn("警告!当前需要一个 " + prefix + " 项,实际为 " + action);
core.status.replay.toReplay.unshift(action);
return callback(isText ? "" : 0);
}
if (isText) value = core.decodeBase64(action.substring(7));
else value = parseInt(action.substring(6));
callback(value);
} catch (e) {
core.control._replay_error(action);
return;
}
} else {
core.myprompt(core.replaceText(hint), null, callback);
}
};
events.prototype._action_if = function (data, x, y, prefix) {
if (core.calValue(data.condition, prefix))
core.events.insertAction(data["true"]);
else core.events.insertAction(data["false"]);
core.doAction();
};
events.prototype._precompile_if = function (data) {
data.condition = core.replaceValue(data.condition);
data["true"] = this.precompile(data["true"]);
data["false"] = this.precompile(data["false"]);
return data;
};
events.prototype._action_switch = function (data, x, y, prefix) {
var key = core.calValue(data.condition, prefix);
var list = [];
for (var i = 0; i < data.caseList.length; i++) {
if (data.caseList[i]._disabled) continue;
var condition = data.caseList[i]["case"];
if (condition == "default" || core.calValue(condition, prefix) === key) {
core.push(list, data.caseList[i].action);
if (!data.caseList[i].nobreak) break;
}
}
core.insertAction(list);
core.doAction();
};
events.prototype._precompile_switch = function (data) {
data.condition = core.replaceValue(data.condition);
for (var i = 0; i < data.caseList.length; i++) {
data.caseList[i]["case"] = core.replaceValue(data.caseList[i]["case"]);
data.caseList[i].action = this.precompile(data.caseList[i].action);
}
return data;
};
events.prototype._action_choices = function (data, x, y, prefix) {
data.choices = data.choices.filter(function (x) {
if (x._disabled) return false;
if (x.condition == null || x.condition == "") return true;
try {
return core.calValue(x.condition, prefix);
} catch (e) {
return true;
}
});
if (data.choices.length == 0) return this.doAction();
if (core.isReplaying()) {
var action = core.status.replay.toReplay.shift();
if (
action.indexOf("choices:") == 0 &&
!(action == "choices:none" && !data.timeout)
) {
var index = action.substring(8);
if (!this.__action_choices_replaying(data, index)) {
core.control._replay_error(action);
return;
}
} else {
// 容错录像
if (main.replayChecking) {
// 录像验证系统中选最后一项
if (action != "choices:none")
core.status.replay.toReplay.unshift(action); // 首先归还刚才读出的下一步操作
core.events.__action_choices_replaying(data, -1);
} else {
// 正常游戏中弹窗选择
core.myprompt(
"录像回放出错!当前需要执行选择项但录像中未记录。\n如需修复请输入您要选的项从0起点击取消将不会修复。",
0,
function (value) {
if (value == null) {
core.control._replay_error(action);
return;
}
if (action != "choices:none")
core.status.replay.toReplay.unshift(action); // 首先归还刚才读出的下一步操作
core.events.__action_choices_replaying(
data,
((parseInt(value) || 0) + data.choices.length) %
data.choices.length
);
}
);
}
}
} else {
if (data.timeout) {
core.status.event.interval = setTimeout(function () {
core.status.route.push("choices:none");
core.setFlag("timeout", 0);
core.doAction();
}, data.timeout);
}
core.status.event.timeout = new Date().getTime() + (data.timeout || 0);
}
for (var i = 0; i < data.choices.length; i++) {
if (typeof data.choices[i] === "string")
data.choices[i] = { text: data.choices[i] };
data.choices[i].text = core.replaceText(data.choices[i].text, prefix);
}
core.ui.drawChoices(
core.replaceText(data.text, prefix),
data.choices,
data.width
);
};
events.prototype.__action_choices_replaying = function (data, index) {
var selection = index;
if (index != "none") {
selection = parseInt(index);
if (isNaN(selection)) return false;
if (selection < 0) selection += data.choices.length;
if (selection < 0) return false;
if (selection % 100 > 50) selection += data.choices.length;
if (selection % 100 > data.choices.length) return false;
var timeout = Math.floor(selection / 100) || 0;
core.setFlag("timeout", timeout);
selection %= 100;
} else core.setFlag("timeout", 0);
core.status.event.selection = selection;
setTimeout(
function () {
core.status.route.push("choices:" + index);
if (selection != "none") {
// 检查
var choice = data.choices[selection];
if (
choice.need != null &&
choice.need != "" &&
!core.calValue(choice.need)
) {
// 无法选择此项
core.control._replay_error("无法选择项:" + index);
return;
} else {
core.insertAction(choice.action);
}
}
core.doAction();
},
core.status.replay.speed == 24
? 1
: 750 / Math.max(1, core.status.replay.speed)
);
return true;
};
events.prototype._precompile_choices = function (data) {
if (!(data.choices instanceof Array)) return data;
for (var i = 0; i < data.choices.length; ++i) {
data.choices[i].condition = core.replaceValue(data.choices[i].condition);
data.choices[i].text = this.__precompile_text(data.choices[i].text);
data.choices[i].action = this.precompile(data.choices[i].action);
}
return data;
};
events.prototype._action_confirm = function (data, x, y, prefix) {
data.text = core.replaceText(data.text, prefix);
core.status.event.ui = { text: data.text, yes: data.yes, no: data.no };
if (core.isReplaying()) {
var action = core.status.replay.toReplay.shift();
if (
action.indexOf("choices:") == 0 &&
!(action == "choices:none" && !data.timeout)
) {
var index = action.substring(8);
if (
index == "none" ||
((index = parseInt(index)) >= 0 && index % 100 < 2)
) {
this.__action_confirm_replaying(data, index);
} else {
core.control._replay_error(action);
return;
}
} else {
// 录像中未记录选了哪个,则选默认值,而不是直接报错
if (action != "choices:none") core.status.replay.toReplay.unshift(action);
this.__action_confirm_replaying(data, data["default"] ? 0 : 1);
}
} else {
core.status.event.selection = data["default"] ? 0 : 1;
if (data.timeout) {
core.status.event.interval = setTimeout(function () {
core.status.route.push("choices:none");
core.setFlag("timeout", 0);
core.doAction();
}, data.timeout);
}
core.status.event.timeout = new Date().getTime() + (data.timeout || 0);
}
core.ui.drawConfirmBox(data.text);
};
events.prototype.__action_confirm_replaying = function (data, index) {
if (index != "none") {
var timeout = Math.floor(index / 100) || 0;
core.setFlag("timeout", timeout);
index %= 100;
} else core.setFlag("timeout", 0);
core.status.event.selection = index;
setTimeout(
function () {
core.status.route.push("choices:" + index);
if (index != "none") {
if (index == 0) core.insertAction(data.yes);
else core.insertAction(data.no);
}
core.doAction();
},
core.status.replay.speed == 24
? 1
: 750 / Math.max(1, core.status.replay.speed)
);
};
events.prototype._precompile_confirm = function (data) {
data.yes = this.precompile(data.yes);
data.no = this.precompile(data.no);
return data;
};
events.prototype._action_for = function (data, x, y, prefix) {
// Only support temp:A
if (!/^temp:[A-Z]$/.test(data.name)) {
core.insertAction("循环遍历事件只支持临时变量!");
return core.doAction();
}
var from = core.calValue(data.from);
var to = core.calValue(data.to);
var step = core.calValue(data.step);
if (
typeof from != "number" ||
typeof to != "number" ||
typeof step != "number"
) {
core.insertAction(
"循环遍历事件要求【起始点】【终止点】【每步】仅能是数字!"
);
return core.doAction();
}
// 首次判定
if ((step > 0 && from > to) || (step < 0 && from < to)) {
core.doAction();
return;
}
var letter = data.name.substring(5);
core.setFlag("@temp@" + letter, from);
var toName = "@temp@for-to@" + letter;
var stepName = "@temp@for-step@" + letter;
core.setFlag(toName, data.to);
core.setFlag(stepName, data.step);
var condition =
"(function () {" +
"var to = core.calValue(core.getFlag('" +
toName +
"'));" +
"var step = core.calValue(core.getFlag('" +
stepName +
"'));" +
"if (typeof step != 'number' || typeof to != 'number') return false;" +
"if (step == 0) return true;" +
"var currentValue = core.getFlag('@temp@" +
letter +
"');" +
"currentValue += step;" +
"core.setFlag('@temp@" +
letter +
"', currentValue);" +
"if (step > 0) { return currentValue <= to; }" +
"else { return currentValue >= to; }" +
"})()";
return this._action_dowhile(
{ condition: condition, data: data.data },
x,
y,
prefix
);
};
events.prototype._precompile_for = function (data) {
data.from = core.replaceValue(data.from);
data.to = core.replaceValue(data.to);
data.step = core.replaceValue(data.step);
data.data = this.precompile(data.data);
return data;
};
events.prototype._action_forEach = function (data, x, y, prefix) {
// Only support temp:A
if (!/^temp:[A-Z]$/.test(data.name)) {
core.insertAction(["循环遍历事件只支持临时变量!"]);
return core.doAction();
}
var listName = "@temp@forEach@" + data.name.substring(5);
core.setFlag(listName, core.clone(data.list));
var condition =
"(function () {" +
"var list = core.getFlag('" +
listName +
"', []);" +
"if (list.length == 0) return false;" +
"core.setFlag('@temp@'+'" +
data.name.substring(5) +
"', list.shift());" +
"return true;" +
"})()";
return this._action_while(
{ condition: condition, data: data.data },
x,
y,
prefix
);
};
events.prototype._precompile_forEach = function (data) {
data.data = this.precompile(data.data);
return data;
};
events.prototype._action_while = function (data, x, y, prefix) {
if (core.calValue(data.condition, prefix)) {
var list = core.clone(data.data);
if (!(list instanceof Array)) list = [list];
list.push({ type: "_label" });
core.unshift(core.status.event.data.list, {
todo: list,
total: core.clone(list),
condition: data.condition,
});
}
core.doAction();
};
events.prototype._precompile_while = function (data) {
data.condition = core.replaceValue(data.condition);
data.data = this.precompile(data.data);
return data;
};
events.prototype._action_dowhile = function (data, x, y, prefix) {
var list = core.clone(data.data);
if (!(list instanceof Array)) list = [list];
list.push({ type: "_label" });
core.unshift(core.status.event.data.list, {
todo: list,
total: core.clone(list),
condition: data.condition,
});
core.doAction();
};
events.prototype._precompile_dowhile = function (data) {
data.condition = core.replaceValue(data.condition);
data.data = this.precompile(data.data);
return data;
};
events.prototype._action_break = function (data, x, y, prefix) {
var n = data.n || 1;
while (n--) {
if (core.status.event.data.list.length > 1)
core.status.event.data.list.shift();
}
core.doAction();
};
events.prototype._action_continue = function (data, x, y, prefix) {
var n = data.n || 1;
while (n-- > 1) {
if (core.status.event.data.list.length > 1)
core.status.event.data.list.shift();
}
if (core.status.event.data.list.length > 1) {
if (core.calValue(core.status.event.data.list[0].condition, prefix)) {
core.status.event.data.list[0].todo = core.clone(
core.status.event.data.list[0].total
);
} else {
core.status.event.data.list.shift();
}
}
core.doAction();
};
events.prototype._action_win = function (data, x, y, prefix) {
this.win(core.replaceText(data.reason, prefix), data.norank, data.noexit);
};
events.prototype._action_lose = function (data, x, y, prefix) {
this.lose(core.replaceText(data.reason, prefix));
};
events.prototype._action_restart = function (data, x, y, prefix) {
core.restart();
};
events.prototype._action_function = function (data, x, y, prefix) {
var func = data["function"];
try {
if (typeof func == "string" && func.indexOf("function") == 0) {
eval("(" + func + ")()");
}
} catch (e) {
console.error(e);
}
if (!data.async) core.doAction();
};
events.prototype._action_update = function (data, x, y, prefix) {
core.updateStatusBar(data.doNotCheckAutoEvents, true);
core.doAction();
};
events.prototype._action_showStatusBar = function (data, x, y, prefix) {
core.showStatusBar();
core.doAction();
};
events.prototype._action_hideStatusBar = function (data, x, y, prefix) {
core.hideStatusBar(data.toolbox);
core.doAction();
};
events.prototype._action_showHero = function (data, x, y, prefix) {
data.opacity = 1;
return this._action_setHeroOpacity(data, x, y, prefix);
};
events.prototype._action_hideHero = function (data, x, y, prefix) {
data.opacity = 0;
return this._action_setHeroOpacity(data, x, y, prefix);
};
events.prototype._action_setHeroOpacity = function (data, x, y, prefix) {
data.time = data.time || 0;
if (data.opacity == null) data.opacity = 1;
if (data.time > 0) {
this.__action_doAsyncFunc(
data.async,
core.setHeroOpacity,
data.opacity,
data.moveMode,
data.time
);
} else {
core.setFlag("__heroOpacity__", data.opacity);
core.drawHero();
core.doAction();
}
};
events.prototype._action_vibrate = function (data, x, y, prefix) {
this.__action_doAsyncFunc(
data.async,
core.vibrate,
data.direction,
data.time,
data.speed,
data.power
);
};
events.prototype._action_sleep = function (data, x, y, prefix) {
core.timeout.sleepTimeout = setTimeout(
function () {
core.timeout.sleepTimeout = null;
core.doAction();
},
core.isReplaying() ? Math.min(data.time, 20) : data.time
);
};
events.prototype._action_wait = function (data, x, y, prefix) {
if (core.isReplaying()) {
var code = core.status.replay.toReplay.shift();
if (
code.indexOf("input:") == 0 &&
!(code == "input:none" && !data.timeout)
) {
if (code == "input:none") {
core.status.route.push("input:none");
core.setFlag("type", -1);
core.setFlag("timeout", 0);
this.__action_wait_afterGet(data);
return core.doAction();
} else {
var value = parseInt(code.substring(6));
core.status.route.push("input:" + value);
this.__action_wait_getValue(value);
if (this.__action_wait_afterGet(data) || !data.forceChild)
return core.doAction();
}
}
core.control._replay_error(code);
return;
} else if (data.timeout) {
core.status.event.interval = setTimeout(function () {
core.status.route.push("input:none");
core.setFlag("type", -1);
core.setFlag("timeout", 0);
core.events.__action_wait_afterGet(data);
core.doAction();
}, data.timeout);
}
core.status.event.timeout = new Date().getTime() + (data.timeout || 0);
};
events.prototype.__action_wait_getValue = function (value) {
core.setFlag("timeout", Math.floor(value / 1e8) || 0);
value %= 1e8;
if (value >= 1000000) {
core.setFlag("type", 1);
var px = parseInt((value - 1000000) / 1000),
py = value % 1000;
core.setFlag("px", px);
core.setFlag("py", py);
core.setFlag("x", parseInt(px / 32));
core.setFlag("y", parseInt(py / 32));
} else if (value >= 10000) {
core.setFlag("type", 1);
var x = parseInt((value - 10000) / 100),
y = value % 100;
core.setFlag("px", 32 * x + 16);
core.setFlag("py", 32 * y + 16);
core.setFlag("x", x);
core.setFlag("y", y);
} else if (value > 0) {
core.setFlag("type", 0);
core.setFlag("keycode", value);
}
};
events.prototype.__action_wait_afterGet = function (data) {
if (!data.data) return false;
var todo = [];
var stop = false;
var found = false;
data.data.forEach(function (one) {
if (one._disabled || stop) return;
if (one["case"] == "keyboard" && core.getFlag("type") == 0) {
(one.keycode + "").split(",").forEach(function (keycode) {
if (core.getFlag("keycode", 0) == keycode) {
found = true;
core.push(todo, one.action);
if (one["break"]) stop = true;
}
});
}
if (
one["case"] == "mouse" &&
one.px instanceof Array &&
one.py instanceof Array &&
core.getFlag("type") == 1
) {
var pxmin = core.calValue(one.px[0]);
var pxmax = core.calValue(one.px[1]);
var pymin = core.calValue(one.py[0]);
var pymax = core.calValue(one.py[1]);
var px = core.getFlag("px", 0),
py = core.getFlag("py", 0);
if (px >= pxmin && px <= pxmax && py >= pymin && py <= pymax) {
found = true;
core.push(todo, one.action);
if (one["break"]) stop = true;
}
}
if (one["case"] == "condition") {
var condition = false;
try {
condition = core.calValue(one.condition);
} catch (e) {}
if (condition) {
found = true;
core.push(todo, one.action);
if (one["break"]) stop = true;
}
}
if (one["case"] == "timeout" && core.getFlag("type") == -1) {
found = true;
core.push(todo, one.action);
if (one["break"]) stop = true;
}
});
if (found) {
core.insertAction(todo);
return true;
}
return false;
};
events.prototype._precompile_wait = function (data) {
if (data.data) {
data.data.forEach(function (v) {
if (v.px != null) v.px = this.__precompile_array(v.px);
if (v.py != null) v.py = this.__precompile_array(v.py);
if (v.condition != null)
v.condition = this.__precompile_array(v.condition);
v.action = this.precompile(v.action);
}, this);
}
return data;
};
events.prototype._action_waitAsync = function (data, x, y, prefix) {
var test = window.setInterval(function () {
if (
!core.hasAsync() &&
(data.excludeAnimates ||
core.isReplaying() ||
core.getPlayingAnimates().length == 0) &&
(!data.includeSounds ||
core.isReplaying() ||
core.getPlayingSounds().length == 0)
) {
clearInterval(test);
core.doAction();
}
}, 50 / core.status.replay.speed);
};
events.prototype._action_stopAsync = function (data, x, y, prefix) {
core.stopAsync();
core.doAction();
};
events.prototype._action_callBook = function (data, x, y, prefix) {
if (core.isReplaying() || !core.hasItem("book")) {
core.doAction();
} else {
var e = core.clone(core.status.event.data);
core.ui.closePanel();
core.openBook();
core.status.event.interval = e;
}
};
events.prototype._action_callSave = function (data, x, y, prefix) {
if (core.isReplaying() || core.hasFlag("__events__")) {
core.removeFlag("__events__");
core.doAction();
} else {
var e = core.clone(core.status.event.data);
core.ui.closePanel();
var forbidSave = core.hasFlag("__forbidSave__");
core.removeFlag("__forbidSave__");
core.save();
if (forbidSave) core.setFlag("__forbidSave__", true);
core.status.event.interval = e;
}
};
events.prototype._action_autoSave = function (data, x, y, prefix) {
var forbidSave = core.hasFlag("__forbidSave__");
core.removeFlag("__forbidSave__");
core.autosave(data.removeLast);
if (forbidSave) core.setFlag("__forbidSave__", true);
core.doAction();
};
events.prototype._action_forbidSave = function (data, x, y, prefix) {
core.setFlag("__forbidSave__", data.forbid || null);
core.doAction();
};
events.prototype._action_callLoad = function (data, x, y, prefix) {
if (this.__action_checkReplaying()) return;
var e = core.clone(core.status.event.data);
core.ui.closePanel();
core.load();
core.status.event.interval = e;
};
events.prototype._action_exit = function (data, x, y, prefix) {
this.setEvents([]);
core.doAction();
};
events.prototype._action_previewUI = function (data, x, y, prefix) {
this.insertAction(data.action);
core.doAction();
};
events.prototype._precompile_previewUI = function (data) {
data.action = this.precompile(data.action);
return data;
};
events.prototype.__action_doUIEvent = function (data) {
this.__action_doUIEvent_doOne(data);
var current = core.status.event.data.list[0];
while (current.todo.length > 0) {
data = current.todo[0];
if (this.__action_doUIEvent_doOne(current.todo[0])) current.todo.shift();
else break;
}
core.doAction();
};
events.prototype.__action_doUIEvent_doOne = function (data) {
if (core.ui["_uievent_" + data.type]) {
core.ui["_uievent_" + data.type](data);
return true;
}
return false;
};
events.prototype._action_clearMap = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_fillText = function (data, x, y, prefix) {
data.text = core.replaceText(data.text, prefix);
this.__action_doUIEvent(data);
};
events.prototype._action_fillBoldText = function (data, x, y, prefix) {
data.text = core.replaceText(data.text, prefix);
this.__action_doUIEvent(data);
};
events.prototype._action_fillRect = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_fillPolygon = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._precompile_fillPolygon = function (data) {
data.nodes = this.__precompile_array(data.nodes);
return data;
};
events.prototype._action_strokeRect = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_strokePolygon = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._precompile_strokePolygon = function (data) {
data.nodes = this.__precompile_array(data.nodes);
return data;
};
events.prototype._action_fillEllipse = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_strokeEllipse = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_fillArc = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_strokeArc = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawLine = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawArrow = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_setAttribute = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_setFilter = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawImage = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawIcon = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawSelector = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawBackground = function (data, x, y, prefix) {
this.__action_doUIEvent(data);
};
events.prototype._action_drawTextContent = function (data, x, y, prefix) {
data.text = core.replaceText(data.text, prefix);
this.__action_doUIEvent(data);
};
// ------ 点击状态栏图标所进行的一些操作 ------ //
////// 判断当前能否进入某个事件 //////
events.prototype._checkStatus = function (name, fromUserAction, checkItem) {
if (fromUserAction && core.status.event.id == name) {
core.ui.closePanel();
return false;
}
if (fromUserAction && core.status.lockControl) return false;
if (checkItem && !core.hasItem(name)) {
core.playSound("操作失败");
core.drawTip("你没有" + core.material.items[name].name, name);
return false;
}
if (core.isMoving()) {
core.playSound("操作失败");
core.drawTip("请先停止勇士行动");
return false;
}
core.lockControl();
core.status.event.id = name;
return true;
};
////// 点击怪物手册时的打开操作 //////
events.prototype.openBook = function (fromUserAction) {
if (core.isReplaying()) return;
// 如果能恢复事件从callBook事件触发
if (
core.status.event.id == "book" &&
core.events.recoverEvents(core.status.event.interval)
)
return;
// 当前是book且从“浏览地图”打开
if (core.status.event.id == "book" && core.status.event.ui) {
core.status.boxAnimateObjs = [];
core.ui._drawViewMaps(core.status.event.ui);
return;
}
// 从“浏览地图”页面打开
if (core.status.event.id == "viewMaps") {
fromUserAction = false;
core.status.event.ui = core.status.event.data;
}
if (!this._checkStatus("book", fromUserAction, true)) return;
core.playSound("打开界面");
core.useItem("book", true);
};
////// 点击楼层传送器时的打开操作 //////
events.prototype.useFly = function (fromUserAction) {
if (core.isReplaying()) return;
// 从“浏览地图”页面:尝试直接传送到该层
if (core.status.event.id == "viewMaps") {
if (!core.hasItem("fly")) {
core.playSound("操作失败");
core.drawTip("你没有" + core.material.items["fly"].name, "fly");
} else if (
!core.canUseItem("fly") ||
(core.flags.flyNearStair && !core.nearStair())
) {
core.playSound("操作失败");
core.drawTip("无法传送到当前层", "fly");
} else {
core.flyTo(core.status.event.data.floorId);
}
return;
}
if (!this._checkStatus("fly", fromUserAction, true)) return;
if (core.flags.flyNearStair && !core.nearStair()) {
core.playSound("操作失败");
core.drawTip(
"只有在楼梯边才能使用" + core.material.items["fly"].name,
"fly"
);
core.unlockControl();
core.status.event.data = null;
core.status.event.id = null;
return;
}
if (!core.canUseItem("fly")) {
core.playSound("操作失败");
core.drawTip(core.material.items["fly"].name + "好像失效了", "fly");
core.unlockControl();
core.status.event.data = null;
core.status.event.id = null;
return;
}
core.playSound("打开界面");
core.useItem("fly", true);
return;
};
events.prototype.flyTo = function (toId, callback) {
return this.eventdata.flyTo(toId, callback);
};
////// 点击装备栏时的打开操作 //////
events.prototype.openEquipbox = function (fromUserAction) {
if (core.isReplaying()) return;
if (!this._checkStatus("equipbox", fromUserAction)) return;
core.playSound("打开界面");
core.ui._drawEquipbox();
};
////// 点击工具栏时的打开操作 //////
events.prototype.openToolbox = function (fromUserAction) {
if (core.isReplaying()) return;
if (!this._checkStatus("toolbox", fromUserAction)) return;
core.playSound("打开界面");
core.ui._drawToolbox();
};
////// 点击快捷商店按钮时的打开操作 //////
events.prototype.openQuickShop = function (fromUserAction) {
if (core.isReplaying()) return;
if (Object.keys(core.status.shops).length == 0) {
core.playSound("操作失败");
core.drawTip("本游戏没有快捷商店!");
return;
}
// --- 如果只有一个商店,则直接打开之
if (Object.keys(core.status.shops).length == 1) {
var shopId = Object.keys(core.status.shops)[0];
if (core.status.event.id != null) return;
if (!core.canOpenShop(shopId)) {
core.playSound("操作失败");
core.drawTip("当前无法打开快捷商店!");
return;
}
var message = core.canUseQuickShop(shopId);
if (message != null) {
core.playSound("操作失败");
core.drawTip(message);
return;
}
core.openShop(shopId, false);
return;
}
if (!this._checkStatus("selectShop", fromUserAction)) return;
core.ui._drawQuickShop();
};
events.prototype.openKeyBoard = function (fromUserAction) {
if (core.isReplaying()) return;
if (!this._checkStatus("keyBoard", fromUserAction)) return;
core.ui._drawKeyBoard();
};
////// 点击保存按钮时的打开操作 //////
events.prototype.save = function (fromUserAction) {
if (core.isReplaying()) return;
if (core.hasFlag("__forbidSave__")) {
core.playSound("操作失败");
core.drawTip("当前禁止存档");
return;
}
if (
core.status.event.id == "save" &&
core.events.recoverEvents(core.status.event.interval)
)
return;
if (!this._checkStatus("save", fromUserAction)) return;
var saveIndex = core.saves.saveIndex;
var page = parseInt((saveIndex - 1) / 5),
offset = saveIndex - 5 * page;
core.playSound("打开界面");
core.ui._drawSLPanel(10 * page + offset);
};
////// 点击读取按钮时的打开操作 //////
events.prototype.load = function (fromUserAction) {
if (core.isReplaying()) return;
var saveIndex = core.saves.saveIndex;
var page = parseInt((saveIndex - 1) / 5),
offset = saveIndex - 5 * page;
// 游戏开始前读档
if (!core.isPlaying()) {
core.dom.startPanel.style.display = "none";
core.clearStatus();
core.clearMap("all");
core.status.event = { id: "load", data: null };
core.status.lockControl = true;
core.playSound("打开界面");
core.ui._drawSLPanel(10 * page + offset);
return;
}
if (
core.status.event.id == "load" &&
core.events.recoverEvents(core.status.event.interval)
)
return;
if (!this._checkStatus("load", fromUserAction)) return;
core.playSound("打开界面");
core.ui._drawSLPanel(10 * page + offset);
};
////// 点击设置按钮时的操作 //////
events.prototype.openSettings = function (fromUserAction) {
if (core.isReplaying()) return;
if (!this._checkStatus("settings", fromUserAction)) return;
core.playSound("打开界面");
core.ui._drawSettings();
};
// ------ 一些事件的具体执行过程 ------ //
events.prototype.hasAsync = function () {
return Object.keys(core.animateFrame.asyncId).length > 0;
};
////// 立刻停止所有异步事件 //////
events.prototype.stopAsync = function () {
var callbacks = [];
for (var id in core.animateFrame.asyncId) {
clearInterval(id);
callbacks.push(core.animateFrame.asyncId[id]);
}
core.animateFrame.asyncId = {};
callbacks.forEach(function (cb) {
if (cb && cb instanceof Function) cb();
});
};
events.prototype.hasAsyncAnimate = function () {
return (core.status.animateObjs || []).length > 0;
};
////// 跟随 //////
events.prototype.follow = function (name) {
name = core.getMappedName(name);
if (core.material.images.images[name]) {
core.status.hero.followers.push({ name: name });
core.gatherFollowers();
core.clearMap("hero");
core.drawHero();
}
core.clearRouteFolding();
};
////// 取消跟随 //////
events.prototype.unfollow = function (name) {
if (!name) {
core.status.hero.followers = [];
} else {
name = core.getMappedName(name);
for (var i = 0; i < core.status.hero.followers.length; i++) {
if (core.status.hero.followers[i].name == name) {
core.status.hero.followers.splice(i, 1);
break;
}
}
}
core.gatherFollowers();
core.clearMap("hero");
core.drawHero();
core.clearRouteFolding();
};
events.prototype._updateValueByOperator = function (
value,
originValue,
operator
) {
switch (operator) {
case "+=":
value = originValue + value;
break;
case "-=":
value = originValue - value;
break;
case "*=":
value = originValue * value;
break;
case "/=":
value = originValue / value;
break;
case "**=":
value = Math.pow(originValue, value);
break;
case "//=":
value = Math.trunc(originValue / value);
break;
case "%=":
value = originValue % value;
break;
case "min=":
value = Math.min(originValue, value);
break;
case "max=":
value = Math.max(originValue, value);
break;
default:
break;
}
return value;
};
////// 数值操作 //////
events.prototype.setValue = function (name, operator, value, prefix) {
value = this._updateValueByOperator(
core.calValue(value, prefix),
core.calValue(name, prefix),
operator
);
this._setValue_setStatus(name, value);
this._setValue_setBuff(name, value);
this._setValue_setItem(name, value);
this._setValue_setFlag(name, value);
this._setValue_setSwitch(name, value, prefix);
this._setValue_setTemp(name, value, prefix);
this._setValue_setGlobal(name, value);
};
events.prototype._setValue_setStatus = function (name, value) {
if (name.indexOf("status:") !== 0) return;
core.setStatus(name.substring(7), value);
};
events.prototype._setValue_setBuff = function (name, value) {
if (name.indexOf("buff:") !== 0) return;
core.setBuff(name.substring(5), value);
};
events.prototype._setValue_setItem = function (name, value) {
if (name.indexOf("item:") !== 0) return;
var itemId = name.substring(5),
count = core.itemCount(itemId);
if (value > count) core.getItem(itemId, value - count);
else core.setItem(itemId, value);
};
events.prototype._setValue_setFlag = function (name, value) {
if (name.indexOf("flag:") !== 0) return;
core.setFlag(name.substring(5), value);
};
events.prototype._setValue_setSwitch = function (name, value, prefix) {
if (name.indexOf("switch:") !== 0) return;
core.setFlag((prefix || ":f@x@y") + "@" + name.substring(7), value);
};
events.prototype._setValue_setTemp = function (name, value) {
if (name.indexOf("temp:") !== 0) return;
core.setFlag("@temp@" + name.substring(5), value);
};
events.prototype._setValue_setGlobal = function (name, value) {
if (name.indexOf("global:") !== 0) return;
core.setGlobal(name.substring(7), value);
};
////// 设置一个怪物属性 //////
events.prototype.setEnemy = function (
id,
name,
value,
operator,
prefix,
norefresh
) {
if (!core.hasFlag("enemyInfo")) {
core.setFlag("enemyInfo", {});
}
var enemyInfo = core.getFlag("enemyInfo");
if (!enemyInfo[id]) enemyInfo[id] = {};
if (typeof value === "string" && name == "name")
value = value.replace(/\r/g, "\\r");
value = this._updateValueByOperator(
core.calValue(value, prefix),
(core.material.enemys[id] || {})[name],
operator
);
enemyInfo[id][name] = value;
(core.material.enemys[id] || {})[name] = core.clone(value);
if (!norefresh) core.updateStatusBar();
};
////// 设置某个点上的怪物属性 //////
events.prototype.setEnemyOnPoint = function (
x,
y,
floorId,
name,
value,
operator,
prefix,
norefresh
) {
floorId = floorId || core.status.floorId;
var block = core.getBlock(x, y, floorId);
if (block == null) return;
if (block.event.cls.indexOf("enemy") != 0) return;
var enemy = core.material.enemys[block.event.id];
if (enemy == null) return;
if (typeof value === "string" && name == "name")
value = value.replaceAll(/\r/g, "\\r");
value = this._updateValueByOperator(
core.calValue(value, prefix),
core.getEnemyValue(enemy, name, x, y, floorId),
operator
);
flags.enemyOnPoint = flags.enemyOnPoint || {};
flags.enemyOnPoint[floorId] = flags.enemyOnPoint[floorId] || {};
flags.enemyOnPoint[floorId][x + "," + y] =
flags.enemyOnPoint[floorId][x + "," + y] || {};
flags.enemyOnPoint[floorId][x + "," + y][name] = value;
if (!norefresh) core.updateStatusBar();
};
////// 重置某个点上的怪物属性 //////
events.prototype.resetEnemyOnPoint = function (x, y, floorId, norefresh) {
delete ((flags.enemyOnPoint || {})[floorId || core.status.floorId] || {})[
x + "," + y
];
if (!norefresh) core.updateStatusBar();
};
////// 将某个点上已经设置的怪物属性移动到其他点 //////
events.prototype.moveEnemyOnPoint = function (
fromX,
fromY,
toX,
toY,
floorId,
norefresh
) {
floorId = floorId || core.status.floorId;
if (((flags.enemyOnPoint || {})[floorId] || {})[fromX + "," + fromY]) {
flags.enemyOnPoint[floorId][toX + "," + toY] =
flags.enemyOnPoint[floorId][fromX + "," + fromY];
delete flags.enemyOnPoint[floorId][fromX + "," + fromY];
if (!norefresh) core.updateStatusBar();
}
};
////// 设置楼层属性 //////
events.prototype.setFloorInfo = function (name, value, floorId, prefix) {
floorId = floorId || core.status.floorId;
core.status.maps[floorId][name] = value;
core.updateStatusBar();
};
////// 设置全塔属性 //////
events.prototype.setGlobalAttribute = function (name, value) {
if (typeof value == "string") {
if (
(value.charAt(0) == '"' && value.charAt(value.length - 1) == '"') ||
(value.charAt(0) == "'" && value.charAt(value.length - 1) == "'")
)
value = value.substring(1, value.length - 1);
// --- 检查 []
if (value.charAt(0) == "[" && value.charAt(value.length - 1) == "]")
value = eval(value);
// --- 检查颜色
if (/^[0-9 ]+,[0-9 ]+,[0-9 ]+(,[0-9. ]+)?$/.test(value)) {
value = "rgba(" + value + ")";
}
}
core.status.globalAttribute[name] = value;
core.setFlag("globalAttribute", core.status.globalAttribute);
core.resize();
};
////// 设置全局开关 //////
events.prototype.setGlobalFlag = function (name, value) {
var flags = core.getFlag("globalFlags", {});
if (name.startsWith("s:")) {
name = name.substring(2);
var statusBarItems = core.flags.statusBarItems.filter(function (v) {
return v != name;
});
if (value) statusBarItems.push(name);
core.flags.statusBarItems = statusBarItems;
flags.statusBarItems = core.clone(statusBarItems);
} else {
flags[name] = core.flags[name] = value;
}
core.setFlag("globalFlags", flags);
core.resize();
if (name == "blurFg") core.redrawMap();
};
////// 设置文件别名 //////
events.prototype.setNameMap = function (name, value) {
if (!core.hasFlag("__nameMap__")) core.setFlag("__nameMap__", {});
flags.__nameMap__[name] = value;
};
////// 设置剧情文本的属性 //////
events.prototype.setTextAttribute = function (data) {
if (!core.isPlaying()) return;
[
"position",
"offset",
"align",
"bold",
"titlefont",
"textfont",
"lineHeight",
"time",
"letterSpacing",
"animateTime",
].forEach(function (t) {
if (data[t] != null) core.status.textAttribute[t] = data[t];
});
["background", "title", "text"].forEach(function (t) {
if (data[t] instanceof Array && data[t].length >= 3) {
if (data[t].length == 3) data[t].push(1);
core.status.textAttribute[t] = data[t];
}
if (t == "background") {
var name = core.getMappedName(data[t]);
var img = core.material.images.images[name];
if (img && img.width == 192 && img.height == 128) {
core.status.textAttribute[t] = name;
}
}
});
if (main.mode == "play")
core.setFlag("textAttribute", core.status.textAttribute);
};
events.prototype.moveTextBox = function (
code,
loc,
relative,
moveMode,
time,
callback
) {
var ctx = core.getContextByName("__text__" + code);
if (!ctx) {
if (callback) callback();
return;
}
var sx = parseInt(ctx.canvas.getAttribute("_text_left")) || 0;
var sy = parseInt(ctx.canvas.getAttribute("_text_top")) || 0;
var dx = relative ? loc[0] : loc[0] - sx;
var dy = relative ? loc[1] : loc[1] - sy;
var ox = parseInt(ctx.canvas.getAttribute("_left")) || 0;
var oy = parseInt(ctx.canvas.getAttribute("_top")) || 0;
if (!time) {
core.relocateCanvas(ctx, ox + dx, oy + dy);
ctx.canvas.setAttribute("_text_left", loc[0]);
ctx.canvas.setAttribute("_text_top", loc[1]);
if (callback) callback();
return;
}
var moveInfo = {
sx: sx,
sy: sy,
dx: dx,
dy: dy,
ox: ox,
oy: oy,
moveMode: moveMode,
time: time / Math.max(core.status.replay.speed, 1),
};
this._moveTextBox_moving(ctx, moveInfo, callback);
};
events.prototype._moveTextBox_moving = function (ctx, moveInfo, callback) {
var step = 0,
steps = moveInfo.time / 10;
if (steps <= 0) steps = 1;
var moveFunc = core.applyEasing(moveInfo.moveMode);
var animate = setInterval(function () {
step++;
var dx = moveInfo.dx * moveFunc(step / steps);
var dy = moveInfo.dy * moveFunc(step / steps);
core.relocateCanvas(
ctx,
parseInt(moveInfo.ox + dx),
parseInt(moveInfo.oy + dy)
);
ctx.canvas.setAttribute("_text_left", moveInfo.sx + dx);
ctx.canvas.setAttribute("_text_top", moveInfo.sy + dy);
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, 10);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 清除对话框 //////
events.prototype.clearTextBox = function (code, callback) {
if (code == null) {
code = Object.keys(core.dymCanvas)
.filter(function (one) {
return one.startsWith("__text__");
})
.map(function (one) {
return one.substring("__text__".length);
});
}
if (!(code instanceof Array)) code = [code];
var index = 0;
var _work = function () {
if (index == code.length) {
if (callback) callback();
return;
}
var ctx = "__text__" + code[index++];
if (!core.getContextByName(ctx)) return _work();
core.ui._animateUI("hide", ctx, function () {
core.deleteCanvas(ctx);
_work();
});
};
_work();
};
////// 关门 //////
events.prototype.closeDoor = function (x, y, id, callback) {
id = id || "";
if (
(core.material.icons.animates[id] == null &&
core.material.icons.npc48[id] == null) ||
core.getBlock(x, y) != null
) {
if (callback) callback();
return;
}
var block = core.getBlockById(id);
var doorInfo = (block.event || {}).doorInfo;
if (!doorInfo) {
if (callback) callback();
return;
}
core.playSound(doorInfo.closeSound);
var blockInfo = core.getBlockInfo(block);
var speed = (doorInfo.time || 160) / 4;
blockInfo.posX = 3;
core.maps._drawBlockInfo(blockInfo, x, y);
var cb = function () {
core.setBlock(id, x, y);
core.showBlock(x, y);
if (callback) callback();
};
var animate = window.setInterval(
function () {
blockInfo.posX--;
if (blockInfo.posX < 0) {
clearInterval(animate);
delete core.animateFrame.asyncId[animate];
cb();
return;
}
core.maps._drawBlockInfo(blockInfo, x, y);
},
core.status.replay.speed == 24
? 1
: speed / Math.max(core.status.replay.speed, 1)
);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
};
////// 显示图片 //////
events.prototype.showImage = function (
code,
image,
sloc,
loc,
opacityVal,
time,
callback
) {
var imageName = null;
if (typeof image == "string") {
imageName = image;
if (image.endsWith(":x") || image.endsWith(":y") || image.endsWith(":o")) {
image = image.substring(0, image.length - 2);
}
image = core.getMappedName(image);
image = core.material.images.images[image];
}
if (!image) {
if (callback) callback();
return;
}
sloc = sloc || [];
var sx = core.calValue(sloc[0]) || 0,
sy = core.calValue(sloc[1]) || 0;
var sw = core.calValue(sloc[2]),
sh = core.calValue(sloc[3]);
if (sw == null) sw = image.width;
if (sh == null) sh = image.height;
loc = loc || [];
var x = core.calValue(loc[0]) || 0,
y = core.calValue(loc[1]) || 0;
var w = core.calValue(loc[2]),
h = core.calValue(loc[3]);
if (w == null) w = sw;
if (h == null) h = sh;
var zIndex = code + 100;
time = time || 0;
var name = "image" + zIndex;
var ctx = core.createCanvas(name, x, y, w, h, zIndex);
core.drawImage(
ctx,
imageName == null ? image : imageName,
sx,
sy,
sw,
sh,
0,
0,
w,
h
);
if (time == 0) {
core.setOpacity(name, opacityVal);
if (callback) callback();
return;
}
core.setOpacity(name, 0);
this.moveImage(code, null, opacityVal, null, time, callback);
};
////// 隐藏图片 //////
events.prototype.hideImage = function (code, time, callback) {
time = time || 0;
var name = "image" + (code + 100);
if (time == 0 || !core.dymCanvas[name]) {
core.deleteCanvas(name);
if (callback) callback();
return;
}
this.moveImage(code, null, 0, null, time, function () {
core.deleteCanvas(name);
if (callback) callback();
});
};
////// 移动图片 //////
events.prototype.moveImage = function (
code,
to,
opacityVal,
moveMode,
time,
callback
) {
to = to || [];
var name = "image" + (code + 100);
if (!core.dymCanvas[name]) {
if (callback) callback();
return;
}
var getOrDefault = function (a, b) {
a = core.calValue(a);
return a != null ? a : b;
};
var canvas = core.dymCanvas[name].canvas;
var fromX = parseFloat(canvas.getAttribute("_left")),
fromY = parseFloat(canvas.getAttribute("_top")),
toX = getOrDefault(to[0], fromX),
toY = getOrDefault(to[1], fromY);
var opacity = parseFloat(canvas.style.opacity),
toOpacity = getOrDefault(opacityVal, opacity);
if (!time) {
core.relocateCanvas(name, toX, toY);
core.setOpacity(toOpacity);
if (callback) callback();
return;
}
this._moveImage_moving(
name,
{
fromX: fromX,
fromY: fromY,
toX: toX,
toY: toY,
opacity: opacity,
toOpacity: toOpacity,
moveMode: moveMode,
time: time / Math.max(core.status.replay.speed, 1),
},
callback
);
};
events.prototype._moveImage_moving = function (name, moveInfo, callback) {
var per_time = 10,
step = 0,
steps = parseInt(moveInfo.time / per_time);
if (steps <= 0) steps = 1;
var fromX = moveInfo.fromX,
fromY = moveInfo.fromY,
toX = moveInfo.toX,
toY = moveInfo.toY,
opacity = moveInfo.opacity,
toOpacity = moveInfo.toOpacity;
var currX = fromX,
currY = fromY,
currOpacity = opacity;
var moveFunc = core.applyEasing(moveInfo.moveMode);
var animate = setInterval(function () {
step++;
currOpacity = opacity + (toOpacity - opacity) * moveFunc(step / steps);
currX = parseInt(fromX + (toX - fromX) * moveFunc(step / steps));
currY = parseInt(fromY + (toY - fromY) * moveFunc(step / steps));
core.setOpacity(name, currOpacity);
core.relocateCanvas(name, currX, currY);
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 旋转图片 //////
events.prototype.rotateImage = function (
code,
center,
angle,
moveMode,
time,
callback
) {
center = center || [];
var name = "image" + (code + 100);
if (!core.dymCanvas[name]) {
if (callback) callback();
return;
}
var canvas = core.dymCanvas[name].canvas;
var centerX = core.calValue(center[0]),
centerY = core.calValue(center[1]);
var fromAngle = parseFloat(canvas.getAttribute("_angle")) || 0;
if (!time) {
core.rotateCanvas(name, fromAngle + angle, centerX, centerY);
if (callback) callback();
return;
}
var rotateInfo = {
fromAngle: fromAngle,
angle: angle,
centerX: centerX,
centerY: centerY,
moveMode: moveMode,
time: time / Math.max(core.status.replay.speed, 1),
};
this._rotateImage_rotating(name, rotateInfo, callback);
};
events.prototype._rotateImage_rotating = function (name, rotateInfo, callback) {
var per_time = 10,
step = 0,
steps = parseInt(rotateInfo.time / per_time);
if (steps <= 0) steps = 1;
var moveFunc = core.applyEasing(rotateInfo.moveMode);
var animate = setInterval(function () {
step++;
var currAngle =
rotateInfo.fromAngle + rotateInfo.angle * moveFunc(step / steps);
core.rotateCanvas(name, currAngle, rotateInfo.centerX, rotateInfo.centerY);
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 放缩一张图片 //////
events.prototype.scaleImage = function (
code,
center,
scale,
moveMode,
time,
callback
) {
center = center || [];
var name = "image" + (code + 100);
if (!core.dymCanvas[name]) {
if (callback) callback();
return;
}
var ctx = core.dymCanvas[name];
var currScale = 1.0;
if (ctx.canvas.hasAttribute("_scale")) {
currScale = parseFloat(ctx.canvas.getAttribute("_scale"));
}
var ratio = ctx.canvas.hasAttribute("isHD") ? core.domStyle.ratio : 1;
var width = ctx.canvas.width / ratio,
height = ctx.canvas.height / ratio;
var currLeft = parseFloat(ctx.canvas.getAttribute("_left"));
var currTop = parseFloat(ctx.canvas.getAttribute("_top"));
var centerX = core.calValue(center[0]),
centerY = core.calValue(center[1]);
if (centerX == null || centerY == null) {
centerX = currLeft + (width * currScale) / 2;
centerY = currTop + (height * currScale) / 2;
}
var scaleInfo = {
x: (currLeft - centerX) / currScale,
y: (currTop - centerY) / currScale,
centerX: centerX,
centerY: centerY,
width: width,
height: height,
currScale: currScale,
scale: scale,
moveMode: moveMode,
time: time,
};
this._scaleImage_scale(ctx, scaleInfo, callback);
};
events.prototype._scaleInfo_scale = function (ctx, scaleInfo, scale) {
core.resizeCanvas(
ctx,
scaleInfo.width * scale,
scaleInfo.height * scale,
true
);
core.relocateCanvas(
ctx,
scaleInfo.centerX + scaleInfo.x * scale,
scaleInfo.centerY + scaleInfo.y * scale
);
ctx.canvas.setAttribute("_scale", scale);
};
events.prototype._scaleImage_scale = function (ctx, scaleInfo, callback) {
if (!scaleInfo.time) {
this._scaleInfo_scale(ctx, scaleInfo, scaleInfo.scale);
if (callback) callback();
return;
}
var per_time = 10,
step = 0,
steps = parseInt(scaleInfo.time / per_time);
if (steps <= 0) steps = 1;
var moveFunc = core.applyEasing(scaleInfo.moveMode);
var animate = setInterval(function () {
step++;
var scale =
scaleInfo.currScale +
(scaleInfo.scale - scaleInfo.currScale) * moveFunc(step / steps);
core.events._scaleInfo_scale(ctx, scaleInfo, scale);
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 绘制或取消一张gif图片 //////
events.prototype.showGif = function (name, x, y) {
name = core.getMappedName(name);
var image = core.material.images.images[name];
if (image) {
var gif = new Image();
gif.src = image.src;
gif.style.position = "absolute";
gif.style.left = x * core.domStyle.scale + "px";
gif.style.top = y * core.domStyle.scale + "px";
gif.style.width = image.width * core.domStyle.scale + "px";
gif.style.height = image.height * core.domStyle.scale + "px";
core.dom.gif2.appendChild(gif);
} else {
core.dom.gif2.innerHTML = "";
}
};
////// 淡入淡出音乐 //////
events.prototype.setVolume = function (value, time, callback) {
var set = function (value) {
core.musicStatus.designVolume = value;
if (core.musicStatus.playingBgm)
core.material.bgms[core.musicStatus.playingBgm].volume =
core.musicStatus.userVolume * core.musicStatus.designVolume;
};
if (!time || time < 100) {
set(value);
if (callback) callback();
return;
}
var currVolume = core.musicStatus.designVolume;
time /= Math.max(core.status.replay.speed, 1);
var per_time = 10,
step = 0,
steps = parseInt(time / per_time);
if (steps <= 0) steps = 1;
var animate = setInterval(function () {
step++;
set(currVolume + ((value - currVolume) * step) / steps);
if (step >= steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 画面震动 //////
events.prototype.vibrate = function (direction, time, speed, power, callback) {
if (core.isReplaying()) {
if (callback) callback();
return;
}
if (!time) time = 1000;
speed = speed || 10;
power = power || 10;
var shakeInfo = {
duration: parseInt(time / 10),
speed: speed,
power: power,
direction: 1,
shake: 0,
};
if (direction == "random") {
direction = ["horizontal", "vertical", "diagonal1", "diagonal2"][
Math.floor(Math.random() * 4)
];
}
var cb = function () {
core.addGameCanvasTranslate(0, 0);
if (callback) callback();
};
var animate = setInterval(function () {
core.events._vibrate_update(shakeInfo);
switch (direction) {
case "vertical":
core.addGameCanvasTranslate(0, shakeInfo.shake);
break;
case "diagonal1":
core.addGameCanvasTranslate(shakeInfo.shake, shakeInfo.shake);
break;
case "diagonal2":
core.addGameCanvasTranslate(-shakeInfo.shake, shakeInfo.shake);
break;
default:
core.addGameCanvasTranslate(shakeInfo.shake, 0);
}
if (shakeInfo.duration === 0 && shakeInfo.shake == 0) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
}
}, 10);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
};
events.prototype._vibrate_update = function (shakeInfo) {
if (shakeInfo.duration >= 1 || shakeInfo.shake != 0) {
var delta = (shakeInfo.speed * shakeInfo.direction) / 6;
if (
shakeInfo.duration <= 1 &&
shakeInfo.shake * (shakeInfo.shake + delta) < 0
) {
shakeInfo.shake = 0;
} else {
shakeInfo.shake += delta;
}
if (shakeInfo.shake > shakeInfo.power) {
shakeInfo.direction = -1;
}
if (shakeInfo.shake < -shakeInfo.power) {
shakeInfo.direction = 1;
}
if (shakeInfo.duration >= 1) {
shakeInfo.duration -= 1;
}
}
};
/////// 使用事件让勇士移动。这个函数将不会触发任何事件 //////
events.prototype.eventMoveHero = function (steps, time, callback) {
time = time || core.values.moveSpeed;
var step = 0,
moveSteps = (steps || [])
.map(function (t) {
return [t.split(":")[0], parseInt(t.split(":")[1] || "1")];
})
.filter(function (t) {
return (
[
"up",
"down",
"left",
"right",
"forward",
"backward",
"leftup",
"leftdown",
"rightup",
"rightdown",
"speed",
].indexOf(t[0]) >= 0 && !(t[0] == "speed" && t[1] < 16)
);
});
core.status.heroMoving = -1;
var _run = function () {
var cb = function () {
core.status.heroMoving = 0;
core.drawHero();
if (callback) callback();
};
var animate = window.setInterval(
function () {
if (moveSteps.length == 0) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
} else {
if (
step == 0 &&
moveSteps[0][0] == "speed" &&
moveSteps[0][1] >= 16
) {
time = moveSteps[0][1];
moveSteps.shift();
clearInterval(animate);
delete core.animateFrame.asyncId[animate];
_run();
} else if (core.events._eventMoveHero_moving(++step, moveSteps))
step = 0;
}
},
core.status.replay.speed == 24 ? 1 : time / 8 / core.status.replay.speed
);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
};
_run();
};
events.prototype._eventMoveHero_moving = function (step, moveSteps) {
var curr = moveSteps[0];
var direction = curr[0],
x = core.getHeroLoc("x"),
y = core.getHeroLoc("y");
// ------ 前进/后退
var o = direction == "backward" ? -1 : 1;
if (direction == "forward" || direction == "backward")
direction = core.getHeroLoc("direction");
var faceDirection = direction;
if (direction == "leftup" || direction == "leftdown") faceDirection = "left";
if (direction == "rightup" || direction == "rightdown")
faceDirection = "right";
core.setHeroLoc("direction", direction);
if (curr[1] <= 0) {
core.setHeroLoc("direction", faceDirection);
moveSteps.shift();
return true;
}
if (step <= 4) {
core.drawHero("leftFoot", 4 * o * step);
} else if (step <= 8) {
core.drawHero("rightFoot", 4 * o * step);
}
if (step == 8) {
core.setHeroLoc("x", x + o * core.utils.scan2[direction].x, true);
core.setHeroLoc("y", y + o * core.utils.scan2[direction].y, true);
core.updateFollowers();
curr[1]--;
if (curr[1] <= 0) moveSteps.shift();
core.setHeroLoc("direction", faceDirection);
return true;
}
return false;
};
////// 勇士跳跃事件 //////
events.prototype.jumpHero = function (ex, ey, time, callback) {
var sx = core.getHeroLoc("x"),
sy = core.getHeroLoc("y");
if (ex == null) ex = sx;
if (ey == null) ey = sy;
var sx = core.status.hero.loc.x,
sy = core.status.hero.loc.y;
if (!core.isset(ex)) ex = sx;
if (!core.isset(ey)) ey = sy;
var jumpInfo = core.maps.__generateJumpInfo(sx, sy, ex, ey, time || 500);
jumpInfo.icon = core.material.icons.hero[core.getHeroLoc("direction")];
jumpInfo.width = core.material.icons.hero.width || 32;
jumpInfo.height = core.material.icons.hero.height;
this._jumpHero_doJump(jumpInfo, callback);
};
events.prototype._jumpHero_doJump = function (jumpInfo, callback) {
var cb = function () {
core.setHeroLoc("x", jumpInfo.ex);
core.setHeroLoc("y", jumpInfo.ey);
core.status.heroMoving = 0;
core.drawHero();
if (callback) callback();
};
core.status.heroMoving = -1;
var animate = window.setInterval(function () {
if (jumpInfo.jump_count > 0) core.events._jumpHero_jumping(jumpInfo);
else {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
}
}, jumpInfo.per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
};
events.prototype._jumpHero_jumping = function (jumpInfo) {
core.clearMap("hero");
core.maps.__updateJumpInfo(jumpInfo);
var x = core.getHeroLoc("x"),
y = core.getHeroLoc("y");
var nowx = jumpInfo.px,
nowy = jumpInfo.py,
width = jumpInfo.width || 32,
height = jumpInfo.height;
core.drawHero("stop", { x: nowx - 32 * x, y: nowy - 32 * y });
};
////// 设置角色行走图 //////
events.prototype.setHeroIcon = function (name, noDraw) {
name = core.getMappedName(name);
var img = core.material.images.images[name];
if (!img) {
console.error("找不到图片: " + img);
return;
}
if (core.material.images.hero == img) return;
core.status.hero.image = name;
core.material.images.hero = img;
core.material.icons.hero.width = img.width / 4;
core.material.icons.hero.height = img.height / 4;
core.control.updateHeroIcon(name);
if (!noDraw) core.drawHero();
};
////// 检查升级事件 //////
events.prototype.checkLvUp = function () {
var actions = [];
while (true) {
var next = this._checkLvUp_check();
if (next == null) break;
actions = actions.concat(next);
}
if (actions.length > 0) core.insertAction(actions);
};
events.prototype._checkLvUp_check = function () {
if (
core.flags.statusBarItems.indexOf("enableLevelUp") < 0 ||
!core.firstData.levelUp ||
core.status.hero.lv >= core.firstData.levelUp.length
)
return null;
// 计算下一个所需要的数值
var next = core.firstData.levelUp[core.status.hero.lv] || {};
var need = core.calValue(next.need);
if (need == null) return null;
if (core.status.hero.exp >= need) {
// 升级
core.status.hero.lv++;
if (next.clear) core.status.hero.exp -= need;
return next.action || [];
}
return null;
};
////// 尝试使用道具 //////
events.prototype.tryUseItem = function (itemId) {
if (itemId == "book") {
core.ui.closePanel();
return core.openBook(false);
}
if (itemId == "fly") {
core.ui.closePanel();
return core.useFly(false);
}
if (itemId == "centerFly") {
core.ui.closePanel();
return core.ui._drawCenterFly();
}
if (core.canUseItem(itemId)) {
core.ui.closePanel();
core.useItem(itemId);
} else {
core.playSound("操作失败");
core.drawTip("当前无法使用" + core.material.items[itemId].name, itemId);
}
};