锁定视角

This commit is contained in:
ckcz123 2021-08-13 14:02:23 +08:00
parent 87f2d7e886
commit 037189adc5
2 changed files with 55 additions and 53 deletions

View File

@ -202,12 +202,7 @@ control.prototype._animationFrame_heroMoving = function (timestamp) {
core.animateFrame.leftLeg = !core.animateFrame.leftLeg; core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
core.animateFrame.moveTime = timestamp; core.animateFrame.moveTime = timestamp;
} }
var way = core.utils.scan2[core.getHeroLoc('direction')], core.drawHero(core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot', 4 * core.status.heroMoving);
heroMoving = core.status.heroMoving;
core.drawHero(core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot', {
x: way.x * 4 * heroMoving,
y: way.y * 4 * heroMoving
});
} }
control.prototype._animationFrame_weather = function (timestamp) { control.prototype._animationFrame_weather = function (timestamp) {
@ -818,50 +813,56 @@ control.prototype.tryMoveDirectly = function (destX, destY) {
} }
////// 绘制勇士 ////// ////// 绘制勇士 //////
control.prototype.drawHero = function (status, offset, frame, noGather) { control.prototype.drawHero = function (status, offset, frame) {
if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return; if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction'); var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
status = status || 'stop'; status = status || 'stop';
offset = offset || {}; if (!offset) offset = 0;
offset.x = offset.x || 0;
offset.y = offset.y || 0;
var way = core.utils.scan2[direction]; var way = core.utils.scan2[direction];
var dx = way.x, dy = way.y; var dx = way.x, dy = way.y;
var offsetX = offset.x, offsetY = offset.y; var offsetX = typeof offset == 'number' ? dx * offset : (offset.x || 0);
var offsetY = typeof offset == 'number' ? dy * offset : (offset.y || 0);
offset = {x: offsetX, y: offsetY, offset: offset};
core.clearAutomaticRouteNode(x + dx, y + dy); core.clearAutomaticRouteNode(x + dx, y + dy);
core.clearMap('hero'); core.clearMap('hero');
core.status.heroCenter.px = 32 * x + offsetX + 16; core.status.heroCenter.px = 32 * x + offsetX + 16;
core.status.heroCenter.py = 32 * y + offsetY + 32 - core.material.icons.hero.height / 2; core.status.heroCenter.py = 32 * y + offsetY + 32 - core.material.icons.hero.height / 2;
// 重置hero层画布
var px = parseFloat(core.canvas.hero.canvas.getAttribute('_px')) || 0;
var py = parseFloat(core.canvas.hero.canvas.getAttribute('_py')) || 0;
core.setGameCanvasTranslate('hero', 0, 0);
core.canvas.hero.canvas.removeAttribute('_px');
core.canvas.hero.canvas.removeAttribute('_py');
offset.px = px;
offset.py = py;
if (!core.hasFlag('__lockViewport__')) {
this._drawHero_updateViewport(x, y, offset); this._drawHero_updateViewport(x, y, offset);
}
if (!core.hasFlag('hideHero')) { if (!core.hasFlag('hideHero')) {
this._drawHero_draw(direction, x, y, status, offset, frame, noGather); this._drawHero_draw(direction, x, y, status, offset, frame);
} }
} }
control.prototype._drawHero_updateViewport = function (x, y, offset) { control.prototype._drawHero_updateViewport = function (x, y, offset) {
core.setGameCanvasTranslate('hero', 0, 0); core.bigmap.offsetX = core.clamp((x - core.__HALF_SIZE__) * 32 + offset.x, 0, 32 * core.bigmap.width - core.__PIXELS__);
if (flags.__lockViewport__) return; core.bigmap.offsetY = core.clamp((y - core.__HALF_SIZE__) * 32 + offset.y, 0, 32 * core.bigmap.height - core.__PIXELS__);
var offsetX = offset.x, offsetY = offset.y;
var ox = (x - core.__HALF_SIZE__) * 32 + offsetX,
oy = (y - core.__HALF_SIZE__) * 32 + offsetY;
core.bigmap.offsetX = core.clamp(ox, 0, 32 * core.bigmap.width - core.__PIXELS__);
core.bigmap.offsetY = core.clamp(oy, 0, 32 * core.bigmap.height - core.__PIXELS__);
core.control.updateViewport(); core.control.updateViewport();
} }
control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame, noGather) { control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame) {
this._drawHero_getDrawObjs(direction, x, y, status, offset, noGather).forEach(function (block) { offset = offset || {x: 0, y: 0, offset: 0, px: 0, py: 0};
this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
core.drawImage('hero', block.img, (block.heroIcon[block.status] + (frame || 0))%4*block.width, core.drawImage('hero', block.img, (block.heroIcon[block.status] + (frame || 0))%4*block.width,
block.heroIcon.loc * block.height, block.width, block.height, block.heroIcon.loc * block.height, block.width, block.height,
block.posx+(32-block.width)/2, block.posy+32-block.height, block.width, block.height); offset.px+block.posx+(32-block.width)/2, offset.py+block.posy+32-block.height, block.width, block.height);
}); });
} }
control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset, noGather) { control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset) {
var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0; var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0;
drawObjs.push({ drawObjs.push({
"img": core.material.images.hero, "img": core.material.images.hero,
@ -873,16 +874,15 @@ control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, off
"status": status, "status": status,
"index": index++, "index": index++,
}); });
// 不重绘跟随者 比如说跳跃时…… if (typeof offset.offset == 'number') {
if (!noGather) {
core.status.hero.followers.forEach(function(t) { core.status.hero.followers.forEach(function(t) {
drawObjs.push({ drawObjs.push({
"img": core.material.images.images[t.name], "img": core.material.images.images[t.name],
"width": core.material.images.images[t.name].width / 4, "width": core.material.images.images[t.name].width / 4,
"height": core.material.images.images[t.name].height / 4, "height": core.material.images.images[t.name].height / 4,
"heroIcon": heroIconArr[t.direction], "heroIcon": heroIconArr[t.direction],
"posx": 32 * t.x - core.bigmap.offsetX + (t.stop ? 0 : core.utils.scan2[t.direction].x * Math.abs(offset.x)), "posx": 32 * t.x - core.bigmap.offsetX + (t.stop ? 0 : core.utils.scan2[t.direction].x * Math.abs(offset.offset)),
"posy": 32 * t.y - core.bigmap.offsetY + (t.stop ? 0 : core.utils.scan2[t.direction].y * Math.abs(offset.y)), "posy": 32 * t.y - core.bigmap.offsetY + (t.stop ? 0 : core.utils.scan2[t.direction].y * Math.abs(offset.offset)),
"status": t.stop ? "stop" : status, "status": t.stop ? "stop" : status,
"index": index++ "index": index++
}); });
@ -901,26 +901,27 @@ control.prototype.triggerHero = function (type, time, callback) {
if (callback) callback(); if (callback) callback();
return; return;
} }
if (type == 'show') core.removeFlag('hideHero'); core.removeFlag('hideHero');
else core.setFlag('hideHero', true);
time = time || 0; var cb = function () {
if (time == 0) { if (type == 'hide') core.setFlag('hideHero', true);
core.drawHero(); core.drawHero();
if (callback) callback(); if (callback) callback();
return; return;
} }
time = time || 0;
if (time == 0) return cb();
time /= Math.max(core.status.replay.speed, 1) time /= Math.max(core.status.replay.speed, 1)
this._triggerHero_animate(type, 10 / time, callback); this._triggerHero_animate(type, 10 / time, cb);
} }
control.prototype._triggerHero_animate = function (type, delta, callback) { control.prototype._triggerHero_animate = function (type, delta, callback) {
var opacity = type != 'show' ? 1 : 0; var opacity = type != 'show' ? 1 : 0;
var animate = setInterval(function () { var animate = setInterval(function () {
opacity += type != 'show' ? -delta : delta; opacity += type != 'show' ? -delta : delta;
core.clearMap('hero');
core.setAlpha('hero', opacity); core.setAlpha('hero', opacity);
core.control._drawHero_draw(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop', 0); core.drawHero();
core.setAlpha('hero', 1); core.setAlpha('hero', 1);
if (opacity >= 1 || opacity <= 0) { if (opacity >= 1 || opacity <= 0) {
delete core.animateFrame.asyncId[animate]; delete core.animateFrame.asyncId[animate];
@ -1009,14 +1010,19 @@ control.prototype.updateViewport = function() {
////// 设置视野范围 ////// ////// 设置视野范围 //////
control.prototype.setViewport = function (px, py) { control.prototype.setViewport = function (px, py) {
var originOffsetX = core.bigmap.offsetX, originOffsetY = core.bigmap.offsetY;
core.bigmap.offsetX = core.clamp(px, 0, 32 * core.bigmap.width - core.__PIXELS__); core.bigmap.offsetX = core.clamp(px, 0, 32 * core.bigmap.width - core.__PIXELS__);
core.bigmap.offsetY = core.clamp(py, 0, 32 * core.bigmap.height - core.__PIXELS__); core.bigmap.offsetY = core.clamp(py, 0, 32 * core.bigmap.height - core.__PIXELS__);
this.updateViewport(); this.updateViewport();
// ------ hero层也需要 // ------ hero层也需要
var hero_x = core.clamp((core.getHeroLoc('x') - core.__HALF_SIZE__) * 32, 0, 32*core.bigmap.width-core.__PIXELS__); var canvas = core.canvas.hero.canvas;
var hero_y = core.clamp((core.getHeroLoc('y') - core.__HALF_SIZE__) * 32, 0, 32*core.bigmap.height-core.__PIXELS__); var px = parseFloat(canvas.getAttribute('_px')) || 0;
core.control.setGameCanvasTranslate('hero', hero_x - core.bigmap.offsetX, hero_y - core.bigmap.offsetY); var py = parseFloat(canvas.getAttribute('_py')) || 0;
px += originOffsetX - core.bigmap.offsetX;
py += originOffsetY - core.bigmap.offsetY;
core.control.setGameCanvasTranslate('hero', px, py);
core.canvas.hero.canvas.setAttribute('_px', px);
core.canvas.hero.canvas.setAttribute('_py', py);
} }
////// 移动视野范围 ////// ////// 移动视野范围 //////

View File

@ -788,6 +788,11 @@ events.prototype._changeFloor_beforeChange = function (info, callback) {
events.prototype._changeFloor_changing = function (info, callback) { events.prototype._changeFloor_changing = function (info, callback) {
this.changingFloor(info.floorId, info.heroLoc); this.changingFloor(info.floorId, info.heroLoc);
// 回归视角
var __lockViewport__ = flags.__lockViewport__;
core.setFlag('__lockViewport__', null);
core.drawHero();
core.setFlag('__lockViewport__', __lockViewport__);
if (info.time == 0) if (info.time == 0)
this._changeFloor_afterChange(info, callback); this._changeFloor_afterChange(info, callback);
@ -1528,7 +1533,7 @@ events.prototype._action_setViewport = function (data, x, y, prefix) {
} }
events.prototype._action_lockViewport = function (data, x, y, prefix) { events.prototype._action_lockViewport = function (data, x, y, prefix) {
flags.__lockViewport__ = data.lock; core.setFlag('__lockViewport__', data.lock || null);
core.doAction(); core.doAction();
} }
@ -3552,16 +3557,10 @@ events.prototype._eventMoveHero_moving = function (step, moveSteps) {
return true; return true;
} }
if (step <= 4) { if (step <= 4) {
core.drawHero('leftFoot', { core.drawHero('leftFoot', 4 * o * step);
x: 4 * o * step,
y: 4 * o * step
});
} }
else if (step <= 8) { else if (step <= 8) {
core.drawHero('rightFoot', { core.drawHero('rightFoot', 4 * o * step);
x: 4 * o * step,
y: 4 * o * step
});
} }
if (step == 8) { if (step == 8) {
core.setHeroLoc('x', x + o * core.utils.scan2[direction].x, true); core.setHeroLoc('x', x + o * core.utils.scan2[direction].x, true);
@ -3609,10 +3608,7 @@ events.prototype._jumpHero_jumping = function (jumpInfo) {
var x = core.getHeroLoc('x'), var x = core.getHeroLoc('x'),
y = core.getHeroLoc('y'); y = core.getHeroLoc('y');
var nowx = jumpInfo.px, nowy = jumpInfo.py, width = jumpInfo.width || 32, height = jumpInfo.height; var nowx = jumpInfo.px, nowy = jumpInfo.py, width = jumpInfo.width || 32, height = jumpInfo.height;
core.drawHero(null, { core.drawHero('stop', { x: nowx - 32 * x, y: nowy - 32 * y });
x: nowx - 32 * x,
y: nowy - 32 * y
}, 0, true);
} }
events.prototype._jumpHero_finished = function (animate, ex, ey, callback) { events.prototype._jumpHero_finished = function (animate, ex, ey, callback) {