Merge pull request #323 from ckcz123/v2.0

V2.0
This commit is contained in:
Zhang Chen 2019-02-27 21:43:55 +08:00 committed by GitHub
commit 180816c100
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12 changed files with 206 additions and 35 deletions

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@ -326,9 +326,12 @@ floorId指定的是目标楼层的唯一标识符ID
- 使用`\r[...]`来动态修改局部文本的颜色,如`\r[red]`。
- 使用`${}`来计算一个表达式的值,如`${status:atk+status:def}`。
- 使用`\f[...]`来同时插入一张立绘图,如`\f[1.png,100,200]`。
- 使用`\\i[...]`来在对话框中绘制一个图标,如`\\i[fly]`。
从V2.5.2开始,也允许绘制一张头像图在对话框中,只要通过`\t[1.png]`或`\t[标题,1.png]`的写法。
**使用`\\i[...]`绘制图标请注意:在事件块中,允许只写一个反斜杠`\i`,系统会自动转义成`\\i`;但是在脚本中必须两个反斜杠都写上!**
详细信息请参见[剧情文本控制](event#text显示一段文字剧情)中的说明。
从V2.5.2开始可以用一张WindowSkin图片作为对话框的背景皮肤。

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@ -267,6 +267,21 @@
]
```
从V2.5.5以后,也可以使用`\\i[...]`来在对话框中绘制一个图标。
这里可以使用一个合法ID32x48图块除外或使用一个系统图标`core.statusBar.icons`中的内容)。
``` js
"x,y": [ // 实际执行的事件列表
"\t[勇士]\b[up,hero]这是一个飞行器\\i[fly],这是一个破墙镐\\i[pickaxe]",
"\t[hero]也可以使用系统图标,比如这是存档\\i[save],这是工具栏\\i[toolbox]",
]
```
**可以在控制台中输入`core.statusBar.icons`以查看所有的系统图标定义。**
!> 注意,在事件块中,允许只写一个反斜杠`\i`,系统会自动转义成`\\i`;但是在脚本中必须两个反斜杠都写上!
另外值得一提的是,我们是可以在文字中计算一个表达式的值的。只需要将表达式用 `${ }`整个括起来就可以。
``` js
@ -425,6 +440,23 @@ value是一个表达式将通过这个表达式计算出的结果赋值给nam
另外注意一点的是如果hp被设置成了0或以下将触发lose事件直接死亡。
### setValue2增减勇士的某个属性、道具个数或某个变量/Flag的值
和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。
即下面的写法是等价的:
``` js
"x,y": [ // 实际执行的事件列表
{"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点
{"type": "setValue2", "name": "status:atk", "value": "10" } // 和上面写法等价
{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3
{"type": "setValue2", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
{"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1
{"type": "setValue2", "name": "flag:door2", "value": "01" } // 和上面写法等价
]
```
### setFloor设置楼层属性
使用`{"type":"setFloor"}`可以设置某层楼的楼层属性。

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@ -229,6 +229,7 @@ action
| setText_s
| tip_s
| setValue_s
| setValue2_s
| setFloor_s
| setGlobalAttribute_s
| setGlobalValue_s
@ -465,6 +466,18 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
return code;
*/;
setValue2_s
: '数值增减' ':' '名称' idString_e '+=' expression Newline
/* setValue2_s
tooltip : setValue2增减勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setValue2%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
colour : this.dataColor
var code = '{"type": "setValue2", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code;
*/;
setFloor_s
: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
@ -1528,13 +1541,13 @@ return code;
*/;
choicesContext
: '子选项' EvalString '颜色' EvalString? Colour BGNL? Newline action+
: '子选项' EvalString '图标' IdString? '颜色' EvalString? Colour BGNL? Newline action+
/* choicesContext
tooltip : 选项的选择
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["提示文字:红钥匙",""]
default : ["提示文字:红钥匙","",""]
colour : this.subColor
if (EvalString_1) {
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
@ -1543,7 +1556,8 @@ if (EvalString_1) {
else
EvalString_1 = ', "color": "'+EvalString_1+'"';
}
var code = '{"text": "'+EvalString_0+'"'+EvalString_1+', "action": [\n'+action_0+']},\n';
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
var code = '{"text": "'+EvalString_0+'"'+IdString_0+EvalString_1+', "action": [\n'+action_0+']},\n';
return code;
*/;
@ -2364,6 +2378,13 @@ ActionParser.prototype.parseAction = function() {
MotaActionBlocks['evalString_e'].xmlText([data.value]),
this.next]);
break;
case "setValue2":
this.next = MotaActionBlocks['setValue2_s'].xmlText([
// MotaActionBlocks['idString_e'].xmlText([data.name]),
this.tryToUseEvFlag_e('idString_e', [data.name]),
MotaActionBlocks['evalString_e'].xmlText([data.value]),
this.next]);
break;
case "setFloor":
this.next = MotaActionBlocks['setFloor_s'].xmlText([
data.name, data.floorId||null, data.value, this.next]);
@ -2411,7 +2432,7 @@ ActionParser.prototype.parseAction = function() {
var text_choices = null;
for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
text_choices=MotaActionBlocks['choicesContext'].xmlText([
choice.text,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]);
choice.text,choice.icon,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]);
}
this.next = MotaActionBlocks['choices_s'].xmlText([
this.isset(data.text)?this.EvalString(data.text):null,'','',text_choices,this.next]);

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@ -16,26 +16,31 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"images": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkUnique(thiseval)",
"_data": "在此存放所有可能使用的图片tilesets除外 \n图片可以被作为背景图的一部分也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加"
},
"tilesets": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkUnique(thiseval)",
"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片无需PS无需注册即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数且图片上的总图块数不超过1000即最多有1000个32*32的图块在该图片上"
},
"animates": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkUnique(thiseval)",
"_data": "在此存放所有可能使用的动画必须是animate格式在这里不写后缀名 \n动画必须放在animates目录下文件名不能使用中文不能带空格或特殊字符 \n \"jianji\", \"thunder\" \n 根据需求自行添加"
},
"bgms": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkUnique(thiseval)",
"_data": "在此存放所有的bgm和文件名一致。 \n音频名不能使用中文不能带空格或特殊字符可以直接改名拼音就好"
},
"sounds": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkUnique(thiseval)",
"_data": "在此存放所有的SE和文件名一致 \n音频名不能使用中文不能带空格或特殊字符可以直接改名拼音就好"
},
"startBackground": {
@ -131,17 +136,20 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"title": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "游戏名,将显示在标题页面以及切换楼层的界面中"
},
"name": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_range": "/^[a-zA-Z0-9_]{1,30}$/.test(thiseval)",
"_data": "游戏的唯一英文标识符。由英文、数字、下划线组成不能超过30个字符。\n此项必须修改其将直接影响到存档的定位"
},
"version": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "当前游戏版本;版本不一致的存档不能通用。"
},
"floorId": {
@ -160,6 +168,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"name": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "勇士名;可以改成喜欢的"
},
"lv": {
@ -211,6 +220,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"equipment": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Array",
"_data": "初始装上的装备,此处建议请直接留空数组"
},
"items": {
@ -220,21 +230,25 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"keys": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
"_data": "初始三种钥匙个数"
},
"constants": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
"_data": "初始永久道具个数,例如初始送手册可以写 {\"book\": 1}"
},
"tools": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
"_data": "初始消耗道具个数,例如初始有两破可以写 {\"pickaxe\": 2}"
},
"equips": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
"_data": "初始装备个数,例如初始送铁剑可以写 {\"sword1\": 1}"
}
}
@ -242,6 +256,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"flyRange": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Array",
"_data": "初始可飞的楼层;一般留空数组即可"
},
"loc": {
@ -276,6 +291,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"flags": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
"_data": "游戏过程中的变量或flags"
},
"steps": {

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@ -1230,16 +1230,15 @@ editor.prototype.listen = function () {
});
}
var clearLoc = document.getElementById('clearLoc');
clearLoc.onmousedown = function(e){
var _clearPoint = function (clearPoint) {
editor.hideMidMenu();
e.stopPropagation();
editor.preMapData = null;
reDo = null;
editor.info = 0;
editor_mode.onmode('');
var now = editor.pos;
editor.map[now.y][now.x]=editor.info;
if (clearPoint)
editor.map[now.y][now.x]=editor.info;
editor.updateMap();
fields.forEach(function(v){
delete editor.currentFloorData[v][now.x+','+now.y];
@ -1249,11 +1248,23 @@ editor.prototype.listen = function () {
printe(err);
throw(err)
}
;printf('清空此点及事件成功');
;printf(clearPoint?'清空该点和事件成功':'只清空该点事件成功');
editor.drawPosSelection();
});
}
var clearEvent = document.getElementById('clearEvent');
clearEvent.onmousedown = function (e) {
e.stopPropagation();
_clearPoint(false);
}
var clearLoc = document.getElementById('clearLoc');
clearLoc.onmousedown = function(e){
e.stopPropagation();
_clearPoint(true);
}
var brushMod=document.getElementById('brushMod');
brushMod.onchange=function(){
editor.brushMod=brushMod.value;

View File

@ -64,9 +64,9 @@ editor_blockly = function () {
MotaActionBlocks['lose_s'].xmlText(),
MotaActionBlocks['choices_s'].xmlText([
'选择剑或者盾','流浪者','man',MotaActionBlocks['choicesContext'].xmlText([
'剑','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [3,3]}]),
'剑','','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [3,3]}]),
MotaActionBlocks['choicesContext'].xmlText([
'盾','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [9,3]}]),
'盾','','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [9,3]}]),
])
])
]),
@ -75,6 +75,9 @@ editor_blockly = function () {
MotaActionBlocks['setValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]),
MotaActionBlocks['setValue2_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]),
MotaActionBlocks['setFloor_s'].xmlText(),
MotaActionBlocks['setGlobalAttribute_s'].xmlText(),
MotaActionBlocks['setGlobalValue_s'].xmlText(),
@ -154,6 +157,9 @@ editor_blockly = function () {
MotaActionBlocks['setValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]),
MotaActionBlocks['setValue2_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]),
MotaActionBlocks['expression_arithmetic_0'].xmlText(),
MotaActionBlocks['evFlag_e'].xmlText(),
MotaActionBlocks['negate_e'].xmlText(),
@ -178,8 +184,8 @@ editor_blockly = function () {
{"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [
{"type": "if", "condition": "status:money>=9+flag:shop_times",
"true": [
{"type": "setValue", "name": "status:money", "value": "status:money-(9+flag:shop_times)"},
{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey+1"},
{"type": "setValue2", "name": "status:money", "value": "-(9+flag:shop_times)"},
{"type": "setValue2", "name": "item:yellowKey", "value": "1"},
],
"false": [
"\t[老人,man]你的金钱不足!",
@ -194,7 +200,7 @@ editor_blockly = function () {
]}
]
},
{"type": "setValue", "name": "flag:shop_times", "value": "flag:shop_times+1"},
{"type": "setValue2", "name": "flag:shop_times", "value": "1"},
{"type": "revisit"}
], 'event'),
'<label text="战前剧情"></label>',
@ -217,7 +223,7 @@ editor_blockly = function () {
],'afterBattle'),
'<label text="打怪开门"></label>',
MotaActionFunctions.actionParser.parse([
{"type": "setValue", "name": "flag:__door__", "value": "flag:__door__+1"},
{"type": "setValue2", "name": "flag:__door__", "value": "1"},
{"type": "if", "condition": "flag:__door__==2",
"true": [
{"type": "openDoor", "loc": [10,5]}
@ -339,7 +345,7 @@ function omitedcheckUpdateFunction(event) {
}
}
try {
var code = Blockly.JavaScript.workspaceToCode(workspace);
var code = Blockly.JavaScript.workspaceToCode(workspace).replace(/\\i/g, '\\\\i');
codeAreaHL.setValue(code);
} catch (error) {
codeAreaHL.setValue(String(error));
@ -481,7 +487,8 @@ function omitedcheckUpdateFunction(event) {
MotaActionFunctions.parse(
eval('obj=' + codeAreaHL.getValue().replace(/[<>&]/g, function (c) {
return {'<': '&lt;', '>': '&gt;', '&': '&amp;'}[c];
}).replace(/\\r/g, '\\\\r').replace(/\\f/g, '\\\\f')),
}).replace(/\\r/g, '\\\\r').replace(/\\f/g, '\\\\f')
.replace(/\\i/,'\\\\i')),
document.getElementById('entryType').value
);
}
@ -555,6 +562,7 @@ function omitedcheckUpdateFunction(event) {
return;
}
var code = Blockly.JavaScript.workspaceToCode(editor_blockly.workspace);
code = code.replace(/\\i/g, '\\\\i');
eval('var obj=' + code);
setvalue(JSON.stringify(obj));
}

View File

@ -1166,7 +1166,21 @@ editor_mode = function (editor) {
if(editor.isMobile)editor.showdataarea(false);
}
editor_mode.checkUnique = function (thiseval) {
if (!(thiseval instanceof Array)) return false;
var map = {};
for (var i = 0; i<thiseval.length; ++i) {
if (map[thiseval[i]]) {
alert("警告:存在重复定义!");
return false;
}
map[thiseval[i]] = true;
}
return true;
}
editor_mode.checkFloorIds = function(thiseval){
if (!editor_mode.checkUnique(thiseval)) return false;
var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds;
fs.readdir('project/floors',function(err, data){
if(err){
@ -1186,7 +1200,7 @@ editor_mode = function (editor) {
printe(objs_.slice(-1)[0]);
throw(objs_.slice(-1)[0])
}
;printe('已放弃floorIds的修改');
;printe('已放弃floorIds的修改请F5进行刷新');
});
}
}

View File

@ -64,11 +64,8 @@ editor_multi = function () {
return '\t';
}
editor_multi.format = function () {
if (!editor_multi.lintAutocomplete) {
alert("只有代码才能进行格式化操作!");
return;
}
var _format = function () {
if (!editor_multi.lintAutocomplete) return;
codeEditor.setValue(js_beautify(codeEditor.getValue(), {
brace_style: "collapse-preserve-inline",
indent_with_tabs: true,
@ -76,6 +73,15 @@ editor_multi = function () {
}));
}
editor_multi.format = function () {
if (!editor_multi.lintAutocomplete) {
alert("只有代码才能进行格式化操作!");
return;
}
_format();
}
editor_multi.import = function (id_, args) {
var thisTr = document.getElementById(id_);
if (!thisTr) return false;
@ -122,6 +128,8 @@ editor_multi = function () {
editor_multi.id = '';
return;
}
// ----- 自动格式化
_format();
if (editor_multi.id === 'callFromBlockly') {
editor_multi.id = '';
editor_multi.multiLineDone();

View File

@ -316,6 +316,7 @@
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
<div id='clearEvent' class="menuitem"><div class="menuitem-content">仅清空此点事件</div></div>
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
</div>
</div>

View File

@ -336,6 +336,7 @@
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
<div id='clearEvent' class="menuitem"><div class="menuitem-content">仅清空此点事件</div></div>
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
</div>
</div>

View File

@ -1001,8 +1001,11 @@ events.prototype.doAction = function() {
}
break;
case "setValue":
case "setValue2":
try {
var value=core.calValue(data.value, prefix);
if (data.type == 'setValue2')
value += core.calValue(data.name, prefix);
// 属性
if (data.name.indexOf("status:")==0) {
core.setStatus(data.name.substring(7), value);

View File

@ -503,8 +503,25 @@ ui.prototype.calTextBoxWidth = function (canvas, content, min_width, max_width)
}
}
ui.prototype.__getIconInfo = function (id) {
var image = null, icon = null;
["terrains","animates","items","npcs","enemys"].forEach(function (v) {
if (core.isset(core.material.icons[v][id])) {
image = core.material.images[v];
icon = core.material.icons[v][id];
}
});
if (image == null) {
if (id in core.statusBar.icons) {
image = core.statusBar.icons[id];
icon = 0;
}
}
return [image,icon];
}
ui.prototype.__drawText = function (canvas, content, content_left, content_top, valid_width,
color, per_height, time) {
color, per_height, text_font, time) {
core.setTextAlign(canvas, 'left');
var offsetx = content_left, offsety = content_top;
@ -543,6 +560,29 @@ ui.prototype.__drawText = function (canvas, content, content_left, content_top,
else currcolor = color;
return drawNext();
}
// \\i 绘制图标
if (ch == '\\' && content.charAt(index)=='i') {
// 绘制图标
var index2;
if (content.charAt(index+1) == '[' && ((index2=content.indexOf(']', index+1))>=0)) {
var str = content.substring(index+2, index2);
// --- 获得图标
var iconInfo = core.ui.__getIconInfo(str), image = iconInfo[0], icon = iconInfo[1];
if (image != null) {
if (core.isset(valid_width) && offsetx + text_font + 6 > content_left + valid_width) {
index --;
offsetx = content_left;
offsety += per_height;
return drawNext();
}
// --- 绘制
core.drawImage(canvas, image, 0, 32*icon, 32, 32, offsetx + 2, offsety - text_font + 1, text_font+2, text_font+2);
offsetx += text_font + 6;
index = index2+1;
return true;
}
}
}
// 检查是不是自动换行
var charwidth = core.calWidth(canvas, ch);
if (core.isset(valid_width) && offsetx + charwidth > content_left + valid_width) {
@ -663,7 +703,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
var globalFont = core.status.globalAttribute.font;
var font = textfont + 'px '+globalFont;
if (textAttribute.bold) font = "bold "+font;
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
var leftSpace = 25, rightSpace = 12;
if (core.isset(px) && core.isset(py)) leftSpace = 20;
@ -797,7 +837,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
core.setFont('ui', font);
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, textfont + 5,
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, textfont + 5, textfont,
(showAll || textAttribute.time<=0 || core.status.event.id!='action')?0:textAttribute.time);
}
@ -819,7 +859,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
var font = textfont+"px "+core.status.globalAttribute.font;
if (textAttribute.bold) font = "bold "+font;
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
var contents = core.splitLines('ui', realContent), lines = contents.length;
// 计算总高度按1.4倍行距计算
@ -830,7 +870,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
tempCanvas.clearRect(0, 0, width, height);
tempCanvas.font = font;
this.__drawText(tempCanvas, content, offset, textfont, null, textColor, 1.4*textfont, 0);
this.__drawText(tempCanvas, content, offset, textfont, null, textColor, 1.4*textfont, textfont, 0);
// 开始绘制到UI上
core.clearMap('ui');
@ -854,8 +894,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
////// 绘制一个选项界面 //////
ui.prototype.drawChoices = function(content, choices) {
choices = choices || [];
choices = core.clone(choices || []);
var background = core.status.textAttribute.background;
var isWindowSkin = false;
@ -879,7 +918,12 @@ ui.prototype.drawChoices = function(content, choices) {
var globalFont = core.status.globalAttribute.font;
core.setFont('ui', "bold 17px "+globalFont);
for (var i = 0; i < choices.length; i++) {
width = Math.max(width, core.calWidth('ui', core.replaceText(choices[i].text || choices[i]))+30);
if (typeof choices[i] === 'string')
choices[i] = {"text": choices[i]};
choices[i].text = core.replaceText(choices[i].text);
choices[i].width = core.calWidth('ui', core.replaceText(choices[i].text));
if (core.isset(choices[i].icon)) choices[i].width += 28;
width = Math.max(width, choices[i].width+30);
}
var left=parseInt((416 - width) / 2); // 左边界
@ -898,7 +942,7 @@ ui.prototype.drawChoices = function(content, choices) {
// 获得name, image, icon
var info = this.getTitleAndIcon(content);
content = core.replaceText(info.content);
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
id=info.id; name=info.name; image=info.image;
icon=info.icon; iconHeight=info.iconHeight; animate=info.animate;
if (id=='hero' || core.isset(icon))
@ -967,7 +1011,7 @@ ui.prototype.drawChoices = function(content, choices) {
}
core.setFont('ui', 'bold 15px '+globalFont);
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, 20, 0);
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, 20, 15, 0);
}
// 选项
@ -976,14 +1020,23 @@ ui.prototype.drawChoices = function(content, choices) {
var color = choices[i].color || textColor;
if (color instanceof Array) color = core.arrayToRGBA(color);
core.setFillStyle('ui', color);
core.fillText('ui', core.replaceText(choices[i].text || choices[i]), 208, choice_top + 32 * i, null, "bold 17px "+globalFont);
var offset = 208;
if (core.isset(choices[i].icon)) {
var iconInfo = this.__getIconInfo(choices[i].icon), image = iconInfo[0], icon = iconInfo[1];
if (image != null) {
core.drawImage('ui', image, 0, 32*icon, 32, 32,
208 - choices[i].width/2, choice_top + 32*i - 17, 22, 22);
offset += 14;
}
}
core.fillText('ui', choices[i].text, offset, choice_top + 32 * i, null, "bold 17px "+globalFont);
}
if (choices.length>0) {
if (!core.isset(core.status.event.selection)) core.status.event.selection=0;
while (core.status.event.selection<0) core.status.event.selection+=choices.length;
while (core.status.event.selection>=choices.length) core.status.event.selection-=choices.length;
var len = core.calWidth('ui', core.replaceText(choices[core.status.event.selection].text || choices[core.status.event.selection]));
var len = choices[core.status.event.selection].width;
if (isWindowSkin)
this.drawWindowSelector(background, 208-len/2-5, choice_top + 32 * core.status.event.selection - 20, len+10, 28);
else