commit
180816c100
@ -326,9 +326,12 @@ floorId指定的是目标楼层的唯一标识符(ID)。
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- 使用`\r[...]`来动态修改局部文本的颜色,如`\r[red]`。
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- 使用`${}`来计算一个表达式的值,如`${status:atk+status:def}`。
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- 使用`\f[...]`来同时插入一张立绘图,如`\f[1.png,100,200]`。
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- 使用`\\i[...]`来在对话框中绘制一个图标,如`\\i[fly]`。
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从V2.5.2开始,也允许绘制一张头像图在对话框中,只要通过`\t[1.png]`或`\t[标题,1.png]`的写法。
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**使用`\\i[...]`绘制图标请注意:在事件块中,允许只写一个反斜杠`\i`,系统会自动转义成`\\i`;但是在脚本中必须两个反斜杠都写上!**
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详细信息请参见[剧情文本控制](event#text:显示一段文字(剧情))中的说明。
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从V2.5.2开始,可以用一张WindowSkin图片作为对话框的背景皮肤。
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@ -267,6 +267,21 @@
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]
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```
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从V2.5.5以后,也可以使用`\\i[...]`来在对话框中绘制一个图标。
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这里可以使用一个合法ID(32x48图块除外),或使用一个系统图标(`core.statusBar.icons`中的内容)。
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``` js
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"x,y": [ // 实际执行的事件列表
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"\t[勇士]\b[up,hero]这是一个飞行器\\i[fly],这是一个破墙镐\\i[pickaxe]",
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"\t[hero]也可以使用系统图标,比如这是存档\\i[save],这是工具栏\\i[toolbox]",
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]
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```
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**可以在控制台中输入`core.statusBar.icons`以查看所有的系统图标定义。**
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!> 注意,在事件块中,允许只写一个反斜杠`\i`,系统会自动转义成`\\i`;但是在脚本中必须两个反斜杠都写上!
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另外值得一提的是,我们是可以在文字中计算一个表达式的值的。只需要将表达式用 `${ }`整个括起来就可以。
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``` js
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@ -425,6 +440,23 @@ value是一个表达式,将通过这个表达式计算出的结果赋值给nam
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另外注意一点的是,如果hp被设置成了0或以下,将触发lose事件,直接死亡。
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### setValue2:增减勇士的某个属性、道具个数,或某个变量/Flag的值
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和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。
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即下面的写法是等价的:
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点
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{"type": "setValue2", "name": "status:atk", "value": "10" } // 和上面写法等价
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{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3
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{"type": "setValue2", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
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{"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1
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{"type": "setValue2", "name": "flag:door2", "value": "01" } // 和上面写法等价
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]
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```
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### setFloor:设置楼层属性
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使用`{"type":"setFloor"}`可以设置某层楼的楼层属性。
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@ -229,6 +229,7 @@ action
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| setText_s
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| tip_s
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| setValue_s
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| setValue2_s
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| setFloor_s
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| setGlobalAttribute_s
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| setGlobalValue_s
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@ -465,6 +466,18 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
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return code;
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*/;
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setValue2_s
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: '数值增减' ':' '名称' idString_e '+=' expression Newline
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/* setValue2_s
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tooltip : setValue2:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setValue2%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
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colour : this.dataColor
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var code = '{"type": "setValue2", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
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return code;
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*/;
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setFloor_s
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: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
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@ -1528,13 +1541,13 @@ return code;
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*/;
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choicesContext
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: '子选项' EvalString '颜色' EvalString? Colour BGNL? Newline action+
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: '子选项' EvalString '图标' IdString? '颜色' EvalString? Colour BGNL? Newline action+
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/* choicesContext
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tooltip : 选项的选择
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
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default : ["提示文字:红钥匙",""]
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default : ["提示文字:红钥匙","",""]
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colour : this.subColor
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if (EvalString_1) {
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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@ -1543,7 +1556,8 @@ if (EvalString_1) {
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else
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EvalString_1 = ', "color": "'+EvalString_1+'"';
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}
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var code = '{"text": "'+EvalString_0+'"'+EvalString_1+', "action": [\n'+action_0+']},\n';
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IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
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var code = '{"text": "'+EvalString_0+'"'+IdString_0+EvalString_1+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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@ -2364,6 +2378,13 @@ ActionParser.prototype.parseAction = function() {
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setValue2":
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this.next = MotaActionBlocks['setValue2_s'].xmlText([
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// MotaActionBlocks['idString_e'].xmlText([data.name]),
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this.tryToUseEvFlag_e('idString_e', [data.name]),
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setFloor":
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this.next = MotaActionBlocks['setFloor_s'].xmlText([
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data.name, data.floorId||null, data.value, this.next]);
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@ -2411,7 +2432,7 @@ ActionParser.prototype.parseAction = function() {
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var text_choices = null;
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for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
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text_choices=MotaActionBlocks['choicesContext'].xmlText([
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choice.text,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]);
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choice.text,choice.icon,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]);
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}
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this.next = MotaActionBlocks['choices_s'].xmlText([
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this.isset(data.text)?this.EvalString(data.text):null,'','',text_choices,this.next]);
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@ -16,26 +16,31 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"images": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_data": "在此存放所有可能使用的图片(tilesets除外) \n图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加"
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},
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"tilesets": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片,无需PS,无需注册,即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数,且图片上的总图块数不超过1000(即最多有1000个32*32的图块在该图片上)"
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},
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"animates": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_data": "在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名 \n动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符 \n \"jianji\", \"thunder\" \n 根据需求自行添加"
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},
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"bgms": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_data": "在此存放所有的bgm,和文件名一致。 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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"sounds": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_data": "在此存放所有的SE,和文件名一致 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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"startBackground": {
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@ -131,17 +136,20 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"title": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "游戏名,将显示在标题页面以及切换楼层的界面中"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_range": "/^[a-zA-Z0-9_]{1,30}$/.test(thiseval)",
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"_data": "游戏的唯一英文标识符。由英文、数字、下划线组成,不能超过30个字符。\n此项必须修改,其将直接影响到存档的定位!"
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},
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"version": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "当前游戏版本;版本不一致的存档不能通用。"
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},
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"floorId": {
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@ -160,6 +168,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "勇士名;可以改成喜欢的"
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},
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"lv": {
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@ -211,6 +220,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"equipment": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Array",
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"_data": "初始装上的装备,此处建议请直接留空数组"
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},
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"items": {
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@ -220,21 +230,25 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"keys": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "初始三种钥匙个数"
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},
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"constants": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "初始永久道具个数,例如初始送手册可以写 {\"book\": 1}"
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},
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"tools": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "初始消耗道具个数,例如初始有两破可以写 {\"pickaxe\": 2}"
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},
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"equips": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "初始装备个数,例如初始送铁剑可以写 {\"sword1\": 1}"
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}
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}
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@ -242,6 +256,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"flyRange": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Array",
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"_data": "初始可飞的楼层;一般留空数组即可"
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},
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"loc": {
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@ -276,6 +291,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"flags": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "游戏过程中的变量或flags"
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},
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"steps": {
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@ -1230,16 +1230,15 @@ editor.prototype.listen = function () {
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});
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}
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var clearLoc = document.getElementById('clearLoc');
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clearLoc.onmousedown = function(e){
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var _clearPoint = function (clearPoint) {
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editor.hideMidMenu();
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e.stopPropagation();
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editor.preMapData = null;
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reDo = null;
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editor.info = 0;
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editor_mode.onmode('');
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var now = editor.pos;
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editor.map[now.y][now.x]=editor.info;
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if (clearPoint)
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editor.map[now.y][now.x]=editor.info;
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editor.updateMap();
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fields.forEach(function(v){
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delete editor.currentFloorData[v][now.x+','+now.y];
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@ -1249,11 +1248,23 @@ editor.prototype.listen = function () {
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printe(err);
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throw(err)
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}
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;printf('清空此点及事件成功');
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;printf(clearPoint?'清空该点和事件成功':'只清空该点事件成功');
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editor.drawPosSelection();
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});
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}
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var clearEvent = document.getElementById('clearEvent');
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clearEvent.onmousedown = function (e) {
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e.stopPropagation();
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_clearPoint(false);
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}
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var clearLoc = document.getElementById('clearLoc');
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clearLoc.onmousedown = function(e){
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e.stopPropagation();
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_clearPoint(true);
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}
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var brushMod=document.getElementById('brushMod');
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brushMod.onchange=function(){
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editor.brushMod=brushMod.value;
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@ -64,9 +64,9 @@ editor_blockly = function () {
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MotaActionBlocks['lose_s'].xmlText(),
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MotaActionBlocks['choices_s'].xmlText([
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'选择剑或者盾','流浪者','man',MotaActionBlocks['choicesContext'].xmlText([
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'剑','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [3,3]}]),
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'剑','','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [3,3]}]),
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MotaActionBlocks['choicesContext'].xmlText([
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'盾','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [9,3]}]),
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'盾','','',null,MotaActionFunctions.actionParser.parseList([{"type": "openDoor", "loc": [9,3]}]),
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])
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])
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]),
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@ -75,6 +75,9 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setFloor_s'].xmlText(),
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MotaActionBlocks['setGlobalAttribute_s'].xmlText(),
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MotaActionBlocks['setGlobalValue_s'].xmlText(),
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@ -154,6 +157,9 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['expression_arithmetic_0'].xmlText(),
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MotaActionBlocks['evFlag_e'].xmlText(),
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MotaActionBlocks['negate_e'].xmlText(),
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@ -178,8 +184,8 @@ editor_blockly = function () {
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{"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [
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{"type": "if", "condition": "status:money>=9+flag:shop_times",
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"true": [
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{"type": "setValue", "name": "status:money", "value": "status:money-(9+flag:shop_times)"},
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{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey+1"},
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||||
{"type": "setValue2", "name": "status:money", "value": "-(9+flag:shop_times)"},
|
||||
{"type": "setValue2", "name": "item:yellowKey", "value": "1"},
|
||||
],
|
||||
"false": [
|
||||
"\t[老人,man]你的金钱不足!",
|
||||
@ -194,7 +200,7 @@ editor_blockly = function () {
|
||||
]}
|
||||
]
|
||||
},
|
||||
{"type": "setValue", "name": "flag:shop_times", "value": "flag:shop_times+1"},
|
||||
{"type": "setValue2", "name": "flag:shop_times", "value": "1"},
|
||||
{"type": "revisit"}
|
||||
], 'event'),
|
||||
'<label text="战前剧情"></label>',
|
||||
@ -217,7 +223,7 @@ editor_blockly = function () {
|
||||
],'afterBattle'),
|
||||
'<label text="打怪开门"></label>',
|
||||
MotaActionFunctions.actionParser.parse([
|
||||
{"type": "setValue", "name": "flag:__door__", "value": "flag:__door__+1"},
|
||||
{"type": "setValue2", "name": "flag:__door__", "value": "1"},
|
||||
{"type": "if", "condition": "flag:__door__==2",
|
||||
"true": [
|
||||
{"type": "openDoor", "loc": [10,5]}
|
||||
@ -339,7 +345,7 @@ function omitedcheckUpdateFunction(event) {
|
||||
}
|
||||
}
|
||||
try {
|
||||
var code = Blockly.JavaScript.workspaceToCode(workspace);
|
||||
var code = Blockly.JavaScript.workspaceToCode(workspace).replace(/\\i/g, '\\\\i');
|
||||
codeAreaHL.setValue(code);
|
||||
} catch (error) {
|
||||
codeAreaHL.setValue(String(error));
|
||||
@ -481,7 +487,8 @@ function omitedcheckUpdateFunction(event) {
|
||||
MotaActionFunctions.parse(
|
||||
eval('obj=' + codeAreaHL.getValue().replace(/[<>&]/g, function (c) {
|
||||
return {'<': '<', '>': '>', '&': '&'}[c];
|
||||
}).replace(/\\r/g, '\\\\r').replace(/\\f/g, '\\\\f')),
|
||||
}).replace(/\\r/g, '\\\\r').replace(/\\f/g, '\\\\f')
|
||||
.replace(/\\i/,'\\\\i')),
|
||||
document.getElementById('entryType').value
|
||||
);
|
||||
}
|
||||
@ -555,6 +562,7 @@ function omitedcheckUpdateFunction(event) {
|
||||
return;
|
||||
}
|
||||
var code = Blockly.JavaScript.workspaceToCode(editor_blockly.workspace);
|
||||
code = code.replace(/\\i/g, '\\\\i');
|
||||
eval('var obj=' + code);
|
||||
setvalue(JSON.stringify(obj));
|
||||
}
|
||||
|
||||
@ -1166,7 +1166,21 @@ editor_mode = function (editor) {
|
||||
if(editor.isMobile)editor.showdataarea(false);
|
||||
}
|
||||
|
||||
editor_mode.checkUnique = function (thiseval) {
|
||||
if (!(thiseval instanceof Array)) return false;
|
||||
var map = {};
|
||||
for (var i = 0; i<thiseval.length; ++i) {
|
||||
if (map[thiseval[i]]) {
|
||||
alert("警告:存在重复定义!");
|
||||
return false;
|
||||
}
|
||||
map[thiseval[i]] = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
editor_mode.checkFloorIds = function(thiseval){
|
||||
if (!editor_mode.checkUnique(thiseval)) return false;
|
||||
var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds;
|
||||
fs.readdir('project/floors',function(err, data){
|
||||
if(err){
|
||||
@ -1186,7 +1200,7 @@ editor_mode = function (editor) {
|
||||
printe(objs_.slice(-1)[0]);
|
||||
throw(objs_.slice(-1)[0])
|
||||
}
|
||||
;printe('已放弃floorIds的修改');
|
||||
;printe('已放弃floorIds的修改,请F5进行刷新');
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,11 +64,8 @@ editor_multi = function () {
|
||||
return '\t';
|
||||
}
|
||||
|
||||
editor_multi.format = function () {
|
||||
if (!editor_multi.lintAutocomplete) {
|
||||
alert("只有代码才能进行格式化操作!");
|
||||
return;
|
||||
}
|
||||
var _format = function () {
|
||||
if (!editor_multi.lintAutocomplete) return;
|
||||
codeEditor.setValue(js_beautify(codeEditor.getValue(), {
|
||||
brace_style: "collapse-preserve-inline",
|
||||
indent_with_tabs: true,
|
||||
@ -76,6 +73,15 @@ editor_multi = function () {
|
||||
}));
|
||||
}
|
||||
|
||||
editor_multi.format = function () {
|
||||
if (!editor_multi.lintAutocomplete) {
|
||||
alert("只有代码才能进行格式化操作!");
|
||||
return;
|
||||
}
|
||||
_format();
|
||||
}
|
||||
|
||||
|
||||
editor_multi.import = function (id_, args) {
|
||||
var thisTr = document.getElementById(id_);
|
||||
if (!thisTr) return false;
|
||||
@ -122,6 +128,8 @@ editor_multi = function () {
|
||||
editor_multi.id = '';
|
||||
return;
|
||||
}
|
||||
// ----- 自动格式化
|
||||
_format();
|
||||
if (editor_multi.id === 'callFromBlockly') {
|
||||
editor_multi.id = '';
|
||||
editor_multi.multiLineDone();
|
||||
|
||||
@ -316,6 +316,7 @@
|
||||
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
|
||||
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
|
||||
<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
|
||||
<div id='clearEvent' class="menuitem"><div class="menuitem-content">仅清空此点事件</div></div>
|
||||
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -336,6 +336,7 @@
|
||||
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
|
||||
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
|
||||
<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
|
||||
<div id='clearEvent' class="menuitem"><div class="menuitem-content">仅清空此点事件</div></div>
|
||||
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1001,8 +1001,11 @@ events.prototype.doAction = function() {
|
||||
}
|
||||
break;
|
||||
case "setValue":
|
||||
case "setValue2":
|
||||
try {
|
||||
var value=core.calValue(data.value, prefix);
|
||||
if (data.type == 'setValue2')
|
||||
value += core.calValue(data.name, prefix);
|
||||
// 属性
|
||||
if (data.name.indexOf("status:")==0) {
|
||||
core.setStatus(data.name.substring(7), value);
|
||||
|
||||
77
libs/ui.js
77
libs/ui.js
@ -503,8 +503,25 @@ ui.prototype.calTextBoxWidth = function (canvas, content, min_width, max_width)
|
||||
}
|
||||
}
|
||||
|
||||
ui.prototype.__getIconInfo = function (id) {
|
||||
var image = null, icon = null;
|
||||
["terrains","animates","items","npcs","enemys"].forEach(function (v) {
|
||||
if (core.isset(core.material.icons[v][id])) {
|
||||
image = core.material.images[v];
|
||||
icon = core.material.icons[v][id];
|
||||
}
|
||||
});
|
||||
if (image == null) {
|
||||
if (id in core.statusBar.icons) {
|
||||
image = core.statusBar.icons[id];
|
||||
icon = 0;
|
||||
}
|
||||
}
|
||||
return [image,icon];
|
||||
}
|
||||
|
||||
ui.prototype.__drawText = function (canvas, content, content_left, content_top, valid_width,
|
||||
color, per_height, time) {
|
||||
color, per_height, text_font, time) {
|
||||
core.setTextAlign(canvas, 'left');
|
||||
|
||||
var offsetx = content_left, offsety = content_top;
|
||||
@ -543,6 +560,29 @@ ui.prototype.__drawText = function (canvas, content, content_left, content_top,
|
||||
else currcolor = color;
|
||||
return drawNext();
|
||||
}
|
||||
// \\i 绘制图标
|
||||
if (ch == '\\' && content.charAt(index)=='i') {
|
||||
// 绘制图标
|
||||
var index2;
|
||||
if (content.charAt(index+1) == '[' && ((index2=content.indexOf(']', index+1))>=0)) {
|
||||
var str = content.substring(index+2, index2);
|
||||
// --- 获得图标
|
||||
var iconInfo = core.ui.__getIconInfo(str), image = iconInfo[0], icon = iconInfo[1];
|
||||
if (image != null) {
|
||||
if (core.isset(valid_width) && offsetx + text_font + 6 > content_left + valid_width) {
|
||||
index --;
|
||||
offsetx = content_left;
|
||||
offsety += per_height;
|
||||
return drawNext();
|
||||
}
|
||||
// --- 绘制
|
||||
core.drawImage(canvas, image, 0, 32*icon, 32, 32, offsetx + 2, offsety - text_font + 1, text_font+2, text_font+2);
|
||||
offsetx += text_font + 6;
|
||||
index = index2+1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// 检查是不是自动换行
|
||||
var charwidth = core.calWidth(canvas, ch);
|
||||
if (core.isset(valid_width) && offsetx + charwidth > content_left + valid_width) {
|
||||
@ -663,7 +703,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
var globalFont = core.status.globalAttribute.font;
|
||||
var font = textfont + 'px '+globalFont;
|
||||
if (textAttribute.bold) font = "bold "+font;
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
|
||||
|
||||
var leftSpace = 25, rightSpace = 12;
|
||||
if (core.isset(px) && core.isset(py)) leftSpace = 20;
|
||||
@ -797,7 +837,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
|
||||
core.setFont('ui', font);
|
||||
|
||||
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, textfont + 5,
|
||||
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, textfont + 5, textfont,
|
||||
(showAll || textAttribute.time<=0 || core.status.event.id!='action')?0:textAttribute.time);
|
||||
|
||||
}
|
||||
@ -819,7 +859,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
|
||||
|
||||
var font = textfont+"px "+core.status.globalAttribute.font;
|
||||
if (textAttribute.bold) font = "bold "+font;
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
|
||||
var contents = core.splitLines('ui', realContent), lines = contents.length;
|
||||
|
||||
// 计算总高度,按1.4倍行距计算
|
||||
@ -830,7 +870,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
|
||||
tempCanvas.clearRect(0, 0, width, height);
|
||||
tempCanvas.font = font;
|
||||
|
||||
this.__drawText(tempCanvas, content, offset, textfont, null, textColor, 1.4*textfont, 0);
|
||||
this.__drawText(tempCanvas, content, offset, textfont, null, textColor, 1.4*textfont, textfont, 0);
|
||||
|
||||
// 开始绘制到UI上
|
||||
core.clearMap('ui');
|
||||
@ -854,8 +894,7 @@ ui.prototype.drawScrollText = function (content, time, callback) {
|
||||
|
||||
////// 绘制一个选项界面 //////
|
||||
ui.prototype.drawChoices = function(content, choices) {
|
||||
|
||||
choices = choices || [];
|
||||
choices = core.clone(choices || []);
|
||||
|
||||
var background = core.status.textAttribute.background;
|
||||
var isWindowSkin = false;
|
||||
@ -879,7 +918,12 @@ ui.prototype.drawChoices = function(content, choices) {
|
||||
var globalFont = core.status.globalAttribute.font;
|
||||
core.setFont('ui', "bold 17px "+globalFont);
|
||||
for (var i = 0; i < choices.length; i++) {
|
||||
width = Math.max(width, core.calWidth('ui', core.replaceText(choices[i].text || choices[i]))+30);
|
||||
if (typeof choices[i] === 'string')
|
||||
choices[i] = {"text": choices[i]};
|
||||
choices[i].text = core.replaceText(choices[i].text);
|
||||
choices[i].width = core.calWidth('ui', core.replaceText(choices[i].text));
|
||||
if (core.isset(choices[i].icon)) choices[i].width += 28;
|
||||
width = Math.max(width, choices[i].width+30);
|
||||
}
|
||||
|
||||
var left=parseInt((416 - width) / 2); // 左边界
|
||||
@ -898,7 +942,7 @@ ui.prototype.drawChoices = function(content, choices) {
|
||||
// 获得name, image, icon
|
||||
var info = this.getTitleAndIcon(content);
|
||||
content = core.replaceText(info.content);
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "");
|
||||
var realContent = content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "啊1");
|
||||
id=info.id; name=info.name; image=info.image;
|
||||
icon=info.icon; iconHeight=info.iconHeight; animate=info.animate;
|
||||
if (id=='hero' || core.isset(icon))
|
||||
@ -967,7 +1011,7 @@ ui.prototype.drawChoices = function(content, choices) {
|
||||
}
|
||||
|
||||
core.setFont('ui', 'bold 15px '+globalFont);
|
||||
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, 20, 0);
|
||||
this.__drawText('ui', content, content_left, content_top, validWidth, textColor, 20, 15, 0);
|
||||
}
|
||||
|
||||
// 选项
|
||||
@ -976,14 +1020,23 @@ ui.prototype.drawChoices = function(content, choices) {
|
||||
var color = choices[i].color || textColor;
|
||||
if (color instanceof Array) color = core.arrayToRGBA(color);
|
||||
core.setFillStyle('ui', color);
|
||||
core.fillText('ui', core.replaceText(choices[i].text || choices[i]), 208, choice_top + 32 * i, null, "bold 17px "+globalFont);
|
||||
var offset = 208;
|
||||
if (core.isset(choices[i].icon)) {
|
||||
var iconInfo = this.__getIconInfo(choices[i].icon), image = iconInfo[0], icon = iconInfo[1];
|
||||
if (image != null) {
|
||||
core.drawImage('ui', image, 0, 32*icon, 32, 32,
|
||||
208 - choices[i].width/2, choice_top + 32*i - 17, 22, 22);
|
||||
offset += 14;
|
||||
}
|
||||
}
|
||||
core.fillText('ui', choices[i].text, offset, choice_top + 32 * i, null, "bold 17px "+globalFont);
|
||||
}
|
||||
|
||||
if (choices.length>0) {
|
||||
if (!core.isset(core.status.event.selection)) core.status.event.selection=0;
|
||||
while (core.status.event.selection<0) core.status.event.selection+=choices.length;
|
||||
while (core.status.event.selection>=choices.length) core.status.event.selection-=choices.length;
|
||||
var len = core.calWidth('ui', core.replaceText(choices[core.status.event.selection].text || choices[core.status.event.selection]));
|
||||
var len = choices[core.status.event.selection].width;
|
||||
if (isWindowSkin)
|
||||
this.drawWindowSelector(background, 208-len/2-5, choice_top + 32 * core.status.event.selection - 20, len+10, 28);
|
||||
else
|
||||
|
||||
Loading…
Reference in New Issue
Block a user