commit
22ef52c2e8
@ -16,22 +16,27 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"images": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "在此存放所有可能使用的图片 \n 图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加"
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"_data": "在此存放所有可能使用的图片(tilesets除外) \n图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加"
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},
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"tilesets": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片,无需PS,无需注册,即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数,且图片上的总图块数不超过1000(即最多有1000个32*32的图块在该图片上)"
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},
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"animates": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名 \n 动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符 \n \"jianji\", \"thunder\" \n 根据需求自行添加"
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"_data": "在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名 \n动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符 \n \"jianji\", \"thunder\" \n 根据需求自行添加"
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},
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"bgms": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "在此存放所有的bgm,和文件名一致。第一项为默认播放项 \n 音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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"_data": "在此存放所有的bgm,和文件名一致。第一项为默认播放项 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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"sounds": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "在此存放所有的SE,和文件名一致 \n 音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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"_data": "在此存放所有的SE,和文件名一致 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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"startBackground": {
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"_leaf": true,
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@ -440,7 +445,13 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "若此项为true则将状态栏中的楼层转换器按钮换为装备栏按钮"
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"_data": "状态栏的装备按钮。若此项为true则将状态栏中的楼层转换器按钮换为装备栏按钮"
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},
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"equipPercentage": {
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "装备增加百分比属性。如果此项为true,则装备属性全部按照百分比进行计算,比如\"atk\": 20意味着攻击增加20%。\n如果多个装备百分比增加同一个属性的,按加算处理。(即一个10%一个20%总共是30%而不是32%)"
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},
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/*
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"enableDeleteItem": {
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@ -81,7 +81,8 @@ editor.prototype.init = function (callback) {
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editor.prototype.idsInit = function (maps, icons) {
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editor.ids = [0];
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editor.indexs = [];
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var MAX_NUM = 1000;
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var MAX_NUM = Math.max.apply(null,Object.keys(maps_90f36752_8815_4be8_b32b_d7fad1d0542e));
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editor.MAX_NUM=MAX_NUM;
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var getInfoById = function (id) {
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var block = maps.initBlock(0, 0, id);
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if (hasOwnProp(block, 'event')) {
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@ -89,7 +90,7 @@ editor.prototype.idsInit = function (maps, icons) {
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}
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}
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var point = 0;
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for (var i = 0; i < MAX_NUM; i++) {
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for (var i = 0; i <= MAX_NUM; i++) {
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var indexBlock = getInfoById(i);
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editor.indexs[i] = [];
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if (indexBlock) {
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@ -106,6 +107,24 @@ editor.prototype.idsInit = function (maps, icons) {
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}
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}
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editor.indexs[0] = [0];
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var startOffset = core.icons.tilesetStartOffset;
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for (var i in core.tilesets) {
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var imgName = core.tilesets[i];
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var img = core.material.images.tilesets[imgName];
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var width = Math.floor(img.width/32), height = Math.floor(img.height/32);
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if(img.width%32 || img.height%32){
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alert(imgName+'的长或宽不是32的整数倍, 请修改后刷新页面')
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}
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for (var id=startOffset; id<startOffset+width*height;id++) {
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var x = (id-startOffset)%width, y = parseInt((id-startOffset)/width);
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var indexBlock = getInfoById(id);
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editor.ids.push({'idnum': id, 'id': indexBlock.event.id, 'images': imgName, "x": x, "y": y, isTile: true});
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point++;
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editor.indexs[id]=[point];
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}
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startOffset += core.icons.tilesetStartOffset;
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}
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}
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editor.prototype.mapInit = function () {
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@ -319,6 +338,14 @@ editor.prototype.drawInitData = function (icons) {
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sumWidth += images[img].width;
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maxHeight = Math.max(maxHeight, images[img].height);
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}
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var tilesets = images.tilesets;
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for (var ii in core.tilesets) {
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var img = core.tilesets[ii];
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + tilesets[img].width) / 32, tilesets[img].height];
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sumWidth += tilesets[img].width;
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maxHeight = Math.max(maxHeight, tilesets[img].height);
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}
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var fullWidth = ~~(sumWidth * ratio);
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var fullHeight = ~~(maxHeight * ratio);
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@ -340,11 +367,17 @@ editor.prototype.drawInitData = function (icons) {
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dc.drawImage(autotiles[im], nowx, nowy);
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nowy += autotiles[im].height;
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}
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nowx += 3 * 32;
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continue;
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}
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dc.drawImage(images[img], nowx, 0)
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nowx += images[img].width;
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}
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for (var ii in core.tilesets) {
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var img = core.tilesets[ii];
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dc.drawImage(tilesets[img], nowx, 0)
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nowx += tilesets[img].width;
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}
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//editor.drawMapBg();
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//editor.mapInit();
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}
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@ -742,9 +775,9 @@ editor.prototype.listen = function () {
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if (pos.x >= editor.widthsX[spriter][1] && pos.x < editor.widthsX[spriter][2]) {
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var ysize = spriter.indexOf('48') === -1 ? 32 : 48;
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loc.ysize = ysize;
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pos.y = ~~(loc.y / loc.ysize);
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pos.x = editor.widthsX[spriter][1];
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pos.images = editor.widthsX[spriter][0];
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pos.y = ~~(loc.y / loc.ysize);
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if(core.tilesets.indexOf(pos.images)==-1)pos.x = editor.widthsX[spriter][1];
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var autotiles = core.material.images['autotile'];
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if (pos.images == 'autotile') {
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var imNames = Object.keys(autotiles);
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@ -773,13 +806,17 @@ editor.prototype.listen = function () {
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} else {
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if (hasOwnProp(autotiles, pos.images)) editor.info = {'images': pos.images, 'y': 0};
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else if (pos.images == 'terrains') editor.info = {'images': pos.images, 'y': pos.y - 1};
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else if (core.tilesets.indexOf(pos.images)!=-1) editor.info = {'images': pos.images, 'y': pos.y, 'x': pos.x-editor.widthsX[spriter][1]};
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else editor.info = {'images': pos.images, 'y': pos.y};
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for (var ii = 0; ii < editor.ids.length; ii++) {
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if (( editor.info.images == editor.ids[ii].images
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&& editor.info.y == editor.ids[ii].y )
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if ((core.tilesets.indexOf(pos.images)!=-1 && editor.info.images == editor.ids[ii].images
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&& editor.info.y == editor.ids[ii].y && editor.info.x == editor.ids[ii].x)
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|| (hasOwnProp(autotiles, pos.images) && editor.info.images == editor.ids[ii].id
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&& editor.info.y == editor.ids[ii].y)) {
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&& editor.info.y == editor.ids[ii].y)
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|| (core.tilesets.indexOf(pos.images)==-1 && editor.info.images == editor.ids[ii].images
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&& editor.info.y == editor.ids[ii].y )
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) {
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editor.info = editor.ids[ii];
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break;
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@ -320,10 +320,18 @@ editor_mode = function (editor) {
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if (!core.isset(editor_mode.info.id)) {
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// document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = '';
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document.getElementById('enemyItemTable').style.display = 'none';
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document.getElementById('tilesetsDiv').style.display = 'none';
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document.getElementById('newIdIdnum').style.display = 'block';
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return;
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}
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if (editor_mode.info.isTile) {
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document.getElementById('enemyItemTable').style.display = 'none';
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document.getElementById('tilesetsDiv').style.display = 'block';
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document.getElementById('newIdIdnum').style.display = 'none';
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return;
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}
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document.getElementById('newIdIdnum').style.display = 'none';
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document.getElementById('tilesetsDiv').style.display = 'none';
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document.getElementById('enemyItemTable').style.display = 'block';
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var objs = [];
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@ -95,10 +95,7 @@ var editArea = new Vue({
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var num = mapArray[y][x];
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if (num == 0)
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editor.map[y][x] = 0;
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else if (num >= 1000) {
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that.error = 3;
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editor.map[y][x] = undefined;
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} else if (typeof(editor.indexs[num][0]) == 'undefined') {
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else if (typeof(editor.indexs[num][0]) == 'undefined') {
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that.error = 2;
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editor.map[y][x] = undefined;
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} else editor.map[y][x] = editor.ids[[editor.indexs[num][0]]];
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11
docs/api.md
11
docs/api.md
@ -225,10 +225,15 @@ core.showBlock(x, y, floorId)
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将某个点从禁用变成启用状态。
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core.hideBlock(x, y, floorId)
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将某个点从启用变成禁用状态,但不会对其进行删除。
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此函数不会实际将该块从地图中进行删除,而是将该点设置为禁用,以供以后可能的启用事件。
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core.removeBlock(x, y, floorId)
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将某个点删除或从启用变成禁用状态。
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如果该点不存在自定义事件(比如普通的怪物),则将直接从地图中删除。
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否则将该点设置为禁用,以供以后可能的启用事件。
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将从启用变成禁用状态,并尽可能将其从地图上删除。
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和hideBlock相比,如果该点不存在自定义事件(比如门或普通的怪物),则将直接从地图中删除。
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如果存在自定义事件,则简单的禁用它,以供以后可能的启用事件。
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core.setBlock(number, x, y, floorId)
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@ -67,6 +67,26 @@ animate为该装备的攻击动画,仅对type为0时有效。具体可参见[
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{"type": 3, "atk": -20, "def": 50, "mdef": 50} // 装备类型是魔杖,效果是攻击-20,防御和魔防各+50
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```
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### 装备按比例增加属性
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从V2.4.2开始,装备可以选择按照比例来增加属性。
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在全塔属性中有个`equipPercentage`开关,如果将其打开,则会所有值都按照比例计算。(也就是类似Buff一样)
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例如,上面的例子就变成了:
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``` js
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{"type": 0, "atk": 10} // 装备类型是武器,效果是攻击提升10%,使用默认的攻击动画
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{"type": 0, "atk": 40, "animate": "sword"} // 装备类型为武器,效果是攻击提升40%,攻击动画是sword
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{"type": 1, "def": 40} // 装备类型是防具,效果是防御提升40%
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{"type": 1, "def": 100, "mdef": 100} // 装备类型是防具,效果是防御和魔防各提升100%
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{"type": 3, "atk": -20, "def": 50, "mdef": 50} // 装备类型是魔杖,效果是攻击下降20%,防御和魔防各提升50%
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```
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所有取值全部向下取整。
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值得注意的是:多装备增加同一属性使用加法计算;也就是比如武器增加30%攻击,防具增加10%攻击,最终合起来增加的是40%而不是43%的属性。
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### 检测是否存在装备
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可以使用`core.hasEquip(itemId)`来检测是否装上某个装备。
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@ -233,6 +233,34 @@ ID必须由数字字母下划线组成,数字在1000以内,且均不能和
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因此,在你修改了icons.js和maps.js两个文件,也就是将素材添加到游戏后,地图生成器的对应关系也将同步更新。
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### 额外素材
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从V2.4.2开始,HTML5魔塔样板开始支持额外素材。
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具体而言,通过上面的“素材导入”的方式,确实可以有效地添加素材到游戏。但是,如果想增加大量自定义素材,需要通过便捷PS工具将这些素材全部导入到`terrains.png`中,并且全部是单列,极度不友好。这也导致了野外风的制作相对变得很困难,增加了大量素材处理的工作量。
|
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额外素材就是为了解决这个问题而被提出。
|
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|
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所谓`额外素材`,即用户可以自定导入任意张素材图片,无需PS,无需注册,即可直接在游戏中使用。这一点已经十分向RM靠拢了。
|
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|
||||
要使用额外素材,请将你需要的素材图片放在`images`目录下,并在`全塔属性`的`tilesets`中定义图片名。
|
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|
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**该素材的宽高必须都是32的倍数,且图片上的总图块数不超过1000(即最多有1000个32*32的图块在该图片上)。**
|
||||
|
||||
```js
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"tilesets": ["1.png", "2.png"] // 导入两个额外素材,文件名分别是1.png和2.png
|
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```
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||||
|
||||
刷新后,系统会自动加载该素材并添加到素材区。
|
||||
|
||||
额外素材无需导入,无需注册。在`tilesets`中定义了图片后,即可直接使用绘图,无需再注册其数字和ID。其ID、索引和数字均为系统自动分配,且不允许修改。
|
||||
|
||||
请注意,额外素材的ID、索引和数字,与该图片在tilesets数组中的index及该素材在图片上的位置都有关系。
|
||||
|
||||
!> **因此如果对`tilesets`数组随意删除或修改顺序,可能会导致所有额外素材全部发生变化!这点请务必注意!!!**
|
||||
|
||||
除此之外,额外素材在游戏中的使用和正式素材都是一致的,也能在前景或背景图层绘制。
|
||||
|
||||
## 自定义道具效果
|
||||
|
||||
本节中将继续介绍如何自己编辑一个道具的效果。
|
||||
|
||||
@ -178,6 +178,16 @@
|
||||
|
||||
素材注册完毕后,即可在游戏中正常使用,也可以被地图生成器所识别(需要重开地图生成器)。
|
||||
|
||||
### 额外素材
|
||||
|
||||
从2.4.2开始,H5魔塔样板支持额外素材,你可以导入任意个类似RM中的tilesets文件,且无需注册即可使用。
|
||||
|
||||
要使用额外素材,请在`全塔属性`中的`tilesets`项,添加额外素材的图片名称,刷新后即可在地图编辑器中使用。
|
||||
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||||
额外素材不可注册,其数字、ID和索引都是和该图块在图片上的位置相关,不可编辑。
|
||||
|
||||
有关额外素材的更多说明参见[额外素材](personalization#额外素材)
|
||||
|
||||
## 控制台调试
|
||||
|
||||
HTML5的塔都是可以进行控制台调试的。
|
||||
|
||||
@ -92,6 +92,9 @@
|
||||
<h3 class="leftTabHeader">图块属性 <button onclick="editor.mode.onmode('save')">保存</button>
|
||||
</h3>
|
||||
<div class="leftTabContent">
|
||||
<div id='tilesetsDiv'><!-- tilesets -->
|
||||
<p>tilesets不允许编辑图块属性</p>
|
||||
</div>
|
||||
<div id='newIdIdnum'><!-- id and idnum -->
|
||||
<input placeholder="新id(唯一标识符)"/>
|
||||
<input placeholder="新idnum(1000以内数字)"/>
|
||||
|
||||
@ -91,6 +91,9 @@
|
||||
<h3 class="leftTabHeader">图块属性 <button onclick="editor.mode.onmode('save')">保存</button>
|
||||
</h3>
|
||||
<div class="leftTabContent">
|
||||
<div id='tilesetsDiv'><!-- tilesets -->
|
||||
<p>tilesets不允许编辑图块属性</p>
|
||||
</div>
|
||||
<div id='newIdIdnum'><!-- id and idnum -->
|
||||
<input placeholder="新id(唯一标识符)"/>
|
||||
<input placeholder="新idnum(1000以内数字)"/>
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
<meta http-equiv='X-UA-Compatible' content='IE=Edge, chrome=1'>
|
||||
<meta name='author' content='ckcz123'>
|
||||
<meta name='viewport' content='width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=yes'>
|
||||
<title></title>
|
||||
<title>HTML5魔塔</title>
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"/>
|
||||
<meta name="screen-orientation" content="portrait">
|
||||
<meta name="full-screen" content="yes">
|
||||
|
||||
@ -237,7 +237,6 @@ control.prototype.clearStatus = function() {
|
||||
}
|
||||
core.status = {};
|
||||
core.clearStatusBar();
|
||||
core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
|
||||
}
|
||||
|
||||
////// 重置游戏状态和初始数据 //////
|
||||
@ -249,16 +248,8 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
|
||||
totalTime=core.status.hero.statistics.totalTime;
|
||||
}
|
||||
|
||||
// 停止各个Timeout和Interval
|
||||
for (var i in core.timeout) {
|
||||
clearTimeout(core.timeout[i]);
|
||||
core.timeout[i] = null;
|
||||
}
|
||||
for (var i in core.interval) {
|
||||
clearInterval(core.interval[i]);
|
||||
core.interval[i] = null;
|
||||
}
|
||||
core.clearStatusBar();
|
||||
// 清除游戏数据
|
||||
core.clearStatus();
|
||||
|
||||
// 初始化status
|
||||
core.status = core.clone(core.initStatus);
|
||||
|
||||
@ -191,7 +191,6 @@ core.prototype.init = function (coreData, callback) {
|
||||
document.title = core.firstData.title + " - HTML5魔塔";
|
||||
document.getElementById("startLogo").innerHTML = core.firstData.title;
|
||||
core.material.items = core.clone(core.items.getItems());
|
||||
core.initStatus.maps = core.maps.initMaps(core.floorIds);
|
||||
core.material.enemys = core.clone(core.enemys.getEnemys());
|
||||
core.material.icons = core.icons.getIcons();
|
||||
core.material.events = core.events.getEvents();
|
||||
@ -299,6 +298,7 @@ core.prototype.init = function (coreData, callback) {
|
||||
console.log(core.material);
|
||||
// 设置勇士高度
|
||||
core.material.icons.hero.height = core.material.images.hero.height/4;
|
||||
core.initStatus.maps = core.maps.initMaps(core.floorIds);
|
||||
core.setRequestAnimationFrame();
|
||||
core.showStartAnimate();
|
||||
|
||||
@ -723,7 +723,12 @@ core.prototype.showBlock = function(x, y, floodId) {
|
||||
core.maps.showBlock(x,y,floodId);
|
||||
}
|
||||
|
||||
////// 将某个块从启用变成禁用状态 //////
|
||||
////// 将某个块从启用变成禁用状态,但是并不删除它 //////
|
||||
core.prototype.hideBlock = function(x, y, floorId) {
|
||||
core.maps.hideBlock(x,y,floorId);
|
||||
}
|
||||
|
||||
////// 将某个块从启用变成禁用状态,并删除该块 //////
|
||||
core.prototype.removeBlock = function (x, y, floorId) {
|
||||
core.maps.removeBlock(x,y,floorId);
|
||||
}
|
||||
|
||||
@ -129,7 +129,7 @@ enemys.prototype.getExtraDamage = function (enemy) {
|
||||
enemys.prototype.nextCriticals = function (enemy, number) {
|
||||
if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
|
||||
|
||||
var useTurn = !core.flags.useLoop; // 是否使用回合法计算临界值;如果要用循环法,则直接改为false。
|
||||
var useTurn = !core.flags.useLoop;
|
||||
|
||||
number = number||1;
|
||||
|
||||
@ -161,6 +161,10 @@ enemys.prototype.nextCriticals = function (enemy, number) {
|
||||
if (useTurn) { // 回合数计算法
|
||||
for (var t = turn-1;t>=1;t--) {
|
||||
var nextAtk = Math.ceil(mon_hp/t) + mon_def;
|
||||
// 装备提升比例的计算临界
|
||||
if (core.flags.equipPercentage) {
|
||||
nextAtk = Math.ceil(nextAtk / core.getFlag('equip_atk_buff', 1));
|
||||
}
|
||||
if (nextAtk<=hero_atk) break;
|
||||
if (nextAtk!=pre) {
|
||||
var nextInfo = this.getDamageInfo(enemy, core.status.hero.hp, nextAtk, core.status.hero.def, core.status.hero.mdef);
|
||||
@ -235,12 +239,19 @@ enemys.prototype.getCurrentEnemys = function (floorId) {
|
||||
|
||||
var enemy = core.material.enemys[enemyId];
|
||||
var mon_hp = enemy.hp, mon_atk = enemy.atk, mon_def = enemy.def;
|
||||
if (this.hasSpecial(enemy.special, 10)) {
|
||||
mon_atk=core.status.hero.atk;
|
||||
mon_def=core.status.hero.def;
|
||||
var hero_atk = core.status.hero.atk, hero_def = core.status.hero.def, hero_mdef = core.status.hero.mdef;
|
||||
|
||||
if (core.flags.equipPercentage) {
|
||||
hero_atk = Math.floor(core.getFlag('equip_atk_buff',1)*hero_atk);
|
||||
hero_def = Math.floor(core.getFlag('equip_def_buff',1)*hero_def);
|
||||
hero_mdef = Math.floor(core.getFlag('equip_mdef_buff',1)*hero_mdef);
|
||||
}
|
||||
if (this.hasSpecial(enemy.special, 3) && mon_def < core.status.hero.atk - 1)
|
||||
mon_def = core.status.hero.atk - 1;
|
||||
if (this.hasSpecial(enemy.special, 10)) {
|
||||
mon_atk=hero_atk;
|
||||
mon_def=hero_def;
|
||||
}
|
||||
if (this.hasSpecial(enemy.special, 3) && mon_def < hero_atk - 1)
|
||||
mon_def = hero_atk - 1;
|
||||
|
||||
var specialText = core.enemys.getSpecialText(enemyId);
|
||||
if (specialText.length>=3) specialText = "多属性...";
|
||||
|
||||
@ -373,14 +373,14 @@ events.prototype.doAction = function() {
|
||||
if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
|
||||
core.animateBlock(data.loc,'show', data.time, function () {
|
||||
data.loc.forEach(function (t) {
|
||||
core.showBlock(t[0],t[1],data.floorId)
|
||||
core.showBlock(t[0],t[1],data.floorId);
|
||||
})
|
||||
core.events.doAction();
|
||||
});
|
||||
}
|
||||
else {
|
||||
data.loc.forEach(function (t) {
|
||||
core.showBlock(t[0],t[1],data.floorId)
|
||||
core.showBlock(t[0],t[1],data.floorId);
|
||||
})
|
||||
this.doAction();
|
||||
}
|
||||
@ -391,15 +391,23 @@ events.prototype.doAction = function() {
|
||||
if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
|
||||
&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
|
||||
data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
|
||||
data.loc.forEach(function (t) {
|
||||
core.removeBlock(t[0],t[1],data.floorId);
|
||||
})
|
||||
if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
|
||||
data.loc.forEach(function (t) {
|
||||
core.hideBlock(t[0],t[1],data.floorId);
|
||||
})
|
||||
core.animateBlock(data.loc,'hide',data.time, function () {
|
||||
data.loc.forEach(function (t) {
|
||||
core.removeBlock(t[0],t[1],data.floorId)
|
||||
})
|
||||
core.events.doAction();
|
||||
});
|
||||
}
|
||||
else this.doAction();
|
||||
else {
|
||||
data.loc.forEach(function (t) {
|
||||
core.removeBlock(t[0],t[1],data.floorId)
|
||||
})
|
||||
this.doAction();
|
||||
}
|
||||
break;
|
||||
case "setBlock": // 设置某图块
|
||||
{
|
||||
|
||||
@ -5,8 +5,38 @@ function icons() {
|
||||
icons.prototype.init = function () {
|
||||
this.icons = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
|
||||
//delete(icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1);
|
||||
|
||||
// tileset的起点
|
||||
this.tilesetStartOffset = 10000;
|
||||
}
|
||||
|
||||
icons.prototype.getIcons = function () {
|
||||
return this.icons;
|
||||
}
|
||||
|
||||
////// 根据图块数字或ID获得所在的tileset和坐标信息 //////
|
||||
icons.prototype.getTilesetOffset = function (id) {
|
||||
|
||||
if (typeof id == 'string') {
|
||||
// Tileset的ID必须是 X+数字 的形式
|
||||
if (!/^X\d+$/.test(id)) return null;
|
||||
id = parseInt(id.substring(1));
|
||||
}
|
||||
else if (typeof id != 'number') {
|
||||
return null;
|
||||
}
|
||||
|
||||
core.tilesets = core.tilesets || [];
|
||||
var startOffset = this.tilesetStartOffset;
|
||||
for (var i in core.tilesets) {
|
||||
var imgName = core.tilesets[i];
|
||||
var img = core.material.images.tilesets[imgName];
|
||||
var width = Math.floor(img.width/32), height = Math.floor(img.height/32);
|
||||
if (id>=startOffset && id<startOffset+width*height) {
|
||||
var x = (id-startOffset)%width, y = parseInt((id-startOffset)/width);
|
||||
return {"image": imgName, "x": x, "y": y};
|
||||
}
|
||||
startOffset += this.tilesetStartOffset;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@ -175,10 +175,17 @@ items.prototype.loadEquip = function (equipId, callback) {
|
||||
|
||||
// 比较能力值
|
||||
var result = core.compareEquipment(equipId,unloadEquipId);
|
||||
|
||||
core.status.hero.atk += result.atk;
|
||||
core.status.hero.def += result.def;
|
||||
core.status.hero.mdef += result.mdef;
|
||||
|
||||
if (core.flags.equipPercentage) {
|
||||
core.setFlag('equip_atk_buff', core.getFlag('equip_atk_buff',1)+result.atk/100);
|
||||
core.setFlag('equip_def_buff', core.getFlag('equip_def_buff',1)+result.def/100);
|
||||
core.setFlag('equip_mdef_buff', core.getFlag('equip_mdef_buff',1)+result.mdef/100);
|
||||
}
|
||||
else {
|
||||
core.status.hero.atk += result.atk;
|
||||
core.status.hero.def += result.def;
|
||||
core.status.hero.mdef += result.mdef;
|
||||
}
|
||||
|
||||
// 更新装备状态
|
||||
core.status.hero.equipment[loadEquipType] = equipId;
|
||||
@ -214,9 +221,16 @@ items.prototype.unloadEquip = function (equipType, callback) {
|
||||
var unloadEquip = core.material.items[unloadEquipId];
|
||||
|
||||
// 处理能力值改变
|
||||
core.status.hero.atk -= unloadEquip.equip.atk || 0;
|
||||
core.status.hero.def -= unloadEquip.equip.def || 0;
|
||||
core.status.hero.mdef -= unloadEquip.equip.mdef || 0;
|
||||
if (core.flags.equipPercentage) {
|
||||
core.setFlag('equip_atk_buff', core.getFlag('equip_atk_buff',1)-(unloadEquip.equip.atk||0)/100);
|
||||
core.setFlag('equip_def_buff', core.getFlag('equip_def_buff',1)-(unloadEquip.equip.def||0)/100);
|
||||
core.setFlag('equip_mdef_buff', core.getFlag('equip_mdef_buff',1)-(unloadEquip.equip.mdef||0)/100);
|
||||
}
|
||||
else {
|
||||
core.status.hero.atk -= unloadEquip.equip.atk || 0;
|
||||
core.status.hero.def -= unloadEquip.equip.def || 0;
|
||||
core.status.hero.mdef -= unloadEquip.equip.mdef || 0;
|
||||
}
|
||||
|
||||
// 更新装备状态
|
||||
core.status.hero.equipment[equipType] = null;
|
||||
|
||||
@ -39,10 +39,28 @@ loader.prototype.load = function (callback) {
|
||||
// 加载autotile
|
||||
core.material.images.autotile = {};
|
||||
core.loader.loadImages(Object.keys(core.material.icons.autotile), core.material.images.autotile, function () {
|
||||
core.loader.loadAnimates();
|
||||
core.loader.loadMusic();
|
||||
if (core.isset(callback))
|
||||
callback();
|
||||
|
||||
// 加载tilesets
|
||||
core.material.images.tilesets = {};
|
||||
if (!core.isset(core.tilesets)) core.tilesets = [];
|
||||
core.loader.loadImages(core.clone(core.tilesets), core.material.images.tilesets, function () {
|
||||
|
||||
// 检查宽高是32倍数,如果出错在控制台报错
|
||||
for (var imgName in core.material.images.tilesets) {
|
||||
var img = core.material.images.tilesets[imgName];
|
||||
if (img.width%32!=0 || img.height%32!=0) {
|
||||
console.warn("警告!"+imgName+"的宽或高不是32的倍数!");
|
||||
}
|
||||
if (img.width * img.height > 32*32*1000) {
|
||||
console.warn("警告!"+imgName+"上的图块素材个数大于1000!");
|
||||
}
|
||||
}
|
||||
|
||||
core.loader.loadAnimates();
|
||||
core.loader.loadMusic();
|
||||
if (core.isset(callback))
|
||||
callback();
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
@ -63,7 +81,7 @@ loader.prototype.loadIcons = function () {
|
||||
}
|
||||
|
||||
loader.prototype.loadImages = function (names, toSave, callback) {
|
||||
if (names.length==0) {
|
||||
if (!core.isset(names) || names.length==0) {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
|
||||
160
libs/maps.js
160
libs/maps.js
@ -60,6 +60,12 @@ maps.prototype.initBlock = function (x, y, id) {
|
||||
if (disable!=null) tmp.disable = disable;
|
||||
|
||||
if (id in this.blocksInfo) tmp.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
|
||||
else {
|
||||
var tilesetOffset = core.icons.getTilesetOffset(id);
|
||||
if (tilesetOffset != null) {
|
||||
tmp.event = {"cls": "tileset", "id": "X"+id, "noPass": true};
|
||||
}
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
@ -333,16 +339,30 @@ maps.prototype.canMoveDirectly = function (destX,destY) {
|
||||
|
||||
maps.prototype.drawBlock = function (block, animate, dx, dy) {
|
||||
var cls = block.event.cls, height = block.event.height || 32;
|
||||
var blockIcon = core.material.icons[cls][block.event.id];
|
||||
var blockImage = core.material.images[cls];
|
||||
animate=(animate||0)%(block.event.animate||1);
|
||||
|
||||
var image, x, y;
|
||||
if (cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(block.event.id);
|
||||
if (offset == null) return;
|
||||
image = core.material.images.tilesets[offset.image];
|
||||
x = offset.x;
|
||||
y = offset.y;
|
||||
height = 32;
|
||||
}
|
||||
else if (cls == 'autotile') return;
|
||||
else {
|
||||
image = core.material.images[cls];
|
||||
x = (animate||0)%(block.event.animate||1);
|
||||
y = core.material.icons[cls][block.event.id];
|
||||
}
|
||||
dx = dx || 0;
|
||||
dy = dy || 0;
|
||||
|
||||
core.canvas.event.clearRect(block.x * 32 + dx, block.y * 32 + dy, 32, 32);
|
||||
core.canvas.event.drawImage(blockImage, animate * 32, blockIcon * height + height-32, 32, 32, block.x * 32 + dx, block.y * 32 + dy, 32, 32);
|
||||
core.canvas.event.drawImage(image, x * 32, y * height + height-32, 32, 32, block.x * 32 + dx, block.y * 32 + dy, 32, 32);
|
||||
if (height>32) {
|
||||
core.canvas.event2.clearRect(block.x * 32 + dx, block.y * 32 + 32 - height + dy, 32, height-32)
|
||||
core.canvas.event2.drawImage(blockImage, animate * 32, blockIcon * height, 32, height-32, block.x * 32 + dx, block.y*32 + 32 - height + dy, 32, height-32);
|
||||
core.canvas.event2.drawImage(image, x * 32, y * height, 32, height-32, block.x * 32 + dx, block.y*32 + 32 - height + dy, 32, height-32);
|
||||
}
|
||||
}
|
||||
|
||||
@ -379,6 +399,12 @@ maps.prototype.drawBgFgMap = function (floorId, canvas, name) {
|
||||
var id = block.event.id, cls = block.event.cls;
|
||||
if (cls == 'autotile')
|
||||
core.drawAutotile(canvas, arr, block, 32, 0, 0);
|
||||
else if (cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(id);
|
||||
if (offset!=null) {
|
||||
canvas.drawImage(core.material.images.tilesets[offset.image], 32*offset.x, 32*offset.y, 32, 32, 32*block.x, 32*block.y, 32, 32);
|
||||
}
|
||||
}
|
||||
else
|
||||
canvas.drawImage(core.material.images[cls], 0, core.material.icons[cls][id] * 32, 32, 32, x * 32, y * 32, 32, 32);
|
||||
}
|
||||
@ -390,6 +416,7 @@ maps.prototype.drawBgFgMap = function (floorId, canvas, name) {
|
||||
|
||||
////// 绘制某张地图 //////
|
||||
maps.prototype.drawMap = function (mapName, callback) {
|
||||
mapName = mapName || core.status.floorId;
|
||||
core.clearMap('all');
|
||||
core.removeGlobalAnimate(null, null, true);
|
||||
var drawBg = function(){
|
||||
@ -465,11 +492,9 @@ maps.prototype.drawMap = function (mapName, callback) {
|
||||
if (block.event.cls == 'autotile') {
|
||||
core.drawAutotile(core.canvas.event, mapArray, block, 32, 0, 0);
|
||||
}
|
||||
else {
|
||||
if (block.event.id!='none') {
|
||||
core.drawBlock(block);
|
||||
core.addGlobalAnimate(block);
|
||||
}
|
||||
else if (block.event.id!='none') {
|
||||
core.drawBlock(block);
|
||||
core.addGlobalAnimate(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -675,13 +700,32 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
core.setAlpha('ui', 1.0);
|
||||
|
||||
block=block.block;
|
||||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||||
var blockImage = core.material.images[block.event.cls];
|
||||
var height = block.event.height || 32;
|
||||
|
||||
var image, bx, by, height = block.event.height || 32;
|
||||
if (block.event.cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(block.event.id);
|
||||
if (offset==null) {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
bx = offset.x;
|
||||
by = offset.y;
|
||||
image = core.material.images.tilesets[offset.image];
|
||||
}
|
||||
// 不支持autotile
|
||||
else if (block.event.cls == 'autotile') {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
image = core.material.images[block.event.cls];
|
||||
bx = 0;
|
||||
by = core.material.icons[block.event.cls][block.event.id];
|
||||
}
|
||||
|
||||
var opacityVal = 1;
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.canvas.route.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
core.canvas.route.drawImage(image, bx * 32, by * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
|
||||
// 要运行的轨迹:将steps展开
|
||||
var moveSteps=[];
|
||||
@ -721,6 +765,9 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
animateTime = 0;
|
||||
if (animateCurrent>=animateValue) animateCurrent=0;
|
||||
}
|
||||
if (block.event.cls=='tileset') {
|
||||
animateCurrent = bx;
|
||||
}
|
||||
|
||||
// 已经移动完毕,消失
|
||||
if (moveSteps.length==0) {
|
||||
@ -728,7 +775,7 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
else opacityVal -= 0.06;
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.clearMap('route', nowX, nowY-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
core.canvas.route.drawImage(image, animateCurrent * 32, by * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
if (opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('route');
|
||||
@ -749,7 +796,7 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
nowY+=scan[moveSteps[0]].y*2;
|
||||
core.clearMap('route', nowX-32, nowY-32, 96, 96);
|
||||
// 绘制
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
core.canvas.route.drawImage(image, animateCurrent * 32, by * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
if (step==16) {
|
||||
// 该移动完毕,继续
|
||||
step=0;
|
||||
@ -778,13 +825,31 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
core.setAlpha('ui', 1.0);
|
||||
|
||||
block=block.block;
|
||||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||||
var blockImage = core.material.images[block.event.cls];
|
||||
var height = block.event.height || 32;
|
||||
var image, bx, by, height = block.event.height || 32;
|
||||
if (block.event.cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(block.event.id);
|
||||
if (offset==null) {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
bx = offset.x;
|
||||
by = offset.y;
|
||||
image = core.material.images.tilesets[offset.image];
|
||||
}
|
||||
// 不支持autotile
|
||||
else if (block.event.cls == 'autotile') {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
image = core.material.images[block.event.cls];
|
||||
bx = 0;
|
||||
by = core.material.icons[block.event.cls][block.event.id];
|
||||
}
|
||||
|
||||
var opacityVal = 1;
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.canvas.route.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
core.canvas.route.drawImage(image, bx*32, by * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
|
||||
core.playSound('jump.mp3');
|
||||
|
||||
@ -823,18 +888,21 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
animateTime = 0;
|
||||
if (animateCurrent >= animateValue) animateCurrent = 0;
|
||||
}
|
||||
if (block.event.cls=='tileset') {
|
||||
animateCurrent = bx;
|
||||
}
|
||||
|
||||
if (jump_count>0) {
|
||||
core.clearMap('route', drawX(), drawY()-height+32, 32, height);
|
||||
updateJump();
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.route.drawImage(image, animateCurrent * 32, by * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
}
|
||||
else {
|
||||
if (keep) opacityVal=0;
|
||||
else opacityVal -= 0.06;
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.clearMap('route', drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.route.drawImage(image, animateCurrent * 32, by * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
if (opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('route');
|
||||
@ -865,10 +933,29 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
var block = core.getBlock(t[0],t[1],null,true);
|
||||
if (block==null) return;
|
||||
block=block.block;
|
||||
var image, bx, by, height = block.event.height || 32;
|
||||
if (block.event.cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(block.event.id);
|
||||
if (offset==null) {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
bx = offset.x;
|
||||
by = offset.y;
|
||||
image = core.material.images.tilesets[offset.image];
|
||||
}
|
||||
// 不支持autotile
|
||||
else if (block.event.cls == 'autotile') {
|
||||
return;
|
||||
}
|
||||
else {
|
||||
image = core.material.images[block.event.cls];
|
||||
bx = 0;
|
||||
by = core.material.icons[block.event.cls][block.event.id];
|
||||
}
|
||||
list.push({
|
||||
'x': t[0], 'y': t[1], 'height': block.event.height||32,
|
||||
'blockIcon': core.material.icons[block.event.cls][block.event.id],
|
||||
'blockImage': core.material.images[block.event.cls]
|
||||
'x': t[0], 'y': t[1], 'height': height,
|
||||
'bx': bx, 'by': by, 'image': image
|
||||
})
|
||||
})
|
||||
|
||||
@ -880,7 +967,7 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
core.status.replay.animate=true;
|
||||
var draw = function () {
|
||||
list.forEach(function (t) {
|
||||
core.canvas.route.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height);
|
||||
core.canvas.route.drawImage(t.image, t.bx*32, t.by*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height);
|
||||
})
|
||||
}
|
||||
|
||||
@ -923,6 +1010,27 @@ maps.prototype.showBlock = function(x, y, floodId) {
|
||||
}
|
||||
}
|
||||
|
||||
////// 只隐藏但不删除某块 //////
|
||||
maps.prototype.hideBlock = function (x, y, floorId) {
|
||||
floorId = floorId || core.status.floorId;
|
||||
|
||||
var block = core.getBlock(x,y,floorId,true);
|
||||
if (block==null) return; // 不存在
|
||||
|
||||
// 删除动画,清除地图
|
||||
if (floorId==core.status.floorId) {
|
||||
core.removeGlobalAnimate(x, y);
|
||||
core.canvas.event.clearRect(x * 32, y * 32, 32, 32);
|
||||
var height = 32;
|
||||
if (core.isset(block.block.event)) height=block.block.event.height||32;
|
||||
if (height>32)
|
||||
core.canvas.event2.clearRect(x * 32, y * 32 +32-height, 32, height-32);
|
||||
}
|
||||
|
||||
block.disable = true;
|
||||
core.updateStatusBar();
|
||||
}
|
||||
|
||||
////// 将某个块从启用变成禁用状态 //////
|
||||
maps.prototype.removeBlock = function (x, y, floorId) {
|
||||
floorId = floorId || core.status.floorId;
|
||||
|
||||
60
libs/ui.js
60
libs/ui.js
@ -865,6 +865,12 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
|
||||
var monster = core.material.enemys[monsterId];
|
||||
var mon_hp = monster.hp, mon_atk = monster.atk, mon_def = monster.def, mon_money=monster.money, mon_exp = monster.experience, mon_special=monster.special;
|
||||
|
||||
if (core.flags.equipPercentage) {
|
||||
hero_atk = Math.floor(core.getFlag('equip_atk_buff',1)*hero_atk);
|
||||
hero_def = Math.floor(core.getFlag('equip_def_buff',1)*hero_def);
|
||||
hero_mdef = Math.floor(core.getFlag('equip_mdef_buff',1)*hero_mdef);
|
||||
}
|
||||
|
||||
var initDamage = 0; // 战前伤害
|
||||
|
||||
// 吸血
|
||||
@ -1849,10 +1855,15 @@ ui.prototype.drawEquipbox = function(index) {
|
||||
if (!core.isset(compare[name]) || compare[name]==0) return;
|
||||
var color = '#00FF00';
|
||||
if (compare[name]<0) color = '#FF0000';
|
||||
var content = title + ' ' + core.getStatus(name) + '->';
|
||||
var nowValue = core.getStatus(name), newValue = nowValue + compare[name];
|
||||
if (core.flags.equipPercentage) {
|
||||
var nowBuff = core.getFlag('equip_'+name+"_buff",1), newBuff = nowBuff+compare[name]/100;
|
||||
nowValue = Math.floor(nowBuff*core.getStatus(name));
|
||||
newValue = Math.floor(newBuff*core.getStatus(name));
|
||||
}
|
||||
var content = title + ' ' + nowValue + '->';
|
||||
core.fillText('ui', content, drawOffset, 89, '#CCCCCC', 'bold 14px Verdana');
|
||||
drawOffset += core.canvas.ui.measureText(content).width;
|
||||
var newValue = core.getStatus(name) + compare[name] + "";
|
||||
core.fillText('ui', newValue, drawOffset, 89, color);
|
||||
drawOffset += core.canvas.ui.measureText(newValue).width + 15;
|
||||
})
|
||||
@ -1918,20 +1929,32 @@ ui.prototype.drawSLPanel = function(index, refresh) {
|
||||
if (!core.isset(core.status.event.ui))
|
||||
core.status.event.ui = [];
|
||||
|
||||
core.clearMap('ui');
|
||||
core.setAlpha('ui', 0.85);
|
||||
core.fillRect('ui', 0, 0, 416, 416, '#000000');
|
||||
core.setAlpha('ui', 1);
|
||||
core.canvas.ui.textAlign = 'center';
|
||||
|
||||
var u=416/6, size=118;
|
||||
|
||||
var strokeColor = '#FFD700';
|
||||
if (core.status.event.selection) strokeColor = '#FF6A6A';
|
||||
|
||||
var name=core.status.event.id=='save'?"存档":core.status.event.id=='load'?"读档":core.status.event.id=='replayLoad'?"回放":"";
|
||||
var drawBg = function() {
|
||||
core.clearMap('ui');
|
||||
core.setAlpha('ui', 0.85);
|
||||
core.fillRect('ui', 0, 0, 416, 416, '#000000');
|
||||
core.setAlpha('ui', 1);
|
||||
|
||||
core.ui.drawPagination(page+1, max_page, 12);
|
||||
core.canvas.ui.textAlign = 'center';
|
||||
// 退出
|
||||
core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px Verdana');
|
||||
|
||||
if (core.status.event.selection)
|
||||
core.setFillStyle('ui', '#FF6A6A');
|
||||
if (core.status.event.id=='save')
|
||||
core.fillText('ui', '删除模式', 48, 403);
|
||||
else
|
||||
core.fillText('ui', '输入编号', 48, 403);
|
||||
}
|
||||
|
||||
var draw = function (data, i) {
|
||||
var name=core.status.event.id=='save'?"存档":core.status.event.id=='load'?"读档":core.status.event.id=='replayLoad'?"回放":"";
|
||||
core.status.event.ui[i] = data;
|
||||
var id=5*page+i;
|
||||
if (i<3) {
|
||||
@ -1972,6 +1995,7 @@ ui.prototype.drawSLPanel = function(index, refresh) {
|
||||
}
|
||||
|
||||
function drawAll() {
|
||||
drawBg();
|
||||
for (var i=0;i<6;i++)
|
||||
draw(core.status.event.ui[i], i);
|
||||
}
|
||||
@ -1980,18 +2004,6 @@ ui.prototype.drawSLPanel = function(index, refresh) {
|
||||
loadSave(0, drawAll);
|
||||
}
|
||||
else drawAll();
|
||||
|
||||
this.drawPagination(page+1, max_page, 12);
|
||||
core.canvas.ui.textAlign = 'center';
|
||||
// 退出
|
||||
core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px Verdana');
|
||||
|
||||
if (core.status.event.selection)
|
||||
core.setFillStyle('ui', '#FF6A6A');
|
||||
if (core.status.event.id=='save')
|
||||
core.fillText('ui', '删除模式', 48, 403);
|
||||
else
|
||||
core.fillText('ui', '输入编号', 48, 403);
|
||||
}
|
||||
|
||||
////// 绘制一个缩略图 //////
|
||||
@ -2038,6 +2050,12 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, cente
|
||||
if (block.event.cls == 'autotile') {
|
||||
core.drawAutotile(tempCanvas, mapArray, block, 32, 0, 0);
|
||||
}
|
||||
else if (block.event.cls == 'tileset') {
|
||||
var offset = core.icons.getTilesetOffset(block.event.id);
|
||||
if (offset!=null) {
|
||||
tempCanvas.drawImage(core.material.images.tilesets[offset.image], 32*offset.x, 32*offset.y, 32, 32, 32*block.x, 32*block.y, 32, 32);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (block.event.id!='none') {
|
||||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||||
|
||||
4
main.js
4
main.js
@ -67,7 +67,7 @@ function main() {
|
||||
'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'core'
|
||||
];
|
||||
this.pureData = [
|
||||
"data","enemys","icons","maps","items","functions"
|
||||
'data', 'enemys', 'icons', 'maps', 'items', 'functions'
|
||||
];
|
||||
this.materials = [
|
||||
'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains', 'enemy48', 'npc48'
|
||||
@ -182,7 +182,7 @@ main.prototype.init = function (mode, callback) {
|
||||
|
||||
main.loaderFloors(function() {
|
||||
var coreData = {};
|
||||
["dom", "statusBar", "canvas", "images", "materials",
|
||||
["dom", "statusBar", "canvas", "images", "tilesets", "materials",
|
||||
"animates", "bgms", "sounds", "floorIds", "floors"].forEach(function (t) {
|
||||
coreData[t] = main[t];
|
||||
})
|
||||
|
||||
@ -11,6 +11,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"images": [
|
||||
"bg.jpg"
|
||||
],
|
||||
"tilesets": [],
|
||||
"animates": [
|
||||
"hand",
|
||||
"sword",
|
||||
@ -202,6 +203,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"bigKeyIsBox": false,
|
||||
"equipment": false,
|
||||
"equipboxButton": false,
|
||||
"equipPercentage": false,
|
||||
"enableAddPoint": false,
|
||||
"enableNegativeDamage": false,
|
||||
"hatredDecrease": true,
|
||||
|
||||
@ -366,7 +366,17 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
// 怪物生命,怪物攻击、防御、特殊属性
|
||||
var mon_hp = enemy.hp, mon_atk = enemy.atk, mon_def = enemy.def, mon_special = enemy.special;
|
||||
// 勇士的负属性都按0计算
|
||||
hero_hp=Math.max(0, hero_hp); hero_atk=Math.max(0, hero_atk); hero_def=Math.max(0, hero_def); hero_mdef=Math.max(0, hero_mdef);
|
||||
hero_hp=Math.max(0, hero_hp);
|
||||
hero_atk=Math.max(0, hero_atk);
|
||||
hero_def=Math.max(0, hero_def);
|
||||
hero_mdef=Math.max(0, hero_mdef);
|
||||
|
||||
// 装备按比例增加属性
|
||||
if (core.flags.equipPercentage) {
|
||||
hero_atk = Math.floor(core.getFlag('equip_atk_buff',1)*hero_atk);
|
||||
hero_def = Math.floor(core.getFlag('equip_def_buff',1)*hero_def);
|
||||
hero_mdef = Math.floor(core.getFlag('equip_mdef_buff',1)*hero_mdef);
|
||||
}
|
||||
|
||||
// 如果是无敌属性,且勇士未持有十字架
|
||||
if (this.hasSpecial(mon_special, 20) && !core.hasItem("cross"))
|
||||
@ -495,6 +505,13 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
core.statusBar[item].innerHTML = core.formatBigNumber(core.getStatus(item));
|
||||
});
|
||||
|
||||
// 装备按比例增加属性
|
||||
if (core.flags.equipPercentage) {
|
||||
core.statusBar.atk.innerHTML = core.formatBigNumber(Math.floor(core.getFlag('equip_atk_buff',1)*core.getStatus('atk')));
|
||||
core.statusBar.def.innerHTML = core.formatBigNumber(Math.floor(core.getFlag('equip_def_buff',1)*core.getStatus('def')));
|
||||
core.statusBar.mdef.innerHTML = core.formatBigNumber(Math.floor(core.getFlag('equip_mdef_buff',1)*core.getStatus('mdef')));
|
||||
}
|
||||
|
||||
// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
|
||||
// if (core.hasFlag('halfAtk')) core.statusBar.atk.innerHTML += "+0.5";
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user