commit
5398e02b48
10
_docs/api.md
10
_docs/api.md
@ -1913,9 +1913,17 @@ errorCallback可选,如果失败,则会将错误信息传入errorCallback()
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此函数是异步的,只能通过回调函数来获得读取的结果或错误信息。
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core.clone(data)
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core.clone(data, filter, recursion)
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深拷贝一个对象。有关浅拷贝,深拷贝,基本类型和引用类型等相关知识可参见:
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https://zhuanlan.zhihu.com/p/26282765
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filter为过滤函数,如果设置且不为null则需传递一个可接受(name, value)的函数,
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并返回true或false,表示该项是否应该被深拷贝。
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recursion表示该filter是否应递归向下传递,如果为true则递归函数也将传该filter。
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例如:
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core.clone(core.status.hero, function(name, value) {
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return name == 'items' || typeof value == 'number';
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}, false);
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这个例子将会深拷贝勇士的属性和道具。
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core.splitImage(image, width, height)
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@ -1384,6 +1384,10 @@ async可选,如果为true则会异步执行(即不等待当前事件执行
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该事件会显示失败页面,并重新开始游戏。
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### restart:直接回到标题界面
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`{"type": "restart"}` 会中断一切执行的事件,并直接直接返回标题界面。
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### callBook:呼出怪物手册
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`{"type": "callBook"}` 可以呼出怪物手册,玩家可以自由查看当前楼层怪物数据和详细信息。
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@ -324,6 +324,7 @@ action
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| setVolume_s
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| win_s
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| lose_s
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| restart_s
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| if_s
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| if_1_s
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| switch_s
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@ -581,7 +582,7 @@ show_s
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tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
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default : ["","","",500,false]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -614,7 +615,7 @@ hide_s
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tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
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default : ["","","",500,false]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -736,7 +737,7 @@ setBlock_s
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/* setBlock_s
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tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
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colour : this.dataColor
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colour : this.mapColor
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default : ["yellowDoor","","",""]
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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@ -755,7 +756,7 @@ showFloorImg_s
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tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
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default : ["","",""]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -786,7 +787,7 @@ hideFloorImg_s
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tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
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default : ["","",""]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -817,7 +818,7 @@ showBgFgMap_s
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tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
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default : ["bg","","",""]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -848,7 +849,7 @@ hideBgFgMap_s
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tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
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default : ["bg","","",""]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
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@ -878,7 +879,7 @@ setBgFgBlock_s
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/* setBgFgBlock_s
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tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
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colour : this.dataColor
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colour : this.mapColor
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default : ["bg","yellowDoor","","",""]
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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@ -989,7 +990,7 @@ openDoor_s
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tooltip : openDoor: 开门,楼层可不填表示当前层
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
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default : ["","","",false]
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colour : this.dataColor
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colour : this.mapColor
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IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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@ -1008,7 +1009,7 @@ closeDoor_s
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tooltip : closeDoor: 关门事件,需要该点本身无事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
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default : ["","","yellowDoor"]
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colour : this.dataColor
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colour : this.mapColor
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
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@ -1097,7 +1098,7 @@ disableShop_s
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tooltip : 全局商店
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
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default : ["shop1"]
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colour : this.eventColor
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colour : this.dataColor
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var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
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return code;
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*/;
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@ -1352,7 +1353,7 @@ move_s
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tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
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default : ["","",500,false,false,"上右3下2左上左2"]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
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@ -1387,7 +1388,7 @@ jump_s
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tooltip : jump: 让某个NPC/怪物跳跃
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
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default : ["","","","",500,true,false]
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colour : this.eventColor
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colour : this.mapColor
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var floorstr = '';
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if (PosString_0 && PosString_1) {
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floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
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@ -1550,6 +1551,17 @@ var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
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return code;
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*/;
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restart_s
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: '直接回到标题界面' Newline
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/* restart_s
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tooltip : restart: 直接回到标题界面
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=restart%ef%bc%9a%e7%9b%b4%e6%8e%a5%e5%9b%9e%e5%88%b0%e6%a0%87%e9%a2%98%e7%95%8c%e9%9d%a2
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var code = '{"type": "restart"},\n';
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return code;
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*/;
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input_s
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: '接受用户输入数字,提示' ':' EvalString Newline
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@ -2036,8 +2048,8 @@ Global_Value_List
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Global_Flag_List
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/;
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/;
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Colour
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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@ -2142,6 +2154,7 @@ this.evisitor.dataColor=130;
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this.evisitor.eventColor=220;
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this.evisitor.soundColor=20;
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this.evisitor.commentColor=285;
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this.evisitor.mapColor=175;
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*/
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/* Function_1
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@ -2687,6 +2700,10 @@ ActionParser.prototype.parseAction = function() {
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this.next = MotaActionBlocks['lose_s'].xmlText([
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data.reason,this.next]);
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break;
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case "restart":
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this.next = MotaActionBlocks['restart_s'].xmlText([
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this.next]);
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break;
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case "function":
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var func = data["function"];
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func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n');
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@ -68,6 +68,7 @@ editor_blockly = function () {
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MotaActionBlocks['tip_s'].xmlText(),
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MotaActionBlocks['win_s'].xmlText(),
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MotaActionBlocks['lose_s'].xmlText(),
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MotaActionBlocks['restart_s'].xmlText(),
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MotaActionBlocks['confirm_s'].xmlText(),
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MotaActionBlocks['choices_s'].xmlText([
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'选择剑或者盾','流浪者','man',MotaActionBlocks['choicesContext'].xmlText([
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@ -99,16 +100,27 @@ editor_blockly = function () {
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MotaActionBlocks['changePos_0_s'].xmlText(),
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MotaActionBlocks['changePos_1_s'].xmlText(),
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MotaActionBlocks['battle_s'].xmlText(),
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MotaActionBlocks['openDoor_s'].xmlText(),
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MotaActionBlocks['closeDoor_s'].xmlText(),
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MotaActionBlocks['useItem_s'].xmlText(),
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MotaActionBlocks['openShop_s'].xmlText(),
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MotaActionBlocks['setBlock_s'].xmlText(),
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MotaActionBlocks['setBgFgBlock_s'].xmlText(),
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MotaActionBlocks['disableShop_s'].xmlText(),
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MotaActionBlocks['setHeroIcon_s'].xmlText(),
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MotaActionBlocks['follow_s'].xmlText(),
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MotaActionBlocks['unfollow_s'].xmlText(),
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],
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'地图处理':[
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MotaActionBlocks['openDoor_s'].xmlText(),
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MotaActionBlocks['closeDoor_s'].xmlText(),
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MotaActionBlocks['show_s'].xmlText(),
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MotaActionBlocks['hide_s'].xmlText(),
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MotaActionBlocks['setBlock_s'].xmlText(),
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MotaActionBlocks['move_s'].xmlText(),
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MotaActionBlocks['jump_s'].xmlText(),
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MotaActionBlocks['showBgFgMap_s'].xmlText(),
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MotaActionBlocks['hideBgFgMap_s'].xmlText(),
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MotaActionBlocks['setBgFgBlock_s'].xmlText(),
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MotaActionBlocks['showFloorImg_s'].xmlText(),
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MotaActionBlocks['hideFloorImg_s'].xmlText(),
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],
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'事件控制':[
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MotaActionBlocks['if_s'].xmlText(),
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MotaActionBlocks['if_1_s'].xmlText(),
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@ -123,18 +135,9 @@ editor_blockly = function () {
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MotaActionBlocks['continue_s'].xmlText(),
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MotaActionBlocks['revisit_s'].xmlText(),
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MotaActionBlocks['exit_s'].xmlText(),
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MotaActionBlocks['show_s'].xmlText(),
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MotaActionBlocks['hide_s'].xmlText(),
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MotaActionBlocks['showFloorImg_s'].xmlText(),
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MotaActionBlocks['hideFloorImg_s'].xmlText(),
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MotaActionBlocks['showBgFgMap_s'].xmlText(),
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MotaActionBlocks['hideBgFgMap_s'].xmlText(),
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MotaActionBlocks['trigger_s'].xmlText(),
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MotaActionBlocks['insert_1_s'].xmlText(),
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MotaActionBlocks['insert_2_s'].xmlText(),
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MotaActionBlocks['move_s'].xmlText(),
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MotaActionBlocks['jump_s'].xmlText(),
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MotaActionBlocks['disableShop_s'].xmlText(),
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],
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'特效/声音':[
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MotaActionBlocks['sleep_s'].xmlText(),
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@ -582,7 +582,13 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "夹击方式是向上取整还是向下取整。如果此项为true则为向上取整,为false则为向下取整"
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"_data": "夹击上整还是下整。如果此项为true则夹击伤害值向上取整,为false则为向下取整"
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},
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"betweenAttackMax": {
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"_leaf": true,
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"_type": "checkbox",
|
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"_bool": "bool",
|
||||
"_data": "夹击伤害是否不超过怪物伤害值。"
|
||||
},
|
||||
"useLoop": {
|
||||
"_leaf": true,
|
||||
|
||||
@ -919,6 +919,8 @@ control.prototype.checkBlock = function () {
|
||||
core.status.hero.hp -= damage;
|
||||
core.drawTip("受到"+(core.status.checkBlock.type[loc]||"伤害")+damage+"点");
|
||||
this._checkBlock_soundAndAnimate(x, y);
|
||||
this._checkBlock_disableQuickShop();
|
||||
core.status.hero.statistics.extraDamage += damage;
|
||||
if (core.status.hero.hp <= 0) {
|
||||
core.status.hero.hp=0;
|
||||
core.updateStatusBar();
|
||||
@ -935,6 +937,15 @@ control.prototype._checkBlock_soundAndAnimate = function (x,y) {
|
||||
core.drawAnimate("zone", x, y);
|
||||
}
|
||||
|
||||
control.prototype._checkBlock_disableQuickShop = function () {
|
||||
// 禁用快捷商店
|
||||
if (core.flags.disableShopOnDamage) {
|
||||
for (var shopId in core.status.shops) {
|
||||
core.status.shops[shopId].visited = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////// 阻击 //////
|
||||
control.prototype._checkBlock_snipe = function (snipe) {
|
||||
if (!snipe || snipe.length == 0) return;
|
||||
|
||||
@ -1448,6 +1448,10 @@ events.prototype._action_lose = function (data, x, y, prefix) {
|
||||
this.lose(data.reason);
|
||||
}
|
||||
|
||||
events.prototype._action_restart = function (data, x, y, prefix) {
|
||||
core.restart();
|
||||
}
|
||||
|
||||
events.prototype._action_function = function (data, x, y, prefix) {
|
||||
var func = data["function"];
|
||||
try {
|
||||
|
||||
@ -247,7 +247,7 @@ utils.prototype.removeLocalForage = function (key, successCallback, errorCallbac
|
||||
}
|
||||
|
||||
////// 深拷贝一个对象 //////
|
||||
utils.prototype.clone = function (data) {
|
||||
utils.prototype.clone = function (data, filter, recursion) {
|
||||
if (!core.isset(data)) return null;
|
||||
// date
|
||||
if (data instanceof Date) {
|
||||
@ -258,10 +258,9 @@ utils.prototype.clone = function (data) {
|
||||
// array
|
||||
if (data instanceof Array) {
|
||||
var copy = [];
|
||||
// for (var i=0;i<data.length;i++) {
|
||||
for (var i in data) {
|
||||
// copy.push(core.clone(data[i]));
|
||||
copy[i] = core.clone(data[i]);
|
||||
if (!filter || filter(i, data[i]))
|
||||
copy[i] = core.clone(data[i], recursion?filter:null, recursion);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
@ -273,8 +272,8 @@ utils.prototype.clone = function (data) {
|
||||
if (data instanceof Object) {
|
||||
var copy = {};
|
||||
for (var i in data) {
|
||||
if (data.hasOwnProperty(i))
|
||||
copy[i] = core.clone(data[i]);
|
||||
if (data.hasOwnProperty(i) && (!filter || filter(i, data[i])))
|
||||
copy[i] = core.clone(data[i], recursion?filter:null, recursion);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
@ -1005,6 +1004,7 @@ utils.prototype.consoleOpened = function () {
|
||||
if (!core.flags.checkConsole) return false;
|
||||
if (window.Firebug && window.Firebug.chrome && window.Firebug.chrome.isInitialized)
|
||||
return true;
|
||||
if (!core.platform.isPC) return false;
|
||||
var threshold = 160;
|
||||
var zoom = Math.min(window.outerWidth / window.innerWidth, window.outerHeight / window.innerHeight);
|
||||
return window.outerWidth - zoom * window.innerWidth > threshold
|
||||
|
||||
@ -395,6 +395,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"enableNegativeDamage": false,
|
||||
"hatredDecrease": true,
|
||||
"betweenAttackCeil": false,
|
||||
"betweenAttackMax": false,
|
||||
"useLoop": false,
|
||||
"startUsingCanvas": false,
|
||||
"startDirectly": false,
|
||||
|
||||
@ -522,7 +522,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
var guards = [];
|
||||
// 检查光环缓存
|
||||
var index = x != null && y != null ? (x + "," + y) : "floor";
|
||||
var cache = ((core.status.checkBlock||{}).cache||{})[index];
|
||||
if (!core.status.checkBlock) core.status.checkBlock = {};
|
||||
if (!core.status.checkBlock.cache) core.status.checkBlock.cache = {};
|
||||
var cache = core.status.checkBlock.cache[index];
|
||||
if (!cache) {
|
||||
// 没有该点的缓存,则遍历每个图块
|
||||
core.status.maps[floorId].blocks.forEach(function (block) {
|
||||
@ -553,8 +555,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
}
|
||||
});
|
||||
|
||||
// 放入缓存中
|
||||
core.status.checkBlock.cache = core.status.checkBlock.cache || {};
|
||||
core.status.checkBlock.cache[index] = { "hp_buff": hp_buff, "atk_buff": atk_buff, "def_buff": def_buff, "guards": guards };
|
||||
} else {
|
||||
// 直接使用缓存数据
|
||||
@ -1203,10 +1203,16 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
}
|
||||
|
||||
if (enemyId != null) {
|
||||
var leftHp = core.status.hero.hp - (damage[x + "," + y] || 0);
|
||||
var leftHp = core.status.hero.hp - (damage[loc] || 0);
|
||||
if (leftHp > 1) {
|
||||
// 上整/下整
|
||||
var value = Math.floor((leftHp + (core.flags.betweenAttackCeil ? 1 : 0)) / 2);
|
||||
// 是否不超过怪物伤害值
|
||||
if (core.flags.betweenAttackMax) {
|
||||
var enemyDamage = core.getDamage(enemyId, x, y, floorId);
|
||||
if (enemyDamage != null && enemyDamage < value)
|
||||
value = enemyDamage;
|
||||
}
|
||||
damage[loc] = (damage[loc] || 0) + value;
|
||||
type[loc] = "夹击伤害";
|
||||
}
|
||||
@ -1220,7 +1226,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
type: type,
|
||||
snipe: snipe,
|
||||
ambush: ambush,
|
||||
cache: (core.status.checkBlock||{}).cache||{}
|
||||
cache: {} // clear cache
|
||||
};
|
||||
},
|
||||
"moveOneStep": function (x, y) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user