moveImage async
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@ -1480,27 +1480,31 @@ events.prototype.moveImage = function (image, from, to, time, keep, callback) {
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core.setAlpha('data', 1);
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core.setAlpha('data', 1);
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core.setOpacity('data', 1);
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core.setOpacity('data', 1);
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if (keep) core.clearMap('image');
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var width = image.width, height = image.height;
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// core.status.replay.animate=true;
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// core.status.replay.animate=true;
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var fromX = core.calValue(from[0]), fromY = core.calValue(from[1]),
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var fromX = core.calValue(from[0]), fromY = core.calValue(from[1]),
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toX = core.calValue(to[0]), toY = core.calValue(to[1]);
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toX = core.calValue(to[0]), toY = core.calValue(to[1]);
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var step = 0;
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if (keep) core.clearMap('image', fromX, fromY, width, height);
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var step = 0, preX = fromX, preY = fromY;
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var per_time = 10, steps = parseInt(time / per_time);
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var per_time = 10, steps = parseInt(time / per_time);
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var drawImage = function () {
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var drawImage = function () {
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core.clearMap('data');
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preX = parseInt(fromX + (toX-fromX)*step/steps);
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var nowX = parseInt(fromX + (toX-fromX)*step/steps);
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preY = parseInt(fromY + (toY-fromY)*step/steps);
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var nowY = parseInt(fromY + (toY-fromY)*step/steps);
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core.canvas.data.drawImage(image, preX, preY);
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core.canvas.data.drawImage(image, nowX, nowY);
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}
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}
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drawImage();
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drawImage();
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var animate = setInterval(function () {
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var animate = setInterval(function () {
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core.clearMap('data', preX, preY, width, height);
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step++;
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step++;
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drawImage();
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if (step <= steps)
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if (step>=steps) {
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drawImage();
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else {
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clearInterval(animate);
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clearInterval(animate);
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core.clearMap('data');
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// score.clearMap('data');
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// core.status.replay.animate=false;
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// core.status.replay.animate=false;
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if (keep) core.canvas.image.drawImage(image, toX, toY);
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if (keep) core.canvas.image.drawImage(image, toX, toY);
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if (core.isset(callback)) callback();
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if (core.isset(callback)) callback();
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