show/hide Async
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@ -483,13 +483,13 @@ return code;
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show_s
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: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? Newline
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: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
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/* show_s
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tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
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default : ["","","",500]
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default : ["","","",500,false]
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colour : this.eventColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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@ -510,18 +510,19 @@ if (EvalString_0 && EvalString_1) {
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}
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IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
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Int_0 = Int_0 ?(', "time": '+Int_0):'';
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var code = '{"type": "show"'+floorstr+IdString_0+''+Int_0+'},\n';
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Bool_0 = Bool_0 ?', "async": true':'';
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var code = '{"type": "show"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
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return code;
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*/;
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hide_s
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: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? Newline
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: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
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/* hide_s
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tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
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default : ["","","",500]
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default : ["","","",500,false]
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colour : this.eventColor
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var floorstr = '';
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if (EvalString_0 && EvalString_1) {
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@ -542,7 +543,8 @@ if (EvalString_0 && EvalString_1) {
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}
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IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
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Int_0 = Int_0 ?(', "time": '+Int_0):'';
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var code = '{"type": "hide"'+floorstr+IdString_0+''+Int_0+'},\n';
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Bool_0 = Bool_0 ?', "async": true':'';
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var code = '{"type": "hide"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
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return code;
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*/;
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@ -1929,7 +1931,7 @@ ActionParser.prototype.parseAction = function() {
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y_str.push(t[1]);
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})
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this.next = MotaActionBlocks['show_s'].xmlText([
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x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,this.next]);
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x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
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break;
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case "hide": // 消失
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data.loc=data.loc||[];
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@ -1941,7 +1943,7 @@ ActionParser.prototype.parseAction = function() {
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y_str.push(t[1]);
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})
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this.next = MotaActionBlocks['hide_s'].xmlText([
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x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,this.next]);
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x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
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break;
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case "setBlock": // 设置图块
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data.loc=data.loc||['',''];
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@ -456,7 +456,8 @@ value为必填项,代表要修改到的结果。该项必须是个数值。
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{"type": "show", "loc": [3,6], "floorId": "MT1", "time": 500}, // 启用MT1层[3,6]位置事件,动画500ms
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{"type": "show", "loc": [3,6], "time": 500}, // 如果启用目标是当前层,则可以省略floorId项
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{"type": "show", "loc": [3,6]}, // 如果不指定动画时间,则立刻显示,否则动画效果逐渐显示,time为动画时间
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{"type": "show", "loc": [[3,6],[2,9],[1,2]], "time": 500} // 我们也可以同时动画显示多个点。
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{"type": "show", "loc": [[3,6],[2,9],[1,2]], "time": 500}, // 我们也可以同时动画显示多个点。
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{"type": "show", "loc": [3,6], "time": 500, "async": true} // 可以使用异步动画效果
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]
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```
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@ -468,13 +469,15 @@ floorId为目标点的楼层,如果不是该楼层的事件(比如4楼小偷
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time为动画效果时间,如果指定了某个大于0的数,则会以动画效果慢慢从无到有显示,动画时间为该数值;如果不指定该选项则无动画直接立刻显示。
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async可选,如果为true则会异步执行(即不等待当前事件执行完毕,立刻执行下一个事件)。
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!> **要注意的是,调用show事件后只是让该事件从禁用状态变成启用,从不可见不可交互变成可见可交互,但本身不会去执行该点的事件。**
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### hide:将一个启用事件禁用
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`{"type":"hide"}`和show刚好相反,它会让一个已经启用的事件被禁用。
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其参数和show也完全相同,loc指定事件的位置,floorId为楼层(同层可忽略),time指定的话事件会以动画效果从有到无慢慢消失。
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其参数和show也完全相同,loc指定事件的位置,floorId为楼层(同层可忽略),time指定的话事件会以动画效果从有到无慢慢消失,async代表是否是异步效果。
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loc同样可以简单的写[x,y]表示单个点,或二维数组[[x1,y1],[x2,y2],...]表示多个点。
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@ -492,7 +495,7 @@ NPC对话事件结束后如果需要NPC消失也需要调用 `{"type": "hide"}`
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{"type": "hide", "loc": [[3,6],[2,9],[1,2]], "time": 500}, // 也可以同时指定多个点消失
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{"type": "hide", "time": 500}, // 如果不指定loc选项则默认为当前点, 例如这个就是500ms消失当前对话的NPC
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{"type": "hide"}, // 无动画将当前事件禁用,常常适用于某个空地点(触发陷阱事件、触发机关门这种)
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{"type": "hide", "loc": [3,6], "time": 500, "async": true} // 可以使用异步动画效果
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]
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```
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@ -450,12 +450,15 @@ events.prototype.doAction = function() {
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&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
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data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
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if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
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core.animateBlock(data.loc,'show', data.time, function () {
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data.loc.forEach(function (t) {
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core.showBlock(t[0],t[1],data.floorId);
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})
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core.events.doAction();
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});
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if (data.async) {
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core.animateBlock(data.loc, 'show', data.time);
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this.doAction();
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}
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else {
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core.animateBlock(data.loc,'show', data.time, function () {
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core.events.doAction();
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});
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}
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}
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else {
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data.loc.forEach(function (t) {
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@ -473,13 +476,16 @@ events.prototype.doAction = function() {
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if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
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data.loc.forEach(function (t) {
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core.hideBlock(t[0],t[1],data.floorId);
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})
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core.animateBlock(data.loc,'hide',data.time, function () {
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data.loc.forEach(function (t) {
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core.removeBlock(t[0],t[1],data.floorId)
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})
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core.events.doAction();
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});
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if (data.async) {
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core.animateBlock(data.loc, 'hide', data.time);
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this.doAction();
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}
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else {
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core.animateBlock(data.loc,'hide', data.time, function () {
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core.events.doAction();
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});
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}
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}
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else {
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data.loc.forEach(function (t) {
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42
libs/maps.js
42
libs/maps.js
@ -1032,8 +1032,6 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
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maps.prototype.animateBlock = function (loc,type,time,callback) {
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if (type!='hide') type='show';
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core.clearMap('route');
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if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
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loc = [loc];
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@ -1076,30 +1074,50 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
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}
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// core.status.replay.animate=true;
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var clear = function () {
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list.forEach(function (t) {
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core.clearMap('route', t.x*32, t.y*32+32-t.height, 32, t.height);
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})
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}
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var draw = function () {
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list.forEach(function (t) {
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core.canvas.route.drawImage(t.image, t.bx*32, t.by*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height);
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})
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}
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var opacityVal = 0;
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if (type=='hide') opacityVal=1;
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var alpha = 0;
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if (type=='hide') alpha=1;
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core.setOpacity('route', opacityVal);
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core.setAlpha('route', alpha);
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draw();
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var animate = window.setInterval(function () {
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if (type=='show') opacityVal += 0.1;
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else opacityVal -= 0.1;
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core.setOpacity('route', opacityVal);
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if (opacityVal >=1 || opacityVal<=0) {
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if (type=='show') alpha += 0.1;
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else alpha -= 0.1;
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clear();
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if (alpha >=1 || alpha<=0) {
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delete core.animateFrame.asyncId[animate];
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clearInterval(animate);
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core.clearMap('route');
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core.setOpacity('route', 1);
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// core.status.replay.animate=false;
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core.setAlpha('curtain', 1);
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if (type == 'show') {
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loc.forEach(function (t) {
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core.showBlock(t[0],t[1],data.floorId);
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});
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}
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else {
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loc.forEach(function (t) {
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core.removeBlock(t[0],t[1],data.floorId);
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});
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}
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if (core.isset(callback)) callback();
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}
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else {
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core.setAlpha('route', alpha);
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draw();
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}
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}, time / 10 / core.status.replay.speed);
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core.animateFrame.asyncId[animate] = true;
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}
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////// 将某个块从禁用变成启用状态 //////
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