editor-appendPic-hsl
追加素材中支持更改色相
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082f57303f
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99998c3249
@ -506,9 +506,18 @@ editor_mode = function (editor) {
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var appendPicCanvas = document.getElementById('appendPicCanvas');
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var appendPicCanvas = document.getElementById('appendPicCanvas');
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var bg = appendPicCanvas.children[0];
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var bg = appendPicCanvas.children[0];
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var source = appendPicCanvas.children[1];
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var source = appendPicCanvas.children[1];
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var source_ctx=source.getContext('2d');
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var picClick = appendPicCanvas.children[2];
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var picClick = appendPicCanvas.children[2];
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var sprite = appendPicCanvas.children[3];
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var sprite = appendPicCanvas.children[3];
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var sprite_ctx=sprite.getContext('2d');
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var appendPicSelection = document.getElementById('appendPicSelection');
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var appendPicSelection = document.getElementById('appendPicSelection');
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[source_ctx,sprite_ctx].forEach(function(ctx){
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ctx.mozImageSmoothingEnabled = false;
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ctx.webkitImageSmoothingEnabled = false;
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ctx.msImageSmoothingEnabled = false;
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ctx.imageSmoothingEnabled = false;
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})
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var selectAppend = document.getElementById('selectAppend');
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var selectAppend = document.getElementById('selectAppend');
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var selectAppend_str = [];
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var selectAppend_str = [];
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@ -526,8 +535,8 @@ editor_mode = function (editor) {
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if (editor_mode.appendPic.img) {
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if (editor_mode.appendPic.img) {
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sprite.style.width = (sprite.width = editor_mode.appendPic.img.width) / ratio + 'px';
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sprite.style.width = (sprite.width = editor_mode.appendPic.img.width) / ratio + 'px';
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sprite.style.height = (sprite.height = editor_mode.appendPic.img.height) / ratio + 'px';
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sprite.style.height = (sprite.height = editor_mode.appendPic.img.height) / ratio + 'px';
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sprite.getContext('2d').clearRect(0, 0, sprite.width, sprite.height);
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sprite_ctx.clearRect(0, 0, sprite.width, sprite.height);
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sprite.getContext('2d').drawImage(editor_mode.appendPic.img, 0, 0);
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sprite_ctx.drawImage(editor_mode.appendPic.img, 0, 0);
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}
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}
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return;
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return;
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}
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}
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@ -550,7 +559,7 @@ editor_mode = function (editor) {
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}
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}
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sprite.style.width = (sprite.width = img.width) / ratio + 'px';
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sprite.style.width = (sprite.width = img.width) / ratio + 'px';
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sprite.style.height = (sprite.height = img.height + ysize) / ratio + 'px';
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sprite.style.height = (sprite.height = img.height + ysize) / ratio + 'px';
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sprite.getContext('2d').drawImage(img, 0, 0);
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sprite_ctx.drawImage(img, 0, 0);
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}
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}
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selectAppend.onchange();
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selectAppend.onchange();
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@ -581,8 +590,8 @@ editor_mode = function (editor) {
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if (selectAppend.value == 'autotile') {
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if (selectAppend.value == 'autotile') {
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sprite.style.width = (sprite.width = image.width) / ratio + 'px';
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sprite.style.width = (sprite.width = image.width) / ratio + 'px';
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sprite.style.height = (sprite.height = image.height) / ratio + 'px';
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sprite.style.height = (sprite.height = image.height) / ratio + 'px';
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sprite.getContext('2d').clearRect(0, 0, sprite.width, sprite.height);
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sprite_ctx.clearRect(0, 0, sprite.width, sprite.height);
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sprite.getContext('2d').drawImage(image, 0, 0);
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sprite_ctx.drawImage(image, 0, 0);
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}
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}
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else {
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else {
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var ysize = selectAppend.value.indexOf('48') === -1 ? 32 : 48;
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var ysize = selectAppend.value.indexOf('48') === -1 ? 32 : 48;
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@ -608,7 +617,8 @@ editor_mode = function (editor) {
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}
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}
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//把导入的图片画出
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//把导入的图片画出
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source.getContext('2d').drawImage(image, 0, 0);
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source_ctx.drawImage(image, 0, 0);
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editor_mode.appendPic.sourceImageData=source_ctx.getImageData(0,0,image.width,image.height);
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//重置临时变量
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//重置临时变量
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selectAppend.onchange();
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selectAppend.onchange();
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@ -618,6 +628,151 @@ editor_mode = function (editor) {
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return;
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return;
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}
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}
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var changeColorInput=document.getElementById('changeColorInput')
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changeColorInput.oninput=function(){
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var delta=(~~changeColorInput.value)*30;
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var imgData=editor_mode.appendPic.sourceImageData;
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var nimgData=new ImageData(imgData.width,imgData.height);
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// ImageData .data 形如一维数组,依次排着每个点的 R(0~255) G(0~255) B(0~255) A(0~255)
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var getPixel=function(imgData, x, y) {
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var offset = (x + y * imgData.width) * 4;
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var r = imgData.data[offset+0];
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var g = imgData.data[offset+1];
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var b = imgData.data[offset+2];
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var a = imgData.data[offset+3];
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return [r,g,b,a];
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}
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var setPixel=function(imgData, x, y, rgba) {
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var offset = (x + y * imgData.width) * 4;
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imgData.data[offset+0]=rgba[0];
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imgData.data[offset+1]=rgba[1];
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imgData.data[offset+2]=rgba[2];
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imgData.data[offset+3]=rgba[3];
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}
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var convert=function(rgba,delta){
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var round=Math.round;
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// rgbToHsl hue2rgb hslToRgb from https://github.com/carloscabo/colz.git
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//--------------------------------------------
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// The MIT License (MIT)
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//
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// Copyright (c) 2014 Carlos Cabo
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//--------------------------------------------
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// https://github.com/carloscabo/colz/blob/master/public/js/colz.class.js
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var rgbToHsl = function (rgba) {
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var arg, r, g, b, h, s, l, d, max, min;
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arg = rgba;
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if (typeof arg[0] === 'number') {
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r = arg[0];
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g = arg[1];
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b = arg[2];
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} else {
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r = arg[0][0];
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g = arg[0][1];
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b = arg[0][2];
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}
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r /= 255;
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g /= 255;
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b /= 255;
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max = Math.max(r, g, b);
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min = Math.min(r, g, b);
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l = (max + min) / 2;
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if (max === min) {
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h = s = 0; // achromatic
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} else {
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d = max - min;
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s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
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switch (max) {
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case r: h = (g - b) / d + (g < b ? 6 : 0); break;
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case g: h = (b - r) / d + 2; break;
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case b: h = (r - g) / d + 4; break;
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}
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h /= 6;
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}
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//CARLOS
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h = round(h * 360);
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s = round(s * 100);
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l = round(l * 100);
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return [h, s, l];
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}
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//
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var hue2rgb = function (p, q, t) {
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if (t < 0) { t += 1; }
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if (t > 1) { t -= 1; }
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if (t < 1 / 6) { return p + (q - p) * 6 * t; }
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if (t < 1 / 2) { return q; }
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if (t < 2 / 3) { return p + (q - p) * (2 / 3 - t) * 6; }
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return p;
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}
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var hslToRgb = function (hsl) {
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var arg, r, g, b, h, s, l, q, p;
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arg = hsl;
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if (typeof arg[0] === 'number') {
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h = arg[0] / 360;
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s = arg[1] / 100;
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l = arg[2] / 100;
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} else {
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h = arg[0][0] / 360;
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s = arg[0][1] / 100;
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l = arg[0][2] / 100;
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}
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if (s === 0) {
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r = g = b = l; // achromatic
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} else {
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q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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p = 2 * l - q;
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r = hue2rgb(p, q, h + 1 / 3);
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g = hue2rgb(p, q, h);
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b = hue2rgb(p, q, h - 1 / 3);
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}
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return [round(r * 255), round(g * 255), round(b * 255)];
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}
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//
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var hsl=rgbToHsl(rgba)
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hsl[0]=(hsl[0]+delta)%360
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var nrgb=hslToRgb(hsl)
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nrgb.push(rgba[3])
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return nrgb
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}
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for(var x=0; x<imgData.width; x++){
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for(var y=0 ; y<imgData.height; y++){
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setPixel(nimgData,x,y,convert(getPixel(imgData,x,y),delta))
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}
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}
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source_ctx.clearRect(0, 0, imgData.width, imgData.height);
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source_ctx.putImageData(nimgData, 0, 0);
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}
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var left1 = document.getElementById('left1');
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var left1 = document.getElementById('left1');
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var eToLoc = function (e) {
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var eToLoc = function (e) {
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var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
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var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
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@ -660,7 +815,7 @@ editor_mode = function (editor) {
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printe("不合法的Autotile图片!");
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printe("不合法的Autotile图片!");
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return;
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return;
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}
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}
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var imgbase64 = sprite.toDataURL().split(',')[1];
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var imgbase64 = source.toDataURL().split(',')[1];
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// Step 1: List文件名
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// Step 1: List文件名
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fs.readdir('./project/images', function (err, data) {
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fs.readdir('./project/images', function (err, data) {
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@ -703,14 +858,11 @@ editor_mode = function (editor) {
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}
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}
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var ysize = selectAppend.value.indexOf('48') === -1 ? 32 : 48;
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var ysize = selectAppend.value.indexOf('48') === -1 ? 32 : 48;
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var sprited = sprite.getContext('2d');
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//sprited.drawImage(img, 0, 0);
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var height = editor_mode.appendPic.toImg.height;
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var height = editor_mode.appendPic.toImg.height;
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var sourced = source.getContext('2d');
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for (var ii = 0, v; v = editor_mode.appendPic.selectPos[ii]; ii++) {
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for (var ii = 0, v; v = editor_mode.appendPic.selectPos[ii]; ii++) {
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// var imgData = sourced.getImageData(v.x * 32, v.y * ysize, 32, ysize);
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var imgData = source_ctx.getImageData(v.x * 32, v.y * ysize, 32, ysize);
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// sprited.putImageData(imgData, ii * 32, height);
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sprite_ctx.putImageData(imgData, ii * 32, height);
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sprited.drawImage(editor_mode.appendPic.img, v.x * 32, v.y * ysize, 32, ysize, ii * 32, height, 32, ysize)
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// sprite_ctx.drawImage(editor_mode.appendPic.img, v.x * 32, v.y * ysize, 32, ysize, ii * 32, height, 32, ysize)
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}
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}
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var imgbase64 = sprite.toDataURL().split(',')[1];
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var imgbase64 = sprite.toDataURL().split(',')[1];
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fs.writeFile('./project/images/' + editor_mode.appendPic.imageName + '.png', imgbase64, 'base64', function (err, data) {
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fs.writeFile('./project/images/' + editor_mode.appendPic.imageName + '.png', imgbase64, 'base64', function (err, data) {
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@ -56,6 +56,9 @@
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<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
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<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
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<input id="appendConfirm" type="button" value="追加"/>
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<input id="appendConfirm" type="button" value="追加"/>
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</p>
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</p>
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<p>
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色相:<input id='changeColorInput' type="range" min="0" max="12" step="1" value="0">
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</p>
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<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
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<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
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<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
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@ -55,6 +55,9 @@
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<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
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<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
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<input id="appendConfirm" type="button" value="追加"/>
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<input id="appendConfirm" type="button" value="追加"/>
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</p>
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</p>
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<p>
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色相:<input id='changeColorInput' type="range" min="0" max="12" step="1" value="0">
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</p>
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<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
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<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
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<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
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<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
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