Merge pull request #218 from ckcz123/v2.0

V2.0
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Zhang Chen 2018-09-19 21:16:20 +08:00 committed by GitHub
commit aac2d2e396
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9 changed files with 147 additions and 52 deletions

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@ -802,21 +802,22 @@ return code;
*/;
viberate_s
: '画面震动' '时间' Int Newline
: '画面震动' '时间' Int '异步' Bool Newline
/* viberate_s
tooltip : viberate: 画面震动
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=viberate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
default : [2000]
default : [2000,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
var code = '{"type": "viberate"' + Int_0 + '},\n';
var async = Bool_0?', "async": true':''
var code = '{"type": "viberate"' + Int_0 + async + '},\n';
return code;
*/;
animate_s
: '显示动画' IdString '位置' EvalString? '不等待绘制完毕' Bool Newline
: '显示动画' IdString '位置' EvalString? '异步' Bool Newline
/* animate_s
@ -835,7 +836,8 @@ if (EvalString_0) {
throw new Error('此处只能填hero或者1,2形式的位置,或者不填代表当前事件点');
}
}
var code = '{"type": "animate", "name": "'+IdString_0+'"'+EvalString_0+', "async": '+Bool_0+'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "animate", "name": "'+IdString_0+'"'+EvalString_0+async+'},\n';
return code;
*/;
@ -865,28 +867,30 @@ return code;
*/;
animateImage_0_s
: '图片淡入' EvalString '起点像素位置' 'x' PosString 'y' PosString '动画时间' Int Newline
: '图片淡入' EvalString '起点像素位置' 'x' PosString 'y' PosString '动画时间' Int '异步' Bool Newline
/* animateImage_0_s
tooltip : animageImage图片淡入
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500]
default : ["bg.jpg","0","0",500,false]
colour : this.printColor
var code = '{"type": "animateImage", "action": "show", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "time": '+Int_0+'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "animateImage", "action": "show", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "time": '+Int_0+async+'},\n';
return code;
*/;
animateImage_1_s
: '图片淡出' EvalString '起点像素位置' 'x' PosString 'y' PosString '动画时间' Int Newline
: '图片淡出' EvalString '起点像素位置' 'x' PosString 'y' PosString '动画时间' Int '异步' Bool Newline
/* animateImage_1_s
tooltip : animageImage图片淡出
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500]
default : ["bg.jpg","0","0",500,false]
colour : this.printColor
var code = '{"type": "animateImage", "action": "hide", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "time": '+Int_0+'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "animateImage", "action": "hide", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "time": '+Int_0+async+'},\n';
return code;
*/;
@ -917,26 +921,27 @@ return code;
moveImage_0_s
: '图片移动' EvalString '起点像素位置' 'x' PosString 'y' PosString BGNL
'终点像素位置' 'x' PosString 'y' PosString '移动时间' Int Newline
'终点像素位置' 'x' PosString 'y' PosString '移动时间' Int '异步' Bool Newline
/* moveImage_0_s
tooltip : moveImage图片移动
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=moveimage%EF%BC%9A%E5%9B%BE%E7%89%87%E7%A7%BB%E5%8A%A8
default : ["bg.jpg","0","0","0","0",500]
default : ["bg.jpg","0","0","0","0",500,false]
colour : this.printColor
var code = '{"type": "moveImage", "name": "'+EvalString_0+'", "from": ['+PosString_0+','+PosString_1+'], "to": ['+PosString_2+','+PosString_3+'], "time": '+Int_0+'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "moveImage", "name": "'+EvalString_0+'", "from": ['+PosString_0+','+PosString_1+'], "to": ['+PosString_2+','+PosString_3+'], "time": '+Int_0+async+'},\n';
return code;
*/;
setFg_0_s
: '更改画面色调' Number ',' Number ',' Number ',' Number '动画时间' Int? Newline
: '更改画面色调' Number ',' Number ',' Number ',' Number '动画时间' Int? '异步' Bool Newline
/* setFg_0_s
tooltip : setFg: 更改画面色调,动画时间可不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [255,255,255,1,500]
default : [255,255,255,1,500,false]
colour : this.soundColor
var limit = function(v,min,max) {
if(v>max) return max;
@ -948,21 +953,23 @@ Number_1 = limit(Number_1,0,255);
Number_2 = limit(Number_2,0,255);
Number_3 = limit(Number_3,0,1);
Int_0 = Int_0 ?(', "time": '+Int_0):'';
var code = '{"type": "setFg", "color": ['+Number_0+','+Number_1+','+Number_2+','+Number_3+']'+Int_0 +'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setFg", "color": ['+Number_0+','+Number_1+','+Number_2+','+Number_3+']'+Int_0 +async+'},\n';
return code;
*/;
setFg_1_s
: '恢复画面色调' '动画时间' Int? Newline
: '恢复画面色调' '动画时间' Int? '异步' Bool Newline
/* setFg_1_s
tooltip : setFg: 恢复画面色调,动画时间可不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [500]
default : [500,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
var code = '{"type": "setFg"'+Int_0 +'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setFg"'+Int_0 +async+'},\n';
return code;
*/;
@ -1103,16 +1110,17 @@ return code;
*/;
setVolume_s
: '设置音量' Int '渐变时间' Int? Newline
: '设置音量' Int '渐变时间' Int? '异步' Bool Newline
/* setVolume_s
tooltip : setVolume: 设置音量
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
default : [90, 500]
default : [90, 500, false]
colour : this.soundColor
Int_1 = Int_1?(', "time": '+Int_1):""
var code = '{"type": "setVolume", "value": '+Int_0+Int_1+'},\n';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setVolume", "value": '+Int_0+Int_1+async+'},\n';
return code;
*/;
@ -1803,10 +1811,10 @@ ActionParser.prototype.parseAction = function() {
var animate_loc = data.loc||'';
if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1];
this.next = MotaActionBlocks['animate_s'].xmlText([
data.name,animate_loc,data.async||0,this.next]);
data.name,animate_loc,data.async||false,this.next]);
break;
case "viberate": // 画面震动
this.next = MotaActionBlocks['viberate_s'].xmlText([data.time||0, this.next]);
this.next = MotaActionBlocks['viberate_s'].xmlText([data.time||0, data.async||false, this.next]);
break;
case "showImage": // 显示图片
if(this.isset(data.name)){
@ -1820,10 +1828,10 @@ ActionParser.prototype.parseAction = function() {
case "animateImage": // 显示图片
if(data.action == 'show'){
this.next = MotaActionBlocks['animateImage_0_s'].xmlText([
data.name,data.loc[0],data.loc[1],data.time,this.next]);
data.name,data.loc[0],data.loc[1],data.time,data.async||false,this.next]);
} else if (data.action == 'hide') {
this.next = MotaActionBlocks['animateImage_1_s'].xmlText([
data.name,data.loc[0],data.loc[1],data.time,this.next]);
data.name,data.loc[0],data.loc[1],data.time,data.async||false,this.next]);
}
break;
case "showGif": // 显示动图
@ -1837,7 +1845,7 @@ ActionParser.prototype.parseAction = function() {
break;
case "moveImage": // 移动图片
this.next = MotaActionBlocks['moveImage_0_s'].xmlText([
data.name, data.from[0], data.from[1], data.to[0], data.to[1], data.time, this.next
data.name, data.from[0], data.from[1], data.to[0], data.to[1], data.time, data.async||false, this.next
]);
break;
case "setFg": // 颜色渐变
@ -1845,10 +1853,10 @@ ActionParser.prototype.parseAction = function() {
var alpha = data.color[3];
if (alpha==undefined || alpha==null) alpha=1;
this.next = MotaActionBlocks['setFg_0_s'].xmlText([
data.color[0],data.color[1],data.color[2],alpha,data.time||0,this.next]);
data.color[0],data.color[1],data.color[2],alpha,data.time||0,data.async||false,this.next]);
} else {
this.next = MotaActionBlocks['setFg_1_s'].xmlText([
data.time||0,this.next]);
data.time||0,data.async||false,this.next]);
}
break;
case "setWeather": // 更改天气
@ -1894,7 +1902,7 @@ ActionParser.prototype.parseAction = function() {
break
case "setVolume":
this.next = MotaActionBlocks['setVolume_s'].xmlText([
data.value, data.time, this.next]);
data.value, data.time, data.async||false, this.next]);
break
case "setValue":
this.next = MotaActionBlocks['setValue_s'].xmlText([

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@ -118,6 +118,7 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"special": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==null || thiseval instanceof Array || (thiseval==~~thiseval && thiseval>=0)",
"_data": "特殊属性\n\n0:无,1:先攻,2:魔攻,3:坚固,4:2连击,\n5:3连击,6:n连击,7:破甲,8:反击,9:净化,\n10:模仿,11:吸血,12:中毒,13:衰弱,14:诅咒,\n15:领域,16:夹击,17:仇恨,18:阻击,19:自爆,\n20:无敌,21:退化,22:固伤,23:重生,24:激光\n\n多个属性例如用[1,4,11]表示先攻2连击吸血\n模仿怪的攻防设为0就好"
},
"value": {

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@ -10,6 +10,7 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"floorIds": {
"_leaf": true,
"_type": "textarea",
"_range": "editor.mode.checkFloorIds(thiseval)",
"_data": "在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器、浏览地图和上/下楼器的顺序"
},
"images": {
@ -45,11 +46,13 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"levelChoose": {
"_leaf": true,
"_type": "textarea",
"_data": "难度选择:每个数组的第一个是其在标题界面显示的难度,第二个是在游戏内部传输的字符串,会显示在状态栏,修改此处后需要在project/functions中作相应更改"
"_range": "thiseval instanceof Array && thiseval.length>=1 && thiseval[0] instanceof Array && thiseval[0].length==2",
"_data": "难度选择每个数组的第一个是其在标题界面显示的难度第二个是在游戏内部传输的字符串会显示在状态栏修改此处后需要在project/functions中作相应更改。\n如果需直接开始游戏将下面的startDirectly开关打开即可。"
},
"equipName": {
"_leaf": true,
"_type": "textarea",
"_range": "(thiseval instanceof Array && thiseval.length<=6)||thiseval==null",
"_data": "装备位名称为不超过6个的数组此项的顺序与equiptype数值关联例如可写[\"武器\",\"防具\",\"首饰\"]等等。"
},
"statusLeftBackground": {
@ -97,6 +100,7 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"floorId": {
"_leaf": true,
"_type": "textarea",
"_range": "data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds.indexOf(thiseval)!==-1",
"_data": "初始楼层的ID"
},
"hero": {
@ -222,17 +226,20 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_leaf": true,
"_type": "event",
"_event": "firstArrive",
"_range": "thiseval==null || thiseval instanceof Array",
"_data": "游戏开始前剧情。\n可以双击进入事件编辑器。\n如果无剧情直接留一个空数组即可。"
},
"shops": {
"_leaf": true,
"_type": "event",
"_event": "shop",
"_range": "thiseval instanceof Array",
"_data": "全局商店,是一个数组,可以双击进入事件编辑器。"
},
"levelUp": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==null || thiseval instanceof Array",
"_data": "经验升级所需要的数值,是一个数组,可以双击进行编辑。 \n 第一项为初始等级可以简单留空也可以写name \n 每一个里面可以含有三个参数 need, name, effect \n need为所需要的经验数值是一个正整数。请确保need所需的依次递增 \n name为该等级的名称也可以省略代表使用系统默认值本项将显示在状态栏中 \n effect为本次升级所执行的操作可由若干项组成由分号分开 \n 其中每一项写法和上面的商店完全相同同样必须是X+=Y的形式Y是一个表达式同样可以使用status:xxx或item:xxx代表勇士的某项数值/道具个数"
}
}

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@ -565,6 +565,8 @@ editor_file = function (editor, callback) {
delete(locObj[v]);
});
delete(locObj.map);
delete(locObj.bgmap);
delete(locObj.fgmap);
return locObj;
})(),
editor_file.comment._data.floors._data.floor,
@ -584,6 +586,8 @@ editor_file = function (editor, callback) {
delete(locObj[v]);
});
delete(locObj.map);
delete(locObj.bgmap);
delete(locObj.fgmap);
return locObj;
})(),
editor_file.comment._data.floors._data.floor,

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@ -71,6 +71,7 @@ editor_mode = function (editor) {
if (key === '_data') continue;
if (cobj[key] instanceof Function) cobj[key] = cobj[key](args);
}
if (cobj._hide)continue;
if (cobj._leaf) {
var leafnode = editor_mode.objToTr_(obj, commentObj, field, cfield, vobj, cobj);
outstr.push(leafnode[0]);
@ -649,6 +650,34 @@ editor_mode = function (editor) {
if(editor.isMobile)editor.showdataarea(false);
}
editor_mode.checkFloorIds = function(thiseval){
var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds;
fs.readdir('project/floors',function(err, data){
if(err){
printe(err);
throw Error(err);
}
var newfiles=thiseval.map(function(v){return v+'.js'});
var notExist='';
for(var name,ii=0;name=newfiles[ii];ii++){
if(data.indexOf(name)===-1)notExist=name;
}
if(notExist){
var discard=confirm('文件'+notExist+'不存在, 保存会导致工程无法打开, 是否放弃更改');
if(discard){
editor.file.editTower([['change', "['main']['floorIds']", oldvalue]], function (objs_) {/*console.log(objs_);*/
if (objs_.slice(-1)[0] != null) {
printe(objs_.slice(-1)[0]);
throw(objs_.slice(-1)[0])
}
;printe('已放弃floorIds的修改');
});
}
}
});
return true
}
if (Boolean(callback)) callback();
}

View File

@ -741,7 +741,11 @@ name为可选的是要取消跟随的行走图文件名。
### viberate画面震动
使用 `{"type": "viberate", "time": 2000}` 可以造成画面震动效果后面time可以指定震动时间。
使用 `{"type": "viberate", "time": 2000, "async": true}` 可以造成画面震动效果。
time可以指定震动时间默认是2000毫秒。
async可选如果为true则会异步执行即不等待当前事件执行完毕立刻执行下一个事件
### animate显示动画
@ -795,7 +799,7 @@ loc为图片左上角坐标以像素为单位进行计算。
``` js
"x,y": [ // 实际执行的事件列表
{"type": "animateImage", "action": "show", "name": "bg.jpg", "loc": [231,297], "time": 500}, // 在(231,297)淡入bg.jpg动画时间500ms
{"type": "animateImage", "action": "hide", "name": "1.png", "loc": [109,167], "time": 300}, // 在(109,167)淡出1.png动画时间300ms
{"type": "animateImage", "action": "hide", "name": "1.png", "loc": [109,167], "time": 300, "async": true}, // 在(109,167)淡出1.png动画时间300ms,异步执行
]
```
@ -807,6 +811,8 @@ loc为图片左上角坐标以像素为单位进行计算。
time为淡入淡出的时间如果是0则忽略此项。
async可选如果为true则会异步执行即不等待当前事件执行完毕立刻执行下一个事件
!> 淡入淡出图片只是会在顶层绘制“淡入”和“淡出”效果动画结束即消失并不会实际对图片的显示造成影响。请与showImage事件合用。
如果多张图片的淡入淡出可以采用以下方式(仅供参考):
@ -838,7 +844,7 @@ loc为动图左上角坐标以像素为单位进行计算。
``` js
"x,y": [ // 实际执行的事件列表
{"type": "moveImage", "name": "bg.jpg", "from": [231,297], "to": [22,333], "time": 500},
{"type": "moveImage", "name": "bg.jpg", "from": [231,297], "to": [22,333], "time": 500, "async": true},
]
```
@ -850,6 +856,8 @@ to为终点图片左上角坐标以像素为单位进行计算。
time为总移动的时间。
async可选如果为true则会异步执行即不等待当前事件执行完毕立刻执行下一个事件
!> 移动图片只是会在顶层绘制“移动”效果动画结束即消失并不会实际对图片的显示造成影响。请与showImage事件合用。
### setFg更改画面色调
@ -859,7 +867,7 @@ time为总移动的时间。
``` js
"x,y": [ // 实际执行的事件列表
{"type": "setFg", "color": [255,255,255,0.6], "time": 1000}, // 更改画面色调为纯白不透明度0.6动画时间1000毫秒
{"type": "setFg", "color": [0,0,0]}, // 更改画面色调为纯黑不透明度1不指定动画时间使用默认时间
{"type": "setFg", "color": [0,0,0], "async": true}, // 更改画面色调为纯黑不透明度1不指定动画时间使用默认时间,且异步执行
{"type": "setFg"} // 如果不指定color则恢复原样。
]
```
@ -872,6 +880,8 @@ color为需要更改画面色调的颜色。它是一个数组分别指定目
time为可选的如果指定则会作为更改画面色调的时间。
async可选如果为true则会异步执行即不等待当前事件执行完毕立刻执行下一个事件
### setWeather更改天气
我们可以使用 `{"type": "setWeather"}` 来更改天气。
@ -1030,12 +1040,14 @@ time选项为该跳跃所需要用到的时间。
使用setVolume可以设置音量大小。
使用方法: `{"type": "setVolume", "value": 90, "time": 500}`
使用方法: `{"type": "setVolume", "value": 90, "time": 500, "async": true}`
value为音量大小在0到100之间默认为100。设置后BGM和SE都将使用该音量进行播放。
可以设置time为音量渐变时间。
async可选如果为true则会异步执行即不等待当前事件执行完毕立刻执行下一个事件
### win获得胜利
`{"type": "win", "reason": "xxx"}` 将会直接调用events.js中的win函数并将reason作为结局传入。

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@ -1526,6 +1526,8 @@ control.prototype.updateDamage = function () {
damage = core.formatBigNumber(damage);
if (core.enemys.hasSpecial(core.material.enemys[id], 19))
damage += "+";
if (core.enemys.hasSpecial(core.material.enemys[id], 21))
damage += "-";
}
core.setFillStyle('damage', '#000000');

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@ -594,9 +594,15 @@ events.prototype.doAction = function() {
}
else {
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name]) && (data.action=="show" || data.action=="hide")) {
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, function() {
core.events.doAction();
});
if (data.async) {
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time);
this.doAction();
}
else {
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, function() {
core.events.doAction();
});
}
}
else {
this.doAction();
@ -625,9 +631,15 @@ events.prototype.doAction = function() {
}
else {
if (core.isset(data.from) && core.isset(data.to) && core.isset(core.material.images.images[data.name])) {
core.events.moveImage(core.material.images.images[data.name], data.from, data.to, data.time, function() {
core.events.doAction();
});
if (data.async) {
core.events.moveImage(core.material.images.images[data.name], data.from, data.to, data.time);
this.doAction();
}
else {
core.events.moveImage(core.material.images.images[data.name], data.from, data.to, data.time, function() {
core.events.doAction();
});
}
}
else {
this.doAction();
@ -635,9 +647,15 @@ events.prototype.doAction = function() {
}
break;
case "setFg": // 颜色渐变
core.setFg(data.color, data.time, function() {
core.events.doAction();
});
if (data.async) {
core.setFg(data.color, data.time);
this.doAction();
}
else {
core.setFg(data.color, data.time, function() {
core.events.doAction();
});
}
break;
case "setWeather": // 更改天气
core.setWeather(data.name, data.level);
@ -722,9 +740,15 @@ events.prototype.doAction = function() {
data.value = parseInt(data.value||0);
if (data.value<0) data.value=0;
if (data.value>100) data.value=100;
this.setVolume(data.value/100, data.time, function() {
core.doAction();
});
if (data.async) {
this.setVolume(data.value/100, data.time);
this.doAction();
}
else {
this.setVolume(data.value/100, data.time, function() {
core.events.doAction();
});
}
break;
case "setValue":
try {
@ -896,9 +920,15 @@ events.prototype.doAction = function() {
this.doAction();
break;
case "viberate":
core.events.vibrate(data.time, function () {
core.events.doAction();
})
if (data.async) {
core.events.vibrate(data.time);
this.doAction();
}
else {
core.events.vibrate(data.time, function () {
core.events.doAction();
})
}
break;
case "sleep": // 等待多少毫秒
if (core.status.replay.replaying)

View File

@ -1388,6 +1388,8 @@ ui.prototype.drawBook = function (index) {
damage = core.formatBigNumber(damage);
if (core.enemys.hasSpecial(core.material.enemys[enemy.id], 19))
damage += "+";
if (core.enemys.hasSpecial(core.material.enemys[enemy.id], 21))
damage += "-";
}
if (core.material.enemys[enemy.id].notBomb)
damage += "[b]";