statistics
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868e6c8b32
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10
libs/ui.js
10
libs/ui.js
@ -1862,7 +1862,7 @@ ui.prototype.drawStatistics = function () {
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if (core.flags.enableMoney) text+=",总金币数"+data.monster.money;
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if (core.flags.enableExperience) text+=",总经验数"+data.monster.experience;
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if (core.flags.enableAddPoint) text+=",总加点数"+data.monster.point;
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text+="。\n";
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text+="。\n\n";
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Object.keys(data.count).forEach(function (key) {
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var value=data.count[key];
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if (value>0) {
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@ -1877,7 +1877,7 @@ ui.prototype.drawStatistics = function () {
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}
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}
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})
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text+="\n";
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text+="\n\n";
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text+="共加生命值"+core.formatBigNumber(data.add.hp)+"点,攻击"
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+core.formatBigNumber(data.add.atk)+"点,防御"
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+core.formatBigNumber(data.add.def)+"点,魔防"
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@ -1901,7 +1901,11 @@ ui.prototype.drawStatistics = function () {
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+"总计受到的伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage)
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+",其中战斗伤害"+core.formatBigNumber(statistics.battleDamage)+"点"
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+(core.flags.enableDebuff?(",中毒伤害"+core.formatBigNumber(statistics.poisonDamage)+"点"):"")
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+",领域/夹击/阻击/血网伤害"+core.formatBigNumber(statistics.extraDamage)+"点。"
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+",领域/夹击/阻击/血网伤害"+core.formatBigNumber(statistics.extraDamage)+"点。",
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"\t[说明]1. 地图数据统计的效果仅模拟当前立刻获得该道具的效果。\n2. 无法获得“不可被浏览地图”层的数据统计。\n" +
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"3. 不会计算通过任何事件得到或生成的道具(比如利用显示事件或改变图块)个数和效果。\n"+
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"4. 如自定义道具(比如其他宝石)后,需手动在ui.js的drawStatistics中参与统计,不然默认不会进行统计。\n"+
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"5. 以上所有统计信息仅供参考,如有错误,概不负责。"
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])
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}
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