adjust damage color
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@ -2052,7 +2052,7 @@ ui.prototype._drawBook_drawDamage = function (index, enemy, offset, position) {
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}
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}
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else {
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else {
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if (damage >= core.status.hero.hp) color = '#FF2222';
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if (damage >= core.status.hero.hp) color = '#FF2222';
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else if (damage >= core.status.hero.hp * 2 / 3) color = '#FFAA33';
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else if (damage >= core.status.hero.hp * 2 / 3) color = '#FF9933';
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else if (damage <= 0) color = '#11FF11';
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else if (damage <= 0) color = '#11FF11';
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damage = core.formatBigNumber(damage);
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damage = core.formatBigNumber(damage);
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if (core.enemys.hasSpecial(enemy, 19)) damage += "+";
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if (core.enemys.hasSpecial(enemy, 19)) damage += "+";
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