fix: fix some type
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ce8581f6e1
commit
d93bee9865
@ -3999,7 +3999,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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class Setting {
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class Setting {
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/**
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/**
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* @param {(ctx:string)=>void} draw
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* @param {(ctx:string)=>void} [draw]
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*/
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*/
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constructor(name, effect, text, replay, draw) {
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constructor(name, effect, text, replay, draw) {
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/** 获取选项界面显示的名称 */
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/** 获取选项界面显示的名称 */
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@ -4013,7 +4013,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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*/
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*/
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this.replay = replay;
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this.replay = replay;
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/** 除名称外的绘制内容
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/** 除名称外的绘制内容
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* @type {(ctx:string)=>void}
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* @type {((ctx:string)=>void )| undefined}
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*/
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*/
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this.draw = draw;
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this.draw = draw;
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}
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}
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@ -4025,7 +4025,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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const perform = {
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const perform = {
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jumpBlock: maps.prototype.jumpBlock,
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jumpBlock: maps.prototype.jumpBlock,
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jumpHero: maps.prototype.jumpHero,
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jumpHero: events.prototype.jumpHero,
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moveBlock: maps.prototype.moveBlock,
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moveBlock: maps.prototype.moveBlock,
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drawAnimate: maps.prototype.drawAnimate,
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drawAnimate: maps.prototype.drawAnimate,
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drawHeroAnimate: maps.prototype.drawHeroAnimate,
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drawHeroAnimate: maps.prototype.drawHeroAnimate,
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@ -4035,7 +4035,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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};
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};
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function instantMove(fromX, fromY, aimX, aimY, keep, callback) {
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function instantMove(fromX, fromY, aimX, aimY, keep, callback) {
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const [block, blockInfo] = _getAndRemoveBlock(fromX, fromY);
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const [block, blockInfo] = core.maps._getAndRemoveBlock(fromX, fromY);
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if (keep) {
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if (keep) {
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core.setBlock(blockInfo.number, aimX, aimY);
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core.setBlock(blockInfo.number, aimX, aimY);
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core.showBlock(aimX, aimY);
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core.showBlock(aimX, aimY);
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@ -4050,7 +4050,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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return true;
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return true;
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}
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}
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core.maps.jumpBlock = perform.jumpBlock;
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core.maps.jumpBlock = perform.jumpBlock;
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core.maps.jumpHero = perform.jumpHero;
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core.events.jumpHero = perform.jumpHero;
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core.maps.moveBlock = perform.moveBlock;
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core.maps.moveBlock = perform.moveBlock;
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core.maps.drawAnimate = perform.drawAnimate;
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core.maps.drawAnimate = perform.drawAnimate;
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core.maps.drawHeroAnimate = perform.drawHeroAnimate;
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core.maps.drawHeroAnimate = perform.drawHeroAnimate;
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@ -4060,7 +4060,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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function skipTextOff() {
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function skipTextOff() {
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core.maps.jumpBlock = perform.jumpBlock;
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core.maps.jumpBlock = perform.jumpBlock;
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core.maps.jumpHero = perform.jumpHero;
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core.events.jumpHero = perform.jumpHero;
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core.maps.moveBlock = perform.moveBlock;
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core.maps.moveBlock = perform.moveBlock;
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core.maps.drawAnimate = perform.drawAnimate;
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core.maps.drawAnimate = perform.drawAnimate;
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core.maps.drawHeroAnimate = perform.drawHeroAnimate;
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core.maps.drawHeroAnimate = perform.drawHeroAnimate;
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@ -4073,7 +4073,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.maps.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
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core.maps.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
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return instantMove(sx, sy, ex, ey, keep, callback);
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return instantMove(sx, sy, ex, ey, keep, callback);
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}
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}
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core.maps.jumpHero = function (ex, ey, time, callback) {
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core.events.jumpHero = function (ex, ey, time, callback) {
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const { x: sx, y: sy } = core.status.hero.loc;
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if (ex == null) ex = sx;
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if (ey == null) ey = sy;
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core.setHeroLoc('x', ex);
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core.setHeroLoc('x', ex);
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core.setHeroLoc('y', ey);
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core.setHeroLoc('y', ey);
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core.clearMap('hero');
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core.clearMap('hero');
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@ -4095,7 +4098,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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return -1;
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return -1;
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}
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}
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core.events.vibrate = function () {
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core.events.vibrate = function (direction, time, speed, power, callback) {
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if (callback) callback();
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if (callback) callback();
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return;
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return;
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}
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}
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@ -4707,7 +4710,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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class SettingButton extends ButtonBase {
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class SettingButton extends ButtonBase {
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/**
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/**
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* @param {unknown[]} eventArgs
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* @param {string[]} [eventArgs]
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*/
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*/
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constructor(x, y, w, h, name, eventArgs) {
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constructor(x, y, w, h, name, eventArgs) {
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super(x, y, w, h);
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super(x, y, w, h);
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14
runtime.d.ts
vendored
14
runtime.d.ts
vendored
@ -843,7 +843,7 @@ interface control {
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* 需要接受一个action参数,代表录像回放时的下一个操作
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* 需要接受一个action参数,代表录像回放时的下一个操作
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* func返回true代表成功处理了此录像行为,false代表没有处理此录像行为。
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* func返回true代表成功处理了此录像行为,false代表没有处理此录像行为。
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*/
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*/
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registerReplayAction(name: string, func: (action?: string) => boolean): void
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registerReplayAction(name: string, func: ((action: string) => boolean) | (() => boolean)): void
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/** 注销一个录像行为 */
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/** 注销一个录像行为 */
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unregisterReplayAction(name: string): void
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unregisterReplayAction(name: string): void
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@ -976,6 +976,7 @@ interface events {
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_startGame_setHard(): void
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_startGame_setHard(): void
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_eventMoveHero_moving(step: number, moveSteps: [direction | 'forward' | 'backward' |
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_eventMoveHero_moving(step: number, moveSteps: [direction | 'forward' | 'backward' |
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'leftup' | 'leftdown' | 'rightup' | 'rightdown', number][]): boolean
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'leftup' | 'leftdown' | 'rightup' | 'rightdown', number][]): boolean
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__action_checkReplaying(): boolean
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/**
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/**
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* 开始新游戏
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* 开始新游戏
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@ -1644,6 +1645,7 @@ interface enemys {
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/** @file maps.js负责一切和地图相关的处理内容 */
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/** @file maps.js负责一切和地图相关的处理内容 */
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interface maps {
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interface maps {
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_loadFloor_doNotCopy(): string[]
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_loadFloor_doNotCopy(): string[]
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_getAndRemoveBlock(x: number, y: number): [Block, any]
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/**
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/**
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* 获取初始core.maps.blockInfo的一个拷贝
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* 获取初始core.maps.blockInfo的一个拷贝
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@ -2491,6 +2493,14 @@ interface ui {
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*/
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*/
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drawFailTip(text: string, id?: string, frame?: number): void
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drawFailTip(text: string, id?: string, frame?: number): void
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/**
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* 左上角绘制一段提示同时播放成功音效
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* @param text 要提示的文字内容,支持 ${} 语法
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* @param id 要绘制的图标ID
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* @param frame 要绘制图标的第几帧
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*/
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drawSuccessTip(text: string, id?: string, frame?: number): void
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/** 地图中间绘制一段文字 */
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/** 地图中间绘制一段文字 */
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drawText(contents: string, callback?: () => any): void
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drawText(contents: string, callback?: () => any): void
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@ -2522,7 +2532,7 @@ interface ui {
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left?: number
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left?: number
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top?: number
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top?: number
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maxWidth?: number
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maxWidth?: number
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color?: number
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color?: number | string
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align?: 'left' | 'center' | 'right'
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align?: 'left' | 'center' | 'right'
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fontSize: number
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fontSize: number
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lineHeight?: number
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lineHeight?: number
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