Fix bool_e

This commit is contained in:
ckcz123 2020-07-06 16:26:36 +08:00
parent e737d25cfe
commit e0c4544b8c
3 changed files with 8 additions and 3 deletions

View File

@ -1083,6 +1083,7 @@ ActionParser.prototype.matchEvalAtom = function(args) {
// 勾选框
match = /^(true|false)$/.exec(args[0])
if(match){
args[0]='true'==args[0];
return rt(MotaActionBlocks['bool_e'].xmlText, args);
}
// 怪物属性

View File

@ -15,10 +15,13 @@ function core() {
'images': {},
'bgms': {},
'sounds': {},
'ground': null,
'items': {},
'enemys': {},
'icons': {},
'ground': null,
'grundCanvas': null,
'groundPattern': null,
'autotileEdges': {},
}
this.timeout = {
'turnHeroTimeout': null,

View File

@ -176,13 +176,14 @@ loader.prototype._loadAutotiles_async = function (onprogress, onfinished) {
loader.prototype._loadAutotiles_afterLoad = function (keys, autotiles) {
// autotile需要保证顺序
keys.forEach(function (v) {
core.material.images.autotile[v] = autotiles[v];
keys.forEach(function (v) {
core.material.images.autotile[v] = autotiles[v];
});
setTimeout(function () {
core.maps._makeAutotileEdges();
});
}
// ------ 加载额外素材 ------ //