showToolbox & force autoSave
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@ -813,14 +813,16 @@ return code;
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*/;
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*/;
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hideStatusBar_s
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hideStatusBar_s
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: '隐藏状态栏' Newline
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: '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline
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/* hideStatusBar_s
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/* hideStatusBar_s
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tooltip : hideStatusBar: 隐藏状态栏
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tooltip : hideStatusBar: 隐藏状态栏
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideStatusBar%ef%bc%9a%e9%9a%90%e8%97%8f%e7%8a%b6%e6%80%81%e6%a0%8f
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideStatusBar%ef%bc%9a%e9%9a%90%e8%97%8f%e7%8a%b6%e6%80%81%e6%a0%8f
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colour : this.soundColor
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colour : this.soundColor
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var code = '{"type": "hideStatusBar"},\n';
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default : [false]
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Bool_0 = Bool_0?', "toolbox": true':'';
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var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
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return code;
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return code;
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*/;
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*/;
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@ -2248,7 +2250,7 @@ ActionParser.prototype.parseAction = function() {
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break;
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break;
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case "hideStatusBar":
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case "hideStatusBar":
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this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
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this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
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this.next]);
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this.toolbox||false,this.next]);
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break;
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break;
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case "updateEnemys":
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case "updateEnemys":
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this.next = MotaActionBlocks['updateEnemys_s'].xmlText([
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this.next = MotaActionBlocks['updateEnemys_s'].xmlText([
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@ -750,7 +750,7 @@ name是可选的,代表目标行走图的文件名。
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使用`{"type": "hideStatusBar"}`可以隐藏状态栏。读档或重新开始游戏时,状态栏会重新显示。
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使用`{"type": "hideStatusBar"}`可以隐藏状态栏。读档或重新开始游戏时,状态栏会重新显示。
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隐藏状态栏的状态下,将无法点击工具栏里面的按钮(如存读档怪物手册等)。建议仅在事件中使用,事件结束前显示。
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可以添加`"toolbox": true`来不隐藏竖屏模式下的工具栏。
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### showStatusBar:显示状态栏
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### showStatusBar:显示状态栏
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@ -411,7 +411,7 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
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core.events.initGame();
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core.events.initGame();
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this.updateGlobalAttribute(Object.keys(core.status.globalAttribute));
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this.updateGlobalAttribute(Object.keys(core.status.globalAttribute));
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this.triggerStatusBar(core.getFlag('hideStatusBar', false)?'hide':'show');
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this.triggerStatusBar(core.getFlag('hideStatusBar', false)?'hide':'show', core.getFlag("showToolbox"));
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core.status.played = true;
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core.status.played = true;
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}
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}
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@ -2214,17 +2214,23 @@ control.prototype.openSettings = function (need) {
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////// 自动存档 //////
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////// 自动存档 //////
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control.prototype.autosave = function (removeLast) {
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control.prototype.autosave = function (removeLast) {
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if (core.status.event.id!=null)
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var addLast = true;
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return;
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if (core.status.event.id!=null) {
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// 检查是否是强制自动存档
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if (core.status.event.id=='action' && core.hasFlag("forceSave")) addLast = false;
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else return;
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}
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var x=null;
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var x=null;
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if (removeLast)
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if (removeLast)
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x=core.status.route.pop();
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x=core.status.route.pop();
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// 加入当前方向
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if (addLast)
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core.status.route.push("turn:"+core.getHeroLoc('direction'));
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core.status.route.push("turn:"+core.getHeroLoc('direction'));
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core.setLocalForage("autoSave", core.saveData())
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core.setLocalForage("autoSave", core.saveData());
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core.status.route.pop();
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if (addLast)
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core.status.route.pop();
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if (removeLast && core.isset(x))
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if (removeLast && core.isset(x))
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core.status.route.push(x);
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core.status.route.push(x);
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core.removeFlag("forceSave");
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}
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}
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////// 实际进行存读档事件 //////
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////// 实际进行存读档事件 //////
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@ -2762,17 +2768,20 @@ control.prototype.updateStatusBar = function () {
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}
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}
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}
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}
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control.prototype.triggerStatusBar = function (name) {
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control.prototype.triggerStatusBar = function (name, showToolbox) {
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if (name!='hide') name='show';
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if (name!='hide') name='show';
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var statusItems = core.dom.status;
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var statusItems = core.dom.status;
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var toolItems = core.dom.tools;
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var toolItems = core.dom.tools;
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core.domStyle.showStatusBar = name == 'show';
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core.domStyle.showStatusBar = name == 'show';
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core.setFlag('hideStatusBar', core.domStyle.showStatusBar?null:true);
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core.setFlag('hideStatusBar', core.domStyle.showStatusBar?null:true);
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core.setFlag('showToolbox', showToolbox);
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if (!core.domStyle.showStatusBar) {
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if (!core.domStyle.showStatusBar) {
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for (var i = 0; i < statusItems.length; ++i)
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for (var i = 0; i < statusItems.length; ++i)
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statusItems[i].style.opacity = 0;
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statusItems[i].style.opacity = 0;
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for (var i = 0; i < toolItems.length; ++i)
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if (!core.domStyle.isVertical || !showToolbox) {
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toolItems[i].style.display = 'none';
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for (var i = 0; i < toolItems.length; ++i)
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toolItems[i].style.display = 'none';
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}
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}
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}
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else {
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else {
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for (var i = 0; i < statusItems.length; ++i)
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for (var i = 0; i < statusItems.length; ++i)
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@ -2861,7 +2870,16 @@ control.prototype.updateGlobalAttribute = function (name) {
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////// 改变工具栏为按钮1-7 //////
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////// 改变工具栏为按钮1-7 //////
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control.prototype.setToolbarButton = function (useButton) {
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control.prototype.setToolbarButton = function (useButton) {
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if (!core.domStyle.showStatusBar) return;
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if (!core.domStyle.showStatusBar) {
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// 隐藏状态栏时检查竖屏
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if (!core.domStyle.isVertical) {
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for (var i = 0; i < core.dom.tools.length; ++i)
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core.dom.tools[i].style.display = 'none';
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return;
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}
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if (!core.hasFlag('showToolbox')) return;
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else core.dom.tools.hard.style.display = 'block';
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}
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if (!core.isset(useButton)) useButton = core.domStyle.toolbarBtn;
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if (!core.isset(useButton)) useButton = core.domStyle.toolbarBtn;
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if (!core.domStyle.isVertical) useButton = false;
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if (!core.domStyle.isVertical) useButton = false;
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@ -1119,7 +1119,7 @@ events.prototype.doAction = function() {
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this.doAction();
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this.doAction();
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break;
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break;
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case "hideStatusBar":
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case "hideStatusBar":
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core.control.triggerStatusBar("hide");
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core.control.triggerStatusBar("hide", data.toolbox);
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this.doAction();
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this.doAction();
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break;
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break;
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case "updateEnemys":
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case "updateEnemys":
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@ -2493,8 +2493,7 @@ ui.prototype.drawKeyBoard = function () {
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////// 绘制状态栏 /////
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////// 绘制状态栏 /////
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ui.prototype.drawStatusBar = function () {
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ui.prototype.drawStatusBar = function () {
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if (this.uidata.drawStatusBar)
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this.uidata.drawStatusBar();
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this.uidata.drawStatusBar();
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}
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}
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////// 绘制“数据统计”界面 //////
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////// 绘制“数据统计”界面 //////
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@ -89,7 +89,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// floorId是切换到的楼层;fromLoad若为true则代表是从读档行为造成的楼层切换
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// floorId是切换到的楼层;fromLoad若为true则代表是从读档行为造成的楼层切换
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// 每次抵达楼层时执行的事件
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// 每次抵达楼层时执行的事件
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if (!fromLoad) {
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if (!fromLoad || core.hasFlag("forceSave")) {
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core.insertAction(core.floors[floorId].eachArrive);
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core.insertAction(core.floors[floorId].eachArrive);
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}
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}
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