Fix Damage Bug

This commit is contained in:
oc 2018-01-18 01:21:27 +08:00
parent 7c40ae3da9
commit f2843eca9a

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@ -248,7 +248,7 @@ enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mo
if (this.hasSpecial(mon_special, 8)) counterDamage += parseInt(core.values.counterAttack * hero_atk);
// 先攻
var damage = mon_special == 1 ? per_damage : 0;
var damage = this.hasSpecial(mon_special, 1) ? per_damage : 0;
// 破甲
if (this.hasSpecial(mon_special, 7)) damage += parseInt(core.values.breakArmor * hero_def);
// 净化