Update damage
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@ -165,9 +165,10 @@ enemys.prototype.getDefDamage = function (monsterId) {
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var monster = core.material.enemys[monsterId];
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var monster = core.material.enemys[monsterId];
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var nowDamage = this.calDamage(core.status.hero.atk, core.status.hero.def, core.status.hero.mdef,
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var nowDamage = this.calDamage(core.status.hero.atk, core.status.hero.def, core.status.hero.mdef,
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monster.hp, monster.atk, monster.def, monster.special);
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monster.hp, monster.atk, monster.def, monster.special);
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if (nowDamage == 999999999) return "???";
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var nextDamage = this.calDamage(core.status.hero.atk, core.status.hero.def + 1, core.status.hero.mdef,
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return nowDamage - this.calDamage(core.status.hero.atk, core.status.hero.def + 1, core.status.hero.mdef,
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monster.hp, monster.atk, monster.def, monster.special);
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monster.hp, monster.atk, monster.def, monster.special);
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if (nowDamage == 999999999 || nextDamage == 999999999) return "???";
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return nowDamage - nextDamage;
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}
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}
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enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mon_atk, mon_def, mon_special) {
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enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mon_atk, mon_def, mon_special) {
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