Fix runtime.d.ts
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10
_docs/api.md
10
_docs/api.md
@ -262,7 +262,7 @@ addStatus: fn(name: string, value: number)
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name: 属性的英文名
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value: 属性的增量
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addSwitch: fn(x: number, y: number, floorId?: string, name: string, value: number)
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addSwitch: fn(x: number, y: number, floorId: string, name: string, value: number)
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增加某个独立开关的值
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autosave: fn(removeLast?: bool)
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@ -388,7 +388,7 @@ getStatusLabel: fn(name: string) -> string
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getStatusOrDefault: fn(status?: ?, name?: string)
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从status中获得属性,如果不存在则从勇士属性中获取
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getSwitch: fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?)
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getSwitch: fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?)
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获得某个独立开关的值
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hasFlag: fn(name: string) -> bool
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@ -400,7 +400,7 @@ name: 变量名,支持中文
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hasSave: fn(index?: number) -> bool
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判断某个存档位是否存在存档
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hasSwitch: fn(x: number, y: number, floorId?: string, name: string) -> bool
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hasSwitch: fn(x: number, y: number, floorId: string, name: string) -> bool
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判定某个独立开关的值
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hideStartAnimate: fn(callback?: fn())
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@ -505,7 +505,7 @@ removeFlag: fn(name: string)
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removeSave: fn(index?: number, callback?: fn())
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删除某个存档
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removeSwitch: fn(x: number, y: number, floorId?: string, name: string)
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removeSwitch: fn(x: number, y: number, floorId: string, name: string)
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删除某个独立开关
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replay: fn()
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@ -597,7 +597,7 @@ setStatus: fn(name: string, value: number)
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name: 属性的英文名,其中'x'、'y'和'direction'会被特殊处理为 core.setHeroLoc(name, value),其他的会直接对 core.status.hero[name] 赋值
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value: 属性的新值
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setSwitch: fn(x: number, y: number, floorId?: string, name: string, value?: ?)
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setSwitch: fn(x: number, y: number, floorId: string, name: string, value?: ?)
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设置某个独立开关的值
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setToolbarButton: fn(useButton?: bool)
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@ -2590,23 +2590,23 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"setSwitch": {
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"!doc": "设置某个独立开关",
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"!type": "fn(x: number, y: number, floorId?: string, name: string, value: ?)"
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"!type": "fn(x: number, y: number, floorId: string, name: string, value: ?)"
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},
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"getSwitch": {
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"!doc": "获得某个独立开关",
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"!type": "fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?)"
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"!type": "fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?)"
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},
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"addSwitch": {
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"!doc": "增加某个独立开关",
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"!type": "fn(x: number, y: number, floorId?: string, name: string, value: number)"
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"!type": "fn(x: number, y: number, floorId: string, name: string, value: number)"
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},
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"removeSwitch": {
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"!doc": "删除某个独立开关",
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"!type": "fn(x: number, y: number, floorId?: string, name: string)"
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"!type": "fn(x: number, y: number, floorId: string, name: string)"
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},
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"removeSwitch": {
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"!doc": "判定某个独立开关",
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"!type": "fn(x: number, y: number, floorId?: string, name: string) -> bool"
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"!type": "fn(x: number, y: number, floorId: string, name: string) -> bool"
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}
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},
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"icons": {
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10
runtime.d.ts
vendored
10
runtime.d.ts
vendored
@ -280,19 +280,19 @@ declare class control {
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removeFlag(name: string): void
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/** 设置某个独立开关 */
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setSwitch(x: number, y: number, floorId?: string, name: string, value: any): void
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setSwitch(x: number, y: number, floorId: string, name: string, value: any): void
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/** 获得某个独立开关 */
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getSwitch(x: number, y: number, floorId?: string, name: string, defaultValue: any): any
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getSwitch(x: number, y: number, floorId: string, name: string, defaultValue: any): any
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/** 增加某个独立开关 */
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addSwitch(x: number, y: number, floorId?: string, name: string, value: any): void
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addSwitch(x: number, y: number, floorId: string, name: string, value: any): void
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/** 判定某个独立开关 */
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hasSwitch(x: number, y: number, floorId?: string, name: string): boolean
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hasSwitch(x: number, y: number, floorId: string, name: string): boolean
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/** 删除独立开关 */
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removeSwitch(x: number, y: number, floorId?: string, name: string): boolean
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removeSwitch(x: number, y: number, floorId: string, name: string): boolean
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/** 设置大地图的偏移量 */
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setGameCanvasTranslate(canvasId: string, x: number, y: number): void
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