Fix runtime.d.ts
This commit is contained in:
parent
a70a365794
commit
f7e0ca03e6
10
_docs/api.md
10
_docs/api.md
@ -262,7 +262,7 @@ addStatus: fn(name: string, value: number)
|
|||||||
name: 属性的英文名
|
name: 属性的英文名
|
||||||
value: 属性的增量
|
value: 属性的增量
|
||||||
|
|
||||||
addSwitch: fn(x: number, y: number, floorId?: string, name: string, value: number)
|
addSwitch: fn(x: number, y: number, floorId: string, name: string, value: number)
|
||||||
增加某个独立开关的值
|
增加某个独立开关的值
|
||||||
|
|
||||||
autosave: fn(removeLast?: bool)
|
autosave: fn(removeLast?: bool)
|
||||||
@ -388,7 +388,7 @@ getStatusLabel: fn(name: string) -> string
|
|||||||
getStatusOrDefault: fn(status?: ?, name?: string)
|
getStatusOrDefault: fn(status?: ?, name?: string)
|
||||||
从status中获得属性,如果不存在则从勇士属性中获取
|
从status中获得属性,如果不存在则从勇士属性中获取
|
||||||
|
|
||||||
getSwitch: fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?)
|
getSwitch: fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?)
|
||||||
获得某个独立开关的值
|
获得某个独立开关的值
|
||||||
|
|
||||||
hasFlag: fn(name: string) -> bool
|
hasFlag: fn(name: string) -> bool
|
||||||
@ -400,7 +400,7 @@ name: 变量名,支持中文
|
|||||||
hasSave: fn(index?: number) -> bool
|
hasSave: fn(index?: number) -> bool
|
||||||
判断某个存档位是否存在存档
|
判断某个存档位是否存在存档
|
||||||
|
|
||||||
hasSwitch: fn(x: number, y: number, floorId?: string, name: string) -> bool
|
hasSwitch: fn(x: number, y: number, floorId: string, name: string) -> bool
|
||||||
判定某个独立开关的值
|
判定某个独立开关的值
|
||||||
|
|
||||||
hideStartAnimate: fn(callback?: fn())
|
hideStartAnimate: fn(callback?: fn())
|
||||||
@ -505,7 +505,7 @@ removeFlag: fn(name: string)
|
|||||||
removeSave: fn(index?: number, callback?: fn())
|
removeSave: fn(index?: number, callback?: fn())
|
||||||
删除某个存档
|
删除某个存档
|
||||||
|
|
||||||
removeSwitch: fn(x: number, y: number, floorId?: string, name: string)
|
removeSwitch: fn(x: number, y: number, floorId: string, name: string)
|
||||||
删除某个独立开关
|
删除某个独立开关
|
||||||
|
|
||||||
replay: fn()
|
replay: fn()
|
||||||
@ -597,7 +597,7 @@ setStatus: fn(name: string, value: number)
|
|||||||
name: 属性的英文名,其中'x'、'y'和'direction'会被特殊处理为 core.setHeroLoc(name, value),其他的会直接对 core.status.hero[name] 赋值
|
name: 属性的英文名,其中'x'、'y'和'direction'会被特殊处理为 core.setHeroLoc(name, value),其他的会直接对 core.status.hero[name] 赋值
|
||||||
value: 属性的新值
|
value: 属性的新值
|
||||||
|
|
||||||
setSwitch: fn(x: number, y: number, floorId?: string, name: string, value?: ?)
|
setSwitch: fn(x: number, y: number, floorId: string, name: string, value?: ?)
|
||||||
设置某个独立开关的值
|
设置某个独立开关的值
|
||||||
|
|
||||||
setToolbarButton: fn(useButton?: bool)
|
setToolbarButton: fn(useButton?: bool)
|
||||||
|
|||||||
@ -2590,23 +2590,23 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
|
|||||||
},
|
},
|
||||||
"setSwitch": {
|
"setSwitch": {
|
||||||
"!doc": "设置某个独立开关",
|
"!doc": "设置某个独立开关",
|
||||||
"!type": "fn(x: number, y: number, floorId?: string, name: string, value: ?)"
|
"!type": "fn(x: number, y: number, floorId: string, name: string, value: ?)"
|
||||||
},
|
},
|
||||||
"getSwitch": {
|
"getSwitch": {
|
||||||
"!doc": "获得某个独立开关",
|
"!doc": "获得某个独立开关",
|
||||||
"!type": "fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?)"
|
"!type": "fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?)"
|
||||||
},
|
},
|
||||||
"addSwitch": {
|
"addSwitch": {
|
||||||
"!doc": "增加某个独立开关",
|
"!doc": "增加某个独立开关",
|
||||||
"!type": "fn(x: number, y: number, floorId?: string, name: string, value: number)"
|
"!type": "fn(x: number, y: number, floorId: string, name: string, value: number)"
|
||||||
},
|
},
|
||||||
"removeSwitch": {
|
"removeSwitch": {
|
||||||
"!doc": "删除某个独立开关",
|
"!doc": "删除某个独立开关",
|
||||||
"!type": "fn(x: number, y: number, floorId?: string, name: string)"
|
"!type": "fn(x: number, y: number, floorId: string, name: string)"
|
||||||
},
|
},
|
||||||
"removeSwitch": {
|
"removeSwitch": {
|
||||||
"!doc": "判定某个独立开关",
|
"!doc": "判定某个独立开关",
|
||||||
"!type": "fn(x: number, y: number, floorId?: string, name: string) -> bool"
|
"!type": "fn(x: number, y: number, floorId: string, name: string) -> bool"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"icons": {
|
"icons": {
|
||||||
|
|||||||
10
runtime.d.ts
vendored
10
runtime.d.ts
vendored
@ -280,19 +280,19 @@ declare class control {
|
|||||||
removeFlag(name: string): void
|
removeFlag(name: string): void
|
||||||
|
|
||||||
/** 设置某个独立开关 */
|
/** 设置某个独立开关 */
|
||||||
setSwitch(x: number, y: number, floorId?: string, name: string, value: any): void
|
setSwitch(x: number, y: number, floorId: string, name: string, value: any): void
|
||||||
|
|
||||||
/** 获得某个独立开关 */
|
/** 获得某个独立开关 */
|
||||||
getSwitch(x: number, y: number, floorId?: string, name: string, defaultValue: any): any
|
getSwitch(x: number, y: number, floorId: string, name: string, defaultValue: any): any
|
||||||
|
|
||||||
/** 增加某个独立开关 */
|
/** 增加某个独立开关 */
|
||||||
addSwitch(x: number, y: number, floorId?: string, name: string, value: any): void
|
addSwitch(x: number, y: number, floorId: string, name: string, value: any): void
|
||||||
|
|
||||||
/** 判定某个独立开关 */
|
/** 判定某个独立开关 */
|
||||||
hasSwitch(x: number, y: number, floorId?: string, name: string): boolean
|
hasSwitch(x: number, y: number, floorId: string, name: string): boolean
|
||||||
|
|
||||||
/** 删除独立开关 */
|
/** 删除独立开关 */
|
||||||
removeSwitch(x: number, y: number, floorId?: string, name: string): boolean
|
removeSwitch(x: number, y: number, floorId: string, name: string): boolean
|
||||||
|
|
||||||
/** 设置大地图的偏移量 */
|
/** 设置大地图的偏移量 */
|
||||||
setGameCanvasTranslate(canvasId: string, x: number, y: number): void
|
setGameCanvasTranslate(canvasId: string, x: number, y: number): void
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user