Merge pull request #262 from ckcz123/v2.0

V2.0
This commit is contained in:
Zhang Chen 2018-11-25 22:48:41 +08:00 committed by GitHub
commit f81056e2d4
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25 changed files with 302 additions and 168 deletions

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@ -10,7 +10,7 @@ event_m
/* event_m
tooltip : 编辑魔塔的事件
helpUrl : https://ckcz123.github.io/mota-js/#/event
helpUrl : https://h5mota.com/games/template/docs/#/event
default : [false,null,null,null]
B_0_List_0=eval(B_0_List_0);
var code = {
@ -32,18 +32,43 @@ point_m
/* point_m
tooltip : 加点事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%8a%a0%e7%82%b9%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%8a%a0%e7%82%b9%e4%ba%8b%e4%bb%b6
var code = '{"type": "choices", "choices": [\n'+choicesContext_0+']}\n';
return code;
*/;
//升级 事件编辑器入口之一
level_m
: '等级提升' BGNL? Newline levelCase+ BEND
/* level_m
tooltip : 升级事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
var code = '[\n'+levelCase_0+']\n';
return code;
*/;
levelCase
: '需求' expression '称号' EvalString? BGNL? Newline action+
/* levelCase
tooltip : 升级设定
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
default : [0,"",null]
colour : this.subColor
var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'", "action": [\n'+action_0+']},\n';
return code;
*/;
//商店 事件编辑器入口之一
shop_m
: '全局商店列表' BGNL? Newline shoplist+
/* shop_m
tooltip : 全局商店列表
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
var code = '['+shoplist_0+']\n';
return code;
*/;
@ -68,7 +93,7 @@ shopsub
/* shopsub
tooltip : 全局商店,消耗填-1表示每个选项的消耗不同,正数表示消耗数值
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["shop1","贪婪之神","blueShop","1F金币商店",false,false,null,"20+10*times*(times+1)","勇敢的武士啊, 给我${need}金币就可以:"]
var code = {
'id': IdString_0,
@ -92,7 +117,7 @@ shopChoices
/* shopChoices
tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["攻击+1",""]
colour : this.subColor
EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
@ -117,7 +142,7 @@ afterBattle_m
/* afterBattle_m
tooltip : 系统引发的自定义事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@ -129,7 +154,7 @@ afterGetItem_m
/* afterGetItem_m
tooltip : 系统引发的自定义事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@ -141,7 +166,7 @@ afterOpenDoor_m
/* afterOpenDoor_m
tooltip : 系统引发的自定义事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@ -153,7 +178,7 @@ firstArrive_m
/* firstArrive_m
tooltip : 首次到达楼层
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@ -165,14 +190,14 @@ changeFloor_m
/* changeFloor_m
tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
helpUrl : https://ckcz123.github.io/mota-js/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
helpUrl : https://h5mota.com/games/template/docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
default : [null,"MT1",null,0,0,null,500,null]
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
var loc = ', "loc": ['+Number_0+', '+Number_1+']';
if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
Int_0 = Int_0 ?(', "time": '+Int_0):'';
Int_0 = (Int_0!=='') ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?'':(', "portalWithoutTrigger": false');
var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+Int_0+Bool_0+' }\n';
return code;
@ -256,7 +281,7 @@ text_0_s
/* text_0_s
tooltip : text显示一段文字剧情
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
var code = '"'+EvalString_0+'",\n';
return code;
@ -268,7 +293,7 @@ text_1_s
/* text_1_s
tooltip : text显示一段文字剧情,选项较多请右键点击帮助
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
var title='';
if (EvalString_0==''){
@ -292,7 +317,7 @@ comment_s
/* comment_s
tooltip : comment添加一段会被游戏跳过的注释内容
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
helpUrl : https://h5mota.com/games/template/docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
default : ["可以在这里写添加任何注释内容"]
colour : this.commentColor
var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
@ -305,7 +330,7 @@ autoText_s
/* autoText_s
tooltip : autoText自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
helpUrl : https://h5mota.com/games/template/docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
default : ["小妖精","fairy","",3000,"双击方块进入多行编辑\\n自动剧情文本\\n自动剧情文本\\n自动剧情文本"]
var title='';
if (EvalString_0==''){
@ -329,7 +354,7 @@ setText_s
/* setText_s
tooltip : setText设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
default : [null,"","","","",null,"","",""]
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
@ -372,7 +397,7 @@ tip_s
/* tip_s
tooltip : tip显示一段提示文字
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
default : ["这段话将在左上角以气泡形式显示"]
var code = '{"type": "tip", "text": "'+EvalString_0+'"},\n';
return code;
@ -384,7 +409,7 @@ setValue_s
/* setValue_s
tooltip : setValue设置勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
colour : this.dataColor
var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code;
@ -396,7 +421,7 @@ setFloor_s
/* setFloor_s
tooltip : setFloor设置楼层属性该楼层属性和编辑器中的楼层属性一一对应
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@ -411,7 +436,7 @@ show_s
/* show_s
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
default : ["","","",500]
colour : this.eventColor
var floorstr = '';
@ -443,7 +468,7 @@ hide_s
/* hide_s
tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
default : ["","","",500]
colour : this.eventColor
var floorstr = '';
@ -475,7 +500,7 @@ trigger_s
/* trigger_s
tooltip : trigger: 立即触发另一个地点的事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
default : ["0","0"]
colour : this.eventColor
var code = '{"type": "trigger", "loc": ['+PosString_0+','+PosString_1+']},\n';
@ -488,7 +513,7 @@ insert_s
/* insert_s
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6
default : ["0","0",""]
colour : this.eventColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@ -502,7 +527,7 @@ revisit_s
/* revisit_s
tooltip : revisit: 立即重启当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "revisit"},\n';
return code;
@ -514,7 +539,7 @@ exit_s
/* exit_s
tooltip : exit: 立刻结束当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "exit"},\n';
return code;
@ -526,7 +551,7 @@ setBlock_s
/* setBlock_s
tooltip : setBlock设置某个图块,忽略坐标楼层则为当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.dataColor
default : [0,"","",""]
var floorstr = '';
@ -544,7 +569,7 @@ showFloorImg_s
/* showFloorImg_s
tooltip : showFloorImg: 显示一个贴图xy为左上角坐标可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
@ -575,7 +600,7 @@ hideFloorImg_s
/* hideFloorImg_s
tooltip : hideFloorImg: 隐藏一个贴图xy为左上角坐标可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
@ -606,7 +631,7 @@ showBgFgMap_s
/* showBgFgMap_s
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块xy为左上角坐标可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
@ -637,7 +662,7 @@ hideBgFgMap_s
/* hideBgFgMap_s
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块xy为左上角坐标可用逗号分隔表示多个点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
@ -668,7 +693,7 @@ setBgFgBlock_s
/* setBgFgBlock_s
tooltip : setBgFgBlock设置某个图层块,忽略坐标楼层则为当前点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.eventColor
default : ["bg",0,"","",""]
var floorstr = '';
@ -686,7 +711,7 @@ setHeroIcon_s
/* setHeroIcon_s
tooltip : setHeroIcon更改角色行走图
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
colour : this.dataColor
default : ["hero.png"]
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
@ -700,7 +725,7 @@ update_s
/* update_s
tooltip : update: 立刻更新状态栏和地图显伤
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
helpUrl : https://h5mota.com/games/template/docs/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
colour : this.dataColor
var code = '{"type": "update"},\n';
return code;
@ -712,7 +737,7 @@ updateEnemys_s
/* updateEnemys_s
tooltip : updateEnemys: 立刻更新怪物数据
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
helpUrl : https://h5mota.com/games/template/docs/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
colour : this.dataColor
var code = '{"type": "updateEnemys"},\n';
return code;
@ -724,7 +749,7 @@ sleep_s
/* sleep_s
tooltip : sleep: 等待多少毫秒
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
helpUrl : https://h5mota.com/games/template/docs/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
default : [500]
colour : this.soundColor
var code = '{"type": "sleep", "time": '+Int_0+'},\n';
@ -737,7 +762,7 @@ battle_s
/* battle_s
tooltip : battle: 强制战斗
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
default : ["greenSlime"]
colour : this.dataColor
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
@ -750,7 +775,7 @@ openDoor_s
/* openDoor_s
tooltip : openDoor: 开门,楼层可不填表示当前层
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
default : ["","",""]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@ -768,7 +793,7 @@ changeFloor_s
/* changeFloor_s
tooltip : changeFloor: 楼层切换,动画时间可不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
default : ["MT1","0","0",null,500]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
@ -787,7 +812,7 @@ changePos_0_s
/* changePos_0_s
tooltip : changePos: 当前位置切换
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
default : ["","",null]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
@ -801,7 +826,7 @@ changePos_1_s
/* changePos_1_s
tooltip : changePos: 勇士转向
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
colour : this.dataColor
default : [null]
var code = '{"type": "changePos", "direction": "'+Direction_List_0+'"},\n';
@ -814,7 +839,7 @@ openShop_s
/* openShop_s
tooltip : 全局商店
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
colour : this.dataColor
default : ["shop1"]
var code = '{"type": "openShop", "id": "'+IdString_0+'"},\n';
@ -827,7 +852,7 @@ disableShop_s
/* disableShop_s
tooltip : 全局商店
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
default : ["shop1"]
colour : this.eventColor
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
@ -840,7 +865,7 @@ follow_s
/* follow_s
tooltip : follow: 跟随勇士
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
helpUrl : https://h5mota.com/games/template/docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
default : ["npc.png"]
colour : this.dataColor
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
@ -853,7 +878,7 @@ unfollow_s
/* unfollow_s
tooltip : unfollow: 取消跟随
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
helpUrl : https://h5mota.com/games/template/docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
default : [""]
colour : this.dataColor
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
@ -867,7 +892,7 @@ viberate_s
/* viberate_s
tooltip : viberate: 画面震动
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=viberate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=viberate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
default : [2000,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@ -882,7 +907,7 @@ animate_s
/* animate_s
tooltip : animate显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
helpUrl : https://h5mota.com/games/template/docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
default : ["zone","hero",false]
colour : this.soundColor
if (EvalString_0) {
@ -907,7 +932,7 @@ showImage_0_s
/* showImage_0_s
tooltip : showImage显示图片
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
default : ["bg.jpg","0","0"]
colour : this.printColor
var code = '{"type": "showImage", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
@ -920,7 +945,7 @@ showImage_1_s
/* showImage_1_s
tooltip : showImage清除所有显示的图片
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
colour : this.printColor
var code = '{"type": "showImage"},\n';
return code;
@ -932,7 +957,7 @@ animateImage_0_s
/* animateImage_0_s
tooltip : animageImage图片淡入
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
helpUrl : https://h5mota.com/games/template/docs/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@ -947,7 +972,7 @@ animateImage_1_s
/* animateImage_1_s
tooltip : animageImage图片淡出
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
helpUrl : https://h5mota.com/games/template/docs/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@ -962,7 +987,7 @@ showGif_0_s
/* showGif_0_s
tooltip : showGif显示动图
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
default : ["bg.gif","0","0"]
colour : this.printColor
var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
@ -975,7 +1000,7 @@ showGif_1_s
/* showGif_1_s
tooltip : showGif清除所有显示的动图
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
colour : this.printColor
var code = '{"type": "showGif"},\n';
return code;
@ -988,7 +1013,7 @@ moveImage_0_s
/* moveImage_0_s
tooltip : moveImage图片移动
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=moveimage%EF%BC%9A%E5%9B%BE%E7%89%87%E7%A7%BB%E5%8A%A8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=moveimage%EF%BC%9A%E5%9B%BE%E7%89%87%E7%A7%BB%E5%8A%A8
default : ["bg.jpg","0","0","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@ -1003,7 +1028,7 @@ setFg_0_s
/* setFg_0_s
tooltip : setFg: 更改画面色调,动画时间可不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [255,255,255,1,500,false]
colour : this.soundColor
var limit = function(v,min,max) {
@ -1027,7 +1052,7 @@ setFg_1_s
/* setFg_1_s
tooltip : setFg: 恢复画面色调,动画时间可不填
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [500,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@ -1042,7 +1067,7 @@ setWeather_s
/* setWeather_s
tooltip : setWeather更改天气
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
default : [null,1]
colour : this.soundColor
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
@ -1057,7 +1082,7 @@ move_s
/* move_s
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
default : ["","",500,false,"上右3下2左上左2"]
colour : this.eventColor
var floorstr = '';
@ -1075,7 +1100,7 @@ moveHero_s
/* moveHero_s
tooltip : moveHero移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
default : [500,"上右3下2左上左2"]
colour : this.dataColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@ -1089,7 +1114,7 @@ jump_s
/* jump_s
tooltip : jump: 让某个NPC/怪物跳跃
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
default : ["","","","",500,true]
colour : this.eventColor
var floorstr = '';
@ -1110,7 +1135,7 @@ jumpHero_s
/* jumpHero_s
tooltip : jumpHero: 跳跃勇士
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
default : ["","",500]
colour : this.dataColor
var floorstr = '';
@ -1128,7 +1153,7 @@ playBgm_s
/* playBgm_s
tooltip : playBgm: 播放背景音乐
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
default : ["bgm.mp3"]
colour : this.soundColor
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"},\n';
@ -1141,7 +1166,7 @@ pauseBgm_s
/* pauseBgm_s
tooltip : pauseBgm: 暂停背景音乐
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
helpUrl : https://h5mota.com/games/template/docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "pauseBgm"},\n';
return code;
@ -1153,7 +1178,7 @@ resumeBgm_s
/* resumeBgm_s
tooltip : resumeBgm: 恢复背景音乐
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
helpUrl : https://h5mota.com/games/template/docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "resumeBgm"},\n';
return code;
@ -1165,7 +1190,7 @@ playSound_s
/* playSound_s
tooltip : playSound: 播放音效
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
default : ["item.mp3"]
colour : this.soundColor
var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n';
@ -1178,7 +1203,7 @@ setVolume_s
/* setVolume_s
tooltip : setVolume: 设置音量
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
default : [90, 500, false]
colour : this.soundColor
Int_1 = Int_1?(', "time": '+Int_1):""
@ -1193,9 +1218,10 @@ win_s
/* win_s
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
helpUrl : https://h5mota.com/games/template/docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
default : ["",false]
var code = '{"type": "win", "reason": "'+EvalString_0+'", "norank": '+(Bool_0?1:0)+'},\n';
Bool_0 = Bool_0?', "norank": 1':'';
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+'},\n';
return code;
*/;
@ -1205,7 +1231,7 @@ lose_s
/* lose_s
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
helpUrl : https://h5mota.com/games/template/docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
default : [""]
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
return code;
@ -1217,7 +1243,7 @@ input_s
/* input_s
tooltip : input接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
default : ["请输入一个数"]
colour : this.dataColor
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
@ -1230,7 +1256,7 @@ input2_s
/* input2_s
tooltip : input2接受用户输入文本, 允许用户输入任何形式的文本
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
default : ["请输入文本"]
colour : this.dataColor
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
@ -1243,7 +1269,7 @@ if_s
/* if_s
tooltip : if: 条件判断
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
helpUrl : https://h5mota.com/games/template/docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
colour : this.eventColor
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
'"true": [\n',action_0,'],\n',
@ -1258,7 +1284,7 @@ switch_s
/* switch_s
tooltip : switch: 多重条件分歧
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
default : ["判别值"]
colour : this.eventColor
var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n',
@ -1273,7 +1299,7 @@ switchCase
/* switchCase
tooltip : 选项的选择
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
colour : this.subColor
var code = '{"case": "'+expression_0+'", "action": [\n'+action_0+']},\n';
return code;
@ -1285,7 +1311,7 @@ choices_s
/* choices_s
tooltip : choices: 给用户提供选项
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["","流浪者","woman"]
var title='';
if (EvalString_1==''){
@ -1309,7 +1335,7 @@ choicesContext
/* choicesContext
tooltip : 选项的选择
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["提示文字:红钥匙"]
colour : this.subColor
var code = '{"text": "'+EvalString_0+'", "action": [\n'+action_0+']},\n';
@ -1321,7 +1347,7 @@ while_s
/* while_s
tooltip : while循环处理
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
helpUrl : https://h5mota.com/games/template/docs/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
colour : this.eventColor
var code = ['{"type": "while", "condition": "',expression_0,'",\n',
'"data": [\n',action_0,'],\n',
@ -1334,7 +1360,7 @@ break_s
/* break_s
tooltip : break跳出循环, 如果break事件不在任何循环中被执行则和exit等价即会立刻结束当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
helpUrl : https://h5mota.com/games/template/docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "break"},\n';
return code;
@ -1345,7 +1371,7 @@ continue_s
/* continue_s
tooltip : continue继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行则和exit等价即会立刻结束当前事件
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
helpUrl : https://h5mota.com/games/template/docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "continue"},\n';
return code;
@ -1358,7 +1384,7 @@ wait_s
/* wait_s
tooltip : wait: 等待用户操作并获得按键或点击信息(具体用法看文档)
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
helpUrl : https://h5mota.com/games/template/docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
colour : this.soundColor
var code = '{"type": "wait"},\n';
return code;
@ -1370,7 +1396,7 @@ function_s
/* function_s
tooltip : 可双击多行编辑请勿使用异步代码。常见API参见文档附录。
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
helpUrl : https://h5mota.com/games/template/docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
default : ["alert(core.getStatus(\"atk\"));"]
colour : this.dataColor
var code = '{"type": "function", "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
@ -1679,6 +1705,15 @@ ActionParser.prototype.parse = function (obj,type) {
}
return MotaActionBlocks['point_m'].xmlText([text_choices]);
case 'level':
if(!obj)obj={};
var text_choices = null;
for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
text_choices=MotaActionBlocks['levelCase'].xmlText([
MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,this.parseList(choice.action),text_choices]);
}
return MotaActionBlocks['level_m'].xmlText([text_choices]);
case 'shop':
var buildsub = function(obj,parser,next){
var text_choices = null;

View File

@ -307,6 +307,19 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_bool": "bool",
"_data": "该层是否不允许被浏览地图看到;如果勾上则浏览地图会跳过该层"
},
"firstArrive": {
"_leaf": true,
"_type": "event",
"_event": "firstArrive",
"_data": "第一次到该楼层触发的事件,可以双击进入事件编辑器。"
},
"parallelDo": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_lint": true,
"_data": "在该层楼时执行的并行事件处理。\n可以在这里写上任意需要自动执行的脚本比如打怪自动开门等。\n详见文档-事件-并行事件处理。"
},
"upFloor": {
"_leaf": true,
"_type": "textarea",
@ -353,12 +366,6 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_range": "(thiseval==~~thiseval && thiseval>=0)||thiseval==null",
"_data": "每一层的宝石/血瓶效果,即获得宝石和血瓶时框内\"ratio\"的值。"
},
"firstArrive": {
"_leaf": true,
"_type": "event",
"_event": "firstArrive",
"_data": "第一次到该楼层触发的事件,可以双击进入事件编辑器。"
},
"underGround": {
"_leaf": true,
"_type": "checkbox",

View File

@ -268,9 +268,10 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
},
"levelUp": {
"_leaf": true,
"_type": "textarea",
"_type": "event",
"_event": "level",
"_range": "thiseval==null || thiseval instanceof Array",
"_data": "经验升级所需要的数值,是一个数组,可以双击进行编辑。 \n 第一项为初始等级,可以简单留空也可以写name \n 每一个里面可以含有三个参数 need, name, effect \n need为所需要的经验数值是一个正整数。请确保need所需的依次递增 \n name为该等级的名称也可以省略代表使用系统默认值本项将显示在状态栏中 \n effect为本次升级所执行的操作可由若干项组成由分号分开 \n 其中每一项写法和上面的商店完全相同同样必须是X+=Y的形式Y是一个表达式同样可以使用status:xxx或item:xxx代表勇士的某项数值/道具个数"
"_data": "经验升级所需要的数值,是一个数组,可以双击进行编辑。 \n 第一项为初始等级,仅title生效 \n 每一个里面可以含有三个参数 need, title, action \n need为所需要的经验数值可以是个表达式。请确保need依次递增 \n title为该等级的名称也可以省略代表使用系统默认值本项将显示在状态栏中 \n action为本次升级所执行的事件可由若干项组成"
}
}
},

View File

@ -52,6 +52,7 @@ editor_blockly = function () {
MotaActionBlocks['afterGetItem_m'].xmlText(),
MotaActionBlocks['afterOpenDoor_m'].xmlText(),
MotaActionBlocks['firstArrive_m'].xmlText(),
MotaActionBlocks['level_m'].xmlText(),
],
'显示文字':[
MotaActionBlocks['text_0_s'].xmlText(),

View File

@ -131,10 +131,17 @@ editor_file = function (editor, callback) {
};
var currData=editor.currentFloorData;
var saveStatus = document.getElementById('newMapStatus').checked;
var title = saveStatus?currData.title:"新建楼层";
var name = saveStatus?currData.name:"0";
if (/^mt\d+$/i.test(saveFilename)) {
name = saveFilename.substring(2);
title = "主塔 "+name+" 层";
}
editor.currentFloorData = {
floorId: saveFilename,
title: saveStatus?currData.title:"新建楼层",
name: saveStatus?currData.name:"0",
title: title,
name: name,
width: parseInt(document.getElementById('newMapWidth').value),
height: parseInt(document.getElementById('newMapHeight').value),
canFlyTo: saveStatus?currData.canFlyTo:true,
@ -149,6 +156,7 @@ editor_file = function (editor, callback) {
color: saveStatus?currData.color:null,
weather: saveStatus?currData.weather:null,
firstArrive: [],
parallelDo: "",
events: {},
changeFloor: {},
afterBattle: {},

View File

@ -1611,6 +1611,8 @@ core.insertAction([
在脚本编辑里面提供了一个parallelDo函数这个函数可以用来做并行处理内容。
从V2.5.2开始每层楼的楼层属性中也增加了一个parallelDo选项可以在里面写任何脚本代码。该部分代码仅在人物在该楼层时才会被反复执行。
``` js
"parallelDo": function (timestamp) {
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
@ -1620,6 +1622,15 @@ core.insertAction([
// 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return;
// 执行当前楼层的并行事件处理
if (core.isset(core.status.floorId)) {
try {
eval(core.floors[core.status.floorId].parallelDo);
} catch (e) {
console.log(e);
}
}
// 下面是一个并行事件开门的样例
/*
// 如果某个flag为真
@ -1644,6 +1655,22 @@ core.insertAction([
!> 判定flag后千万别忘了将该flag清空否则下次仍然会执行这段代码。
每层楼的并行事件处理类似只有角色在当前楼层时才会反复执行当前楼层中parallelDo部分的代码。
下面是一个打怪开门的样例:(假设每打一个怪的战后事件把`flag:door`+1
``` js
// 每层楼的并行事件处理代码样例
if (core.getFlag("door",0)==2) {
// 将该flag清空
core.setFlag("door", 0);
// 开门如果是当前层则无需写floorId
core.insertAction([
{"type":"openDoor", "loc":[0,0]}
]);
}
```
## 加点事件
打败怪物后可以进行加点。
@ -1950,37 +1977,36 @@ core.insertAction([
要经验升级,你需要先在`data.js`中的全局变量中启用。你需要将`enableExperience`启用经验,且`enableLevelUp`启用进阶。同时你也可以将`enableLv`置为true以在状态栏中显示当前等级境界
同时,你还需要在`data.js`中的`levelUp`来定义每一个进阶所需要的生命值,以及进阶时的效果。
同时,你还需要在`data.js`中的`levelUp`来定义每一个进阶所需要的经验值,以及进阶时的效果。
``` js
"levelUp": [ // 经验升级所需要的数值,是一个数组
{}, // 第一项为初始等级可以简单留空也可以写name
{"need": "0", "title": "", "action": []}, // 第一项为初始等级仅title生效
// 每一个里面可以含有三个参数 need, name, effect
// need为所需要的经验数值是一个正整数。请确保need所需的依次递增
// name为该等级的名称也可以省略代表使用系统默认值本项将显示在状态栏中
// effect为本次升级所执行的操作可由若干项组成由分号分开
// 其中每一项写法和上面的商店完全相同同样必须是X+=Y的形式Y是一个表达式同样可以使用status:xxx或item:xxx代表勇士的某项数值/道具个数
{"need": 20, "name": "第二级", "effect": "status:hp+=2*(status:atk+status:def);status:atk+=10;status:def+=10"}, // 先将生命提升攻防和的2倍再将攻击+10防御+10
// 每一个里面可以含有三个参数 need, title, action
// need为所需要的经验数值可以是个表达式。请确保need依次递增
// title为该等级的名称也可以省略代表使用系统默认值本项将显示在状态栏中
// action为本次升级所执行的操作可由若干项组成
{"need": "20", "title": "第二级", "action": [
{"type": "setValue","name": "status:atk","value": "status:atk+10"}, // 攻击+10
{"type": "setValue","name": "status:def","value": "status:def+10"} // 防御+10
]
},
// effect也允许写一个function代表本次升级将会执行的操作比如可以显示一段提示文字或者触发一个事件
{"need": 40, "effect": function () {
core.drawTip("恭喜升级!");
core.status.hero.hp *= 2;
core.status.hero.atk += 100;
core.status.hero.def += 100;
}},
// action也允许其他操作比如可以显示一段提示文字或者触发一个事件
{"need": "40", "effect": [
{"type": "tip", "text": "恭喜升级"},
]
},
// 依次往下写需要的数值即可
]
```
`levelUp`是一个数组里面分别定义了每个等级的信息。里面每一项是一个object主要有三个参数`need`, `name`, `effect`
- `need` 该等级所需要的经验值是一个正整数。请确保数组中的need依次递增。
- `name` 该等级的名称,比如“佣兵下级”等。该项可以忽略,以使用系统默认的等级。该项将显示在状态栏中。
- `effect` 为本次等级执行的操作。它有两种写法:字符串,或函数。
- 如果`effect`为字符串则和上面的全局商店的写法完全相同。可由分号分开每一项为X+=Y的形式X为你要修改的勇士属性/道具个数Y为一个表达式。
- 如果`effect`为函数,则也允许写一个`function`,来代表本次升级将会执行的操作。
`levelUp`是一个数组,里面分别定义了每个等级的信息。里面每一项有三个参数`need`, `title`, `effect`
- `need` 该等级所需要的经验值可以是个表达式。请确保数组中的need依次递增。
- `title` 该等级的名称,比如“佣兵下级”等。该项可以忽略,以使用系统默认的等级。该项将显示在状态栏中。
- `action` 为本次等级执行的操作。
## 开始,难度分歧,获胜与失败,多结局

View File

@ -168,6 +168,7 @@
<option value="event">event</option>
<option value="changeFloor">changeFloor</option>
<option value="point">point</option>
<option value="level">level</option>
<option value="shop">shop</option>
<option value="afterBattle">afterBattle</option>
<option value="afterGetItem">afterGetItem</option>

View File

@ -167,6 +167,7 @@
<option value="event">event</option>
<option value="changeFloor">changeFloor</option>
<option value="point">point</option>
<option value="level">level</option>
<option value="shop">shop</option>
<option value="afterBattle">afterBattle</option>
<option value="afterGetItem">afterGetItem</option>

View File

@ -3,6 +3,8 @@ actions.js用户交互的事件的处理
键盘鼠标触摸屏事件相关
*/
"use strict";
function actions() {
this.init();
}

View File

@ -4,6 +4,8 @@ control.js游戏主要逻辑控制
寻路算法和人物行走也在此文件内
*/
"use strict";
function control() {
this.init();
}
@ -462,7 +464,7 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
if (core.timeout.turnHeroTimeout!=null) return;
// 单击瞬间移动
if (core.status.heroStop) {
if (core.status.heroStop && core.status.heroMoving==0) {
if (stepPostfix.length<=1 && core.getFlag('clickMove', true) && core.control.tryMoveDirectly(destX, destY))
return;
}
@ -2513,7 +2515,7 @@ control.prototype.getStatus = function (statusName) {
////// 获得某个等级的名称 //////
control.prototype.getLvName = function () {
return ((core.firstData.levelUp||[])[core.status.hero.lv-1]||{}).name || core.status.hero.lv;
return ((core.firstData.levelUp||[])[core.status.hero.lv-1]||{}).title || core.status.hero.lv;
}
////// 设置某个自定义变量或flag //////

View File

@ -2,6 +2,8 @@
* 初始化 start
*/
"use strict";
function core() {
this.material = {
'animates': {},

View File

@ -1,3 +1,5 @@
"use strict";
function data() {
this.init();
}

View File

@ -1,3 +1,5 @@
"use strict";
function enemys() {
this.init();
}

View File

@ -1,3 +1,5 @@
"use strict";
function events() {
this.init();
}
@ -919,7 +921,7 @@ events.prototype.doAction = function() {
case "switch": // 条件选择
var key = core.calValue(data.condition)
for (var i = 0; i < data.caseList.length; i++) {
if (data.caseList[i].case=="default" || core.calValue(data.caseList[i].case) == key) {
if (data.caseList[i]["case"]=="default" || core.calValue(data.caseList[i]["case"]) == key) {
core.events.insertAction(data.caseList[i].action);
break;
}
@ -1685,25 +1687,12 @@ events.prototype.checkLvUp = function () {
if (!core.flags.enableLevelUp || !core.isset(core.firstData.levelUp)
|| core.status.hero.lv>=core.firstData.levelUp.length) return;
// 计算下一个所需要的数值
var need=(core.firstData.levelUp[core.status.hero.lv]||{}).need;
var need=core.calValue((core.firstData.levelUp[core.status.hero.lv]||{}).need);
if (!core.isset(need)) return;
if (core.status.hero.experience>=need) {
// 升级
core.status.hero.lv++;
var effect = core.firstData.levelUp[core.status.hero.lv-1].effect;
if (typeof effect == "string") {
if (effect.indexOf("function")==0) {
eval("("+effect+")()");
}
else {
effect.split(";").forEach(function (t) {
core.doEffect(t);
});
}
}
else if (effect instanceof Function) {
effect();
}
core.insertAction(core.firstData.levelUp[core.status.hero.lv-1].action);
this.checkLvUp();
}
}

View File

@ -1,3 +1,5 @@
"use strict";
function icons() {
this.init();
}

View File

@ -1,3 +1,5 @@
"use strict";
function items() {
this.init();
}
@ -28,7 +30,14 @@ items.prototype.getItemEffect = function(itemId, itemNum) {
if (itemCls === 'items') {
var ratio = parseInt(core.status.thisMap.item_ratio) || 1;
var curr_hp = core.status.hero.hp;
if (itemId in this.itemEffect)eval(this.itemEffect[itemId]);
if (itemId in this.itemEffect) {
try {
eval(this.itemEffect[itemId]);
}
catch (e) {
console.log(e);
}
}
core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
}
else {
@ -42,7 +51,14 @@ items.prototype.getItemEffectTip = function(itemId) {
// 消耗品
if (itemCls === 'items') {
var ratio = parseInt(core.status.thisMap.item_ratio) || 1;
if (itemId in this.itemEffectTip) return eval(this.itemEffectTip[itemId])||"";
if (itemId in this.itemEffectTip) {
try {
return eval(this.itemEffectTip[itemId])||"";
} catch (e) {
console.log(e);
return "";
}
}
}
return "";
}

View File

@ -2,6 +2,7 @@
loader.js负责对资源的加载
*/
"use strict";
function loader() {
this.init();

View File

@ -1,3 +1,5 @@
"use strict";
function maps() {
this.init();
}
@ -89,7 +91,7 @@ maps.prototype.addInfo = function (block) {
block.event.trigger = 'getItem';
}
if (!core.isset(block.event.noPass)) {
if (block.event.cls.indexOf("enemy")==0 || block.event.cls.indexOf("npc")==0 || block.event.cls=='terrains' || block.event.cls=='autotile') {
if (block.event.cls != 'items') {
block.event.noPass = true;
}
}

View File

@ -3,6 +3,9 @@
* 包括
* 自动寻路怪物手册楼传器存读档菜单栏NPC对话事件等等
*/
"use strict";
function ui() {
this.init();
}
@ -534,17 +537,17 @@ ui.prototype.drawTextBox = function(content, showAll) {
}
// get next character
var char = content.charAt(index++);
var ch = content.charAt(index++);
// \n, \\n
if (char == '\n' || (char=='\\' && content.charAt(index)=='n')) {
if (ch == '\n' || (ch=='\\' && content.charAt(index)=='n')) {
offsetx = content_left;
offsety += textfont+5;
if (char=='\\') index++;
if (ch=='\\') index++;
return drawNext();
}
// \r, \\r
if (char == '\r' || (char=='\\' && content.charAt(index)=='r')) {
if (char == '\\') index++;
if (ch == '\r' || (ch=='\\' && content.charAt(index)=='r')) {
if (ch == '\\') index++;
changed = true;
// 检查是不是 []
var index2;
@ -559,7 +562,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
return drawNext();
}
// 检查是不是自动换行
var charwidth = core.canvas.ui.measureText(char).width;
var charwidth = core.canvas.ui.measureText(ch).width;
if (offsetx + charwidth > content_left + validWidth) {
index--;
offsetx = content_left;
@ -567,7 +570,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
return drawNext();
}
// 输出
core.fillText('ui', char, offsetx, offsety);
core.fillText('ui', ch, offsetx, offsety);
offsetx += charwidth;
return true;
};
@ -1390,7 +1393,7 @@ ui.prototype.drawBookDetail = function (index) {
if (index>=enemys.length) index=enemys.length-1;
var enemy = enemys[index], enemyId = enemy.id;
var hints=core.enemys.getSpecialHint(enemy);
var hints=core.enemys.getSpecialHint(enemyId);
if (hints.length==0)
hints.push("该怪物无特殊属性。");
@ -2311,8 +2314,11 @@ ui.prototype.drawStatistics = function () {
if (cls[id]=='items' && id!='superPotion') {
var ratio = floor.item_ratio||1;
if (core.isset(core.items.itemEffect[id])) {
try {
eval(core.items.itemEffect[id]);
}
catch (e) {}
}
hp = core.status.hero.hp - temp.hp;
atk = core.status.hero.atk - temp.atk;
def = core.status.hero.def - temp.def;

View File

@ -3,6 +3,8 @@ utils.js 工具类
*/
"use strict";
function utils() {
this.init();
}

View File

@ -162,15 +162,41 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"levelUp": [
{},
{
"need": 20,
"name": "第二级",
"effect": "status:hp+=2*(status:atk+status:def);status:atk+=10;status:def+=10"
"need": "0",
"title": "",
"action": [
{
"type": "comment",
"text": "此处是初始等级,只需填写称号"
}
]
},
{
"need": 40,
"effect": "function () {\r\n\t\t\tcore.insertAction(\"恭喜升级!\");\r\n\t\t\tcore.status.hero.hp *= 2;\r\n\t\t\tcore.status.hero.atk += 100;\r\n\t\t\tcore.status.hero.def += 100;\r\n\t\t}"
"need": "20",
"title": "第二级",
"action": [
{
"type": "setValue",
"name": "status:atk",
"value": "status:atk+10"
},
{
"type": "setValue",
"name": "status:def",
"value": "status:def+10"
}
]
},
{
"need": "40",
"title": "",
"action": [
{
"type": "tip",
"text": "恭喜升级"
}
]
}
]
},

View File

@ -25,11 +25,11 @@ main.floors.MT0=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"firstArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"upFloor": null,
}

View File

@ -769,19 +769,7 @@ main.floors.sample1=
],
"10,12": null
},
"afterGetItem": {
"10,12": null
},
"afterOpenDoor": {
"10,12": null
},
"cannotMove": {
"10,12": null
},
"bgmap": [
],
"fgmap": [
],
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
}

View File

@ -87,9 +87,11 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"afterChangeFloor": function (floorId, fromLoad) {
// 转换楼层结束的事件
// floorId是切换到的楼层fromLoad若为true则代表是从读档行为造成的楼层切换
if (!core.hasFlag("visited_"+floorId)) {
var visited = core.getFlag("__visited__", []);
if (visited.indexOf(floorId)===-1) {
core.insertAction(core.floors[floorId].firstArrive);
core.setFlag("visited_"+floorId, true);
visited.push(floorId);
core.setFlag("__visited__", visited);
}
},
"addPoint": function (enemy) {
@ -817,7 +819,7 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 进阶
if (core.flags.enableLevelUp && core.status.hero.lv<core.firstData.levelUp.length) {
var need = core.firstData.levelUp[core.status.hero.lv].need;
var need = core.calValue(core.firstData.levelUp[core.status.hero.lv].need);
if (core.flags.levelUpLeftMode)
core.statusBar.up.innerHTML = (need - core.getStatus('experience')) || " ";
else
@ -1035,6 +1037,15 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return;
// 执行当前楼层的并行事件处理
if (core.isset(core.status.floorId)) {
try {
eval(core.floors[core.status.floorId].parallelDo);
} catch (e) {
console.log(e);
}
}
// 下面是一个并行事件开门的样例
/*
// 如果某个flag为真
@ -1049,6 +1060,7 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
*/
},
"plugin": function () {
////// 插件编写,可以在这里写自己额外需要执行的脚本 //////