493 lines
18 KiB
JavaScript
493 lines
18 KiB
JavaScript
function editor() {
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this.version = "2.0";
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this.brushMod = "line";//["line","rectangle","tileset"]
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this.layerMod = "map";//["fgmap","map","bgmap"]
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this.isMobile = false;
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window.onerror = function (msg, url, lineNo, columnNo, error) {
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var string = msg.toLowerCase();
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var substring = "script error";
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var message;
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if (string.indexOf(substring) > -1){
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message = 'Script Error: See Browser Console for Detail';
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} else {
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if (url) url = url.substring(url.lastIndexOf('/')+1);
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message = [
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'Message: ' + msg,
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'URL: ' + url,
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'Line: ' + lineNo,
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'Column: ' + columnNo,
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'Error object: ' + JSON.stringify(error)
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].join(' - ');
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// alert(message);
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}
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try {
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printe(message)
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} catch (e) {
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alert(message);
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}
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return false;
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};
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}
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/*
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editor.loc
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editor.pos
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editor.info
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始终是最后一次点击的结果
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注意editor.info可能因为点击其他地方而被清空
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*/
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/////////// 数据相关 ///////////
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editor.prototype.init = function (callback) {
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var useCompress = main.useCompress;
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main.useCompress = false;
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editor.airwallImg = new Image();
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editor.airwallImg.src = './project/images/airwall.png';
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main.init('editor', function () {
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editor_util_wrapper(editor);
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editor_game_wrapper(editor, main, core);
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editor_file_wrapper(editor);
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editor_table_wrapper(editor);
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editor_unsorted_1_wrapper(editor);
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editor.printe=printe;
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afterMainInit();
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});
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var afterMainInit = function () {
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editor.game.fixFunctionInGameData();
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editor.main = main;
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editor.core = core;
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editor.fs = fs;
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editor_file = editor_file(editor, function () {
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editor.file = editor_file;
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editor_mode = editor_mode(editor);
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editor_unsorted_2_wrapper(editor_mode);
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editor.mode = editor_mode;
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core.resetGame(core.firstData.hero, null, core.firstData.floorId, core.clone(core.initStatus.maps));
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core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function () {
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afterCoreReset();
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}, true);
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core.events.setInitData(null);
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});
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}
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var afterCoreReset = function () {
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editor.game.idsInit(core.maps, core.icons.icons); // 初始化图片素材信息
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editor.drawInitData(core.icons.icons); // 初始化绘图
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editor.game.fetchMapFromCore();
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editor.updateMap();
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editor.buildMark();
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editor.drawEventBlock();
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editor.pos = {x: 0, y: 0};
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editor.mode.loc();
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editor.info = editor.ids[editor.indexs[201]];
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editor.mode.enemyitem();
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editor.mode.floor();
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editor.mode.tower();
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editor.mode.functions();
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editor.mode.commonevent();
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editor.mode.showMode('tower');
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editor_multi = editor_multi();
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editor_blockly = editor_blockly();
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if (editor.useCompress == null) editor.useCompress = useCompress;
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if (Boolean(callback)) callback();
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}
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}
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editor.prototype.mapInit = function () {
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var ec = document.getElementById('event').getContext('2d');
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ec.clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
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document.getElementById('event2').getContext('2d').clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
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editor.map = [];
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var sy=editor.currentFloorData.map.length,sx=editor.currentFloorData.map[0].length;
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for (var y = 0; y < sy; y++) {
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editor.map[y] = [];
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for (var x = 0; x < sx; x++) {
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editor.map[y][x] = 0;
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}
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}
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editor.fgmap=JSON.parse(JSON.stringify(editor.map));
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editor.bgmap=JSON.parse(JSON.stringify(editor.map));
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editor.currentFloorData.map = editor.map;
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editor.currentFloorData.fgmap = editor.fgmap;
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editor.currentFloorData.bgmap = editor.bgmap;
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editor.currentFloorData.firstArrive = [];
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editor.currentFloorData.eachArrive = [];
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editor.currentFloorData.events = {};
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editor.currentFloorData.changeFloor = {};
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editor.currentFloorData.afterBattle = {};
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editor.currentFloorData.afterGetItem = {};
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editor.currentFloorData.afterOpenDoor = {};
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editor.currentFloorData.cannotMove = {};
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}
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editor.prototype.changeFloor = function (floorId, callback) {
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for(var ii=0,name;name=['map','bgmap','fgmap'][ii];ii++){
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var mapArray=editor[name].map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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});
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editor.currentFloorData[name]=mapArray;
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}
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editor.preMapData = null;
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core.changeFloor(floorId, null, {"x": 0, "y": 0, "direction": "up"}, null, function () {
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editor.game.fetchMapFromCore();
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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editor.viewportLoc = editor.viewportLoc || {};
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var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
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editor.setViewport(x, y);
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if (callback) callback();
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});
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}
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/////////// 游戏绘图相关 ///////////
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editor.prototype.drawEventBlock = function () {
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var fg=document.getElementById('efg').getContext('2d');
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fg.clearRect(0, 0, core.__PIXELS__, core.__PIXELS__);
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for (var i=0;i<core.__SIZE__;i++) {
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for (var j=0;j<core.__SIZE__;j++) {
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var color=[];
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var loc=(i+core.bigmap.offsetX/32)+","+(j+core.bigmap.offsetY/32);
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if (editor.currentFloorData.events[loc])
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color.push('#FF0000');
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if (editor.currentFloorData.changeFloor[loc])
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color.push('#00FF00');
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if (editor.currentFloorData.afterBattle[loc])
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color.push('#FFFF00');
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if (editor.currentFloorData.afterGetItem[loc])
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color.push('#00FFFF');
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if (editor.currentFloorData.afterOpenDoor[loc])
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color.push('#FF00FF');
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if (editor.currentFloorData.cannotMove[loc])
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color.push('#0000FF');
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for(var kk=0,cc;cc=color[kk];kk++){
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fg.fillStyle = cc;
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fg.fillRect(32*i+8*kk, 32*j+32-8, 8, 8);
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}
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}
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}
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}
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editor.prototype.drawPosSelection = function () {
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this.drawEventBlock();
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var fg=document.getElementById('efg').getContext('2d');
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fg.strokeStyle = 'rgba(255,255,255,0.7)';
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fg.lineWidth = 4;
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fg.strokeRect(32*editor.pos.x - core.bigmap.offsetX + 4, 32*editor.pos.y - core.bigmap.offsetY + 4, 24, 24);
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}
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editor.prototype.updateMap = function () {
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var blocks = core.maps._mapIntoBlocks(editor.map.map(function (v) {
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return v.map(function (v) {
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try {
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return v.idnum || v || 0
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}
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catch (e) {
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console.log("Unable to read idnum from "+v);
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return 0;
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}
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});
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}), {'events': editor.currentFloorData.events}, editor.currentFloorId);
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core.status.thisMap.blocks = blocks;
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var updateMap = function () {
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core.removeGlobalAnimate();
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core.clearMap('bg');
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core.clearMap('event');
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core.clearMap('event2');
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core.clearMap('fg');
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core.maps._drawMap_drawAll();
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}
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updateMap();
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var drawTile = function (ctx, x, y, tileInfo) { // 绘制一个普通块
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//ctx.clearRect(x*32, y*32, 32, 32);
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if (tileInfo == 0) return;
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if (typeof(tileInfo) == typeof([][0]) || !Object.prototype.hasOwnProperty.call(tileInfo, 'idnum')) {//未定义块画红块
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if (typeof(tileInfo) != typeof([][0]) && Object.prototype.hasOwnProperty.call(tileInfo, 'images')) {
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ctx.drawImage(core.material.images[tileInfo.images], 0, tileInfo.y * 32, 32, 32, x * 32, y * 32, 32, 32);
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}
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ctx.strokeStyle = 'red';
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var OFFSET = 2;
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ctx.lineWidth = OFFSET;
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ctx.strokeRect(x * 32 + OFFSET, y * 32 + OFFSET, 32 - OFFSET * 2, 32 - OFFSET * 2);
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ctx.font = "30px Verdana";
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ctx.textAlign = 'center';
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ctx.fillStyle = 'red';
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ctx.fillText("?", x * 32 + 16, y * 32 + 27);
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return;
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}
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//ctx.drawImage(core.material.images[tileInfo.images], 0, tileInfo.y*32, 32, 32, x*32, y*32, 32, 32);
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}
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// 绘制地图 start
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var eventCtx = document.getElementById('event').getContext("2d");
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var fgCtx = document.getElementById('fg').getContext("2d");
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var bgCtx = document.getElementById('bg').getContext("2d");
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for (var y = 0; y < editor.map.length; y++)
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for (var x = 0; x < editor.map[0].length; x++) {
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var tileInfo = editor.map[y][x];
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drawTile(eventCtx, x, y, tileInfo);
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tileInfo = editor.fgmap[y][x];
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drawTile(fgCtx, x, y, tileInfo);
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tileInfo = editor.bgmap[y][x];
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drawTile(bgCtx, x, y, tileInfo);
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}
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// 绘制地图 end
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}
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editor.prototype.setViewport=function (x, y) {
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core.bigmap.offsetX = core.clamp(x, 0, 32*core.bigmap.width-core.__PIXELS__);
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core.bigmap.offsetY = core.clamp(y, 0, 32*core.bigmap.height-core.__PIXELS__);
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editor.viewportLoc[editor.currentFloorId] = [core.bigmap.offsetX, core.bigmap.offsetY];
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core.control.updateViewport();
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editor.buildMark();
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editor.drawPosSelection();
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}
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editor.prototype.moveViewport=function(x,y){
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this.setViewport(core.bigmap.offsetX+32*x, core.bigmap.offsetY+32*y);
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}
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/////////// 界面交互相关 ///////////
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editor.prototype.drawInitData = function (icons) {
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var ratio = 1;
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var images = core.material.images;
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var maxHeight = 700;
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var sumWidth = 0;
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editor.widthsX = {};
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// var imgNames = Object.keys(images); //还是固定顺序吧;
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var imgNames = ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48", "autotile"];
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for (var ii = 0; ii < imgNames.length; ii++) {
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var img = imgNames[ii], tempy = 0;
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if (img == 'autotile') {
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var autotiles = images[img];
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for (var im in autotiles) {
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tempy += autotiles[im].height;
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}
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + 3 * 32) / 32, tempy];
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sumWidth += 3 * 32;
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maxHeight = Math.max(maxHeight, tempy);
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continue;
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}
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if (img == 'terrains') {
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + images[img].width) / 32, images[img].height + 32*2]
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sumWidth += images[img].width;
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maxHeight = Math.max(maxHeight, images[img].height + 32*2);
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continue;
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}
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + images[img].width) / 32, images[img].height];
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sumWidth += images[img].width;
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maxHeight = Math.max(maxHeight, images[img].height);
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}
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var tilesets = images.tilesets;
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for (var ii in core.tilesets) {
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var img = core.tilesets[ii];
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + tilesets[img].width) / 32, tilesets[img].height];
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sumWidth += tilesets[img].width;
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maxHeight = Math.max(maxHeight, tilesets[img].height);
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}
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var fullWidth = ~~(sumWidth * ratio);
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var fullHeight = ~~(maxHeight * ratio);
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/*
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if (fullWidth > edata.width) edata.style.width = (edata.width = fullWidth) / ratio + 'px';
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edata.style.height = (edata.height = fullHeight) / ratio + 'px';
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*/
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iconImages.style.width = (iconImages.width = fullWidth) / ratio + 'px';
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iconImages.style.height = (iconImages.height = fullHeight) / ratio + 'px';
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var dc = {drawImage:function(){
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var image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight;
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var a=Array.prototype.slice.call(arguments)
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if(arguments.length==3){
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// [image, dx, dy]=arguments
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// [sx, sy, sWidth, sHeight, dWidth, dHeight]=[0,0,image.width,image.height,image.width,image.height]
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image=a[0]
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a=[a[0],0,0,image.width,image.height,a[1],a[2],image.width,image.height]
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}
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if(arguments.length==5){
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// [image, dx, dy, dWidth, dHeight]=arguments
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// [sx, sy, sWidth, sHeight]=[0,0,image.width,image.height]
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image=a[0]
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a=[a[0],0,0,image.width,image.height,a[1],a[2],a[3],a[4]]
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}
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if(arguments.length==9){
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// [image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight]=arguments
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}
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image=a[0];
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sx=a[1];
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sy=a[2];
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sWidth=a[3];
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sHeight=a[4];
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dx=a[5];
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dy=a[6];
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dWidth=a[7];
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dHeight=a[8];
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//放弃对 dWidth, dHeight 的支持, 始终画一样大的
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var dimg=new Image()
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dimg.src = image.src;
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dimg.style.clip=['rect(',sy,'px,',sx+sWidth,'px,',sy+sHeight,'px,',sx,'px)'].join('')
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dimg.style.top=dy-sy+'px'
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dimg.style.left=dx-sx+'px'
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dimg.width=image.width/ratio
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dimg.height=image.height/ratio
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iconImages.appendChild(dimg)
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}}
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// var dc = edata.getContext('2d');
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var nowx = 0;
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var nowy = 0;
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for (var ii = 0; ii < imgNames.length; ii++) {
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var img = imgNames[ii];
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if (img == 'terrains') {
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(function(image,dc,nowx){
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if (image.complete) {
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dc.drawImage(image, nowx, 32);
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core.material.images.airwall = image;
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delete(editor.airwallImg);
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} else image.onload = function () {
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dc.drawImage(image, nowx, 32);
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core.material.images.airwall = image;
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delete(editor.airwallImg);
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editor.updateMap();
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}
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})(editor.airwallImg,dc,nowx);
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dc.drawImage(images[img], nowx, 32*2);
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nowx += images[img].width;
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continue;
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}
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if (img == 'autotile') {
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var autotiles = images[img];
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for (var im in autotiles) {
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dc.drawImage(autotiles[im], 0, 0, 96, 128, nowx, nowy, 96, 128);
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nowy += autotiles[im].height;
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}
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nowx += 3 * 32;
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continue;
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}
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dc.drawImage(images[img], nowx, 0)
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nowx += images[img].width;
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}
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for (var ii in core.tilesets) {
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var img = core.tilesets[ii];
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dc.drawImage(tilesets[img], nowx, 0)
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nowx += tilesets[img].width;
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}
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//editor.mapInit();
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}
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editor.prototype.buildMark = function(){
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// 生成定位编号
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var arrColMark=document.getElementById('arrColMark');
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var arrRowMark=document.getElementById('arrRowMark');
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var mapColMark=document.getElementById('mapColMark');
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var mapRowMark=document.getElementById('mapRowMark');
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var buildMark = function (offsetX,offsetY) {
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var colNum = ' ';
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for (var i = 0; i < core.__SIZE__; i++) {
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var tpl = '<td>' + (i+offsetX) + '<div class="colBlock" style="left:' + (i * 32 + 1) + 'px;"></div></td>';
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colNum += tpl;
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}
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arrColMark.innerHTML = '<tr>' + colNum + '</tr>';
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mapColMark.innerHTML = '<tr>' + colNum + '</tr>';
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var rowNum = ' ';
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for (var i = 0; i < core.__SIZE__; i++) {
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var tpl = '<tr><td>' + (i+offsetY) + '<div class="rowBlock" style="top:' + (i * 32 + 1) + 'px;"></div></td></tr>';
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rowNum += tpl;
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}
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arrRowMark.innerHTML = rowNum;
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mapRowMark.innerHTML = rowNum;
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}
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var buildMark_mobile = function (offsetX,offsetY) {
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var colNum = ' ';
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for (var i = 0; i < core.__SIZE__; i++) {
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var tpl = '<td>' + (' '+i).slice(-2).replace(' ',' ') + '<div class="colBlock" style="left:' + (i * 96/core.__SIZE__) + 'vw;"></div></td>';
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colNum += tpl;
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}
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arrColMark.innerHTML = '<tr>' + colNum + '</tr>';
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//mapColMark.innerHTML = '<tr>' + colNum + '</tr>';
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var rowNum = ' ';
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for (var i = 0; i < core.__SIZE__; i++) {
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var tpl = '<tr><td>' + (' '+i).slice(-2).replace(' ',' ') + '<div class="rowBlock" style="top:' + (i * 96/core.__SIZE__) + 'vw;"></div></td></tr>';
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rowNum += tpl;
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}
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arrRowMark.innerHTML = rowNum;
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//mapRowMark.innerHTML = rowNum;
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//=====
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var colNum = ' ';
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for (var i = 0; i < core.__SIZE__; i++) {
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var tpl = '<div class="coltd" style="left:' + (i * 96/core.__SIZE__) + 'vw;"><div class="coltext">' + (' '+(i+offsetX)).slice(-2).replace(' ',' ') + '</div><div class="colBlock"></div></div>';
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colNum += tpl;
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}
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mapColMark.innerHTML = '<div class="coltr">' + colNum + '</div>';
|
|
var rowNum = ' ';
|
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|
var tpl = '<div class="rowtr"><div class="rowtd" style="top:' + (i * 96/core.__SIZE__) + 'vw;"><div class="rowtext">' + (' '+(i+offsetY)).slice(-2).replace(' ',' ') + '</div><div class="rowBlock"></div></div></div>';
|
|
rowNum += tpl;
|
|
}
|
|
mapRowMark.innerHTML = rowNum;
|
|
}
|
|
if(editor.isMobile){
|
|
buildMark_mobile(core.bigmap.offsetX/32,core.bigmap.offsetY/32);
|
|
} else {
|
|
buildMark(core.bigmap.offsetX/32,core.bigmap.offsetY/32);
|
|
}
|
|
}
|
|
|
|
editor.prototype.setSelectBoxFromInfo=function(thisevent){
|
|
var pos={x: 0, y: 0, images: "terrains"};
|
|
var ysize = 32;
|
|
if(thisevent==0){
|
|
} else if (thisevent.idnum==17){
|
|
pos.y=1;
|
|
} else {
|
|
pos.x=editor.widthsX[thisevent.images][1];
|
|
pos.y=thisevent.y;
|
|
if(thisevent.x)pos.x+=thisevent.x;
|
|
if(thisevent.images=='terrains')pos.y+=2;
|
|
ysize = thisevent.images.endsWith('48') ? 48 : 32;
|
|
}
|
|
var dataSelection = document.getElementById('dataSelection');
|
|
dataSelection.style.left = pos.x * 32 + 'px';
|
|
dataSelection.style.top = pos.y * ysize + 'px';
|
|
dataSelection.style.height = ysize - 6 + 'px';
|
|
setTimeout(function(){selectBox.isSelected(true);});
|
|
editor.info = JSON.parse(JSON.stringify(thisevent));
|
|
tip.infos(JSON.parse(JSON.stringify(thisevent)));
|
|
editor.pos=pos;
|
|
editor_mode.onmode('nextChange');
|
|
editor_mode.onmode('enemyitem');
|
|
}
|
|
|
|
editor.prototype.listen = function () {
|
|
// 移动至 editor_unsorted_1.js
|
|
}//绑定事件
|
|
|
|
editor.prototype.mobile_listen=function(){
|
|
// 移动至 editor_unsorted_1.js
|
|
}
|
|
|
|
editor = new editor(); |