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- seed 50 flags, 20 item kinds (3 equipment + 17 consumables), 4 equipped instances on slots 0..3, 20 modifiers (4 from equipped items + 16 manual), 1000 mixed replay steps and an unmodified enemy baseline - keep addTile -> itemStore.addItem -> equipment.add ordering and a single one-shot compareWith after all maps exist - 9 rows (1/5/13 x NoCompression x save|load|round trip), zero assertions, zero warn/error codes |
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|---|---|---|
| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveables.perf.ts | ||
| saveablesReal.perf.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||