template/packages-user/data-base/src/map
unanmed b932f8cecd test(08-10): cover data-common/data-base gap codes and align baseline failures
- sandbox: drop obsolete playing=true bypass, align expired-step case, assert codes 73/194

- tileStore: assert codes 133/134 and add ItemStore/EnemyStore code 181 cases

- map/mover: assert code 192 when Dir8 handler missing

- hero/items: assert code 193 on missing item id registration

- mapLifecycle: drive resize via GameMap.resizeLayer so shared indexer width syncs
2026-10-08 14:35:03 +08:00
..
__test__ test(08-10): cover data-common/data-base gap codes and align baseline failures 2026-10-08 14:35:03 +08:00
dynamicTile.ts refactor: 地图前半部分 2026-09-28 23:36:54 +08:00
eventView.ts fix(08-05): correct map layer region/event logic (D-10 authorized) 2026-10-05 15:19:37 +08:00
gameMap.ts refactor: hook & feat: 勇士属性更新接口 2026-09-30 15:44:29 +08:00
index.ts refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
mapLayer.ts chore: 调整 AI 计划执行不按流程导致的代码问题 2026-10-05 17:15:35 +08:00
mapState.ts refactor: map 2026-09-30 00:00:20 +08:00
mover.ts refactor: map 2026-09-30 00:00:20 +08:00
staticTile.ts refactor: map 2026-09-30 00:00:20 +08:00
tile.ts chore: 调整 AI 计划执行不按流程导致的代码问题 2026-10-05 17:15:35 +08:00
types.ts fix(08-05): expose MapTileBase.restoreDefaultEvents and use it in toStatic 2026-10-05 16:34:18 +08:00