AfterBattle Animate
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@ -123,9 +123,8 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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var equipAnimate = 'hand';
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if (core.flags.equipment) {
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var equipId = (core.status.hero.equipment||[])[0];
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if (core.isset(equipId) && core.isset(core.material.items[equipId])
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&& core.isset(core.material.items[equipId].equip.animate))
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equipAnimate = core.material.items[equipId].equip.animate;
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if (core.isset(core.material.items[equipId]) && core.isset(core.material.items[equipId].equip.animate))
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equipAnimate = core.material.items[equipId].equip.animate;
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}
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core.playSound('attack.mp3');
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core.drawAnimate(equipAnimate, x, y);
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