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Merges the first 1/5/13 real 13x13 maps into one grid-tiled map (13x13, 39x26, 52x52 with 11/79/204 monsters), builds the scene from a real CoreState (real converters/reducer/calculator/final effect), assigns 12 real Enemy prefabs (3 CommonAura ranges + GuardAura) via a seeded mulberry32, and records buildup + map damage build timings with performance.mark/measure. Zero assertions. |
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| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| mapScenario.perf.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveables.perf.ts | ||
| saveablesReal.perf.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||