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107 Commits

Author SHA1 Message Date
1ecc63b80c 增加水神殿(20区)地图 2025-01-11 17:34:38 +08:00
d4e04df432 Add the map in 19th area 2025-01-11 17:18:05 +08:00
5fe11d0e07 对自动计算最优装备计算优化;起始层自动访问会访问长老会;当不能去骑士团时会有东西阻隔 2024-09-21 00:20:29 +08:00
ca2674c263 修复了因为边框导致点击识别位置偏移问题 2024-09-15 12:13:33 +08:00
2ca8043d15 重新制定了状态栏中亲密度和药水的显示方案;现在横屏状态药水可以点击使用了 2024-09-09 17:48:57 +08:00
7eaba69a5b 状态栏的亲密度、神之血和黑白钥匙只有当出现时才会解锁。 2024-09-06 15:02:30 +08:00
480eaaf02a 西武增加黑暗提示;增加跳过开局探索;禁止提前偷魔界唯一蓝宝石 2024-09-06 12:54:24 +08:00
5dafd8aa20 加强简单难度福利 2024-09-04 11:31:12 +08:00
c12e9ad266 修复商店中幸运金币显示错误;莫析家族boss会提前显示 2024-09-02 14:09:31 +08:00
93794350ff HOTFIX:修复一区打完可以直接到后面区域的问题 2024-09-02 01:12:37 +08:00
aa6e89eeb8 修复后期使用光明药水魔力变为602214的问题;加快临界的计算;加入更多提示;吃非一阶宝石也会发出吃宝石的声音 2024-09-01 21:20:43 +08:00
bb5c998dd1 降低了UI和剧情文本亮度;GM1更加明显 2024-09-01 10:23:13 +08:00
ef5b4a5fcc HOTFIX:修复开头圣骑士可以被多次赶走多次救助的问题 2024-08-31 23:08:26 +08:00
4417ee5d34 HOTFIX:修复使用神之血页面显示不出来BUG 2024-08-31 22:57:27 +08:00
2e461acd4f HOTFIX:修复状态栏数字不能显示的问题 2024-08-31 22:04:00 +08:00
fac51b00c4 Fixed BGM issues 2024-08-31 18:53:52 +08:00
3804f68260 增加咸鱼道具圣杯;圣骑士打龙也会获得金币;计分点改成GM1;删除确认要跳过剧情吗 2024-08-31 18:48:00 +08:00
f7eb0f9743 禁止中途卖掉神之血琼浆玉露偷属性 2024-08-31 02:11:53 +08:00
6dbf776363 修复绿蓝影骷髅打两次的问题;修复七彩魔杖加魔力可能错误的问题;修复MJ2机关门;增强小怪法力燃烧倍数;增强高阶超阶光明宝典 2024-08-31 01:59:38 +08:00
517cc404da 修复血色骑士被圣骑士打完后勇者再打一遍的问题;修复炸弹不加金币;CZ7骷髅王被圣骑士打掉后也能魔杖加蓝;修复部分楼层圣骑士名字显示 2024-08-30 19:49:20 +08:00
de13d41470 电脑端界面显示居中;可以调整背景图亮度;加入计分;修复部分NPC;修复一个机关门 2024-08-30 14:51:06 +08:00
7adfaa3e8b 修复事件中按回放会破坏事件执行;神之血提示在easy会变动;增加攻击和红钥匙辨识度;增加提示 2024-08-27 22:42:33 +08:00
fb01b45411 Add completing tasks;Enhanced task enemy; Add some stories 2024-08-27 18:41:38 +08:00
ca99a941c6 削弱了魔力卷轴;增强七彩圣杖的回蓝效果;增加提示 2024-08-27 16:52:42 +08:00
f17d88e42e Add the and 18th area; 17th and 18th areas are parallel 2024-08-27 13:34:54 +08:00
cb98d22624 Enhanced the monsters in 17th area 2024-08-26 19:58:09 +08:00
5b13ee57e7 增加了龙族(17区),修复了魔界地图 2024-08-26 19:34:00 +08:00
25a954bbe7 修复了龙族和魔界文件名的错误 2024-08-26 16:56:48 +08:00
5adfe616bb 增加了龙族(17区)和魔界(18区)的地图 2024-08-26 16:45:42 +08:00
00718aa839 魔力卷轴有点太强了,有时甚至超过生命卷轴,作为不需要装备的卷轴砍一刀。修复了墙体,加强黑暗教皇。 2024-08-26 13:50:56 +08:00
23837652da 难度变为简单普通困难;结局按黑暗圣子分为两个结局 2024-08-26 01:24:54 +08:00
406ce0e12b 增加了数字的亮度和对比度,减少了背景的亮度;增加了溢出血量的显示 2024-08-26 01:16:21 +08:00
26caf75775 因为黑暗圣子和圣骑士导致不打的怪物也能获得幸运金币效果,法杖效果和卷轴效果;圣锤会导致黑暗圣子线打不出来;平衡了融合和炼化黑暗圣子的效果,现在融合比炼化只多一点点属性和金币;调整了商店和白宝石加护盾和血限的选项,现在比例已经一致 2024-08-26 01:00:59 +08:00
1b1a39d546 更改一系列bug,加入了一些功能
修复手机端和切换楼层边框问题
拿到新装备时自动计算最优装备
加入最高难度禁止神之血琼浆玉露
融合圣子降低属性从1万变成10万
状态栏增加黑白钥匙显示
东凌帝国区血瓶血量减半,因为之前怪物血量减半
光明广场加入另一种地板表示不能去的地方
计分暂时用攻防和
2024-08-25 17:30:37 +08:00
d2c6a3188c Merge branch 'shengqishi' into feature 2024-08-25 12:34:07 +08:00
901342bd97 Modify some enemys and items, add some notifies 2024-08-25 12:32:55 +08:00
d9a46a76ad 光明血瓶和黑暗雪萍不再挡路;调整了难度;修复黑暗神使;修复西武区倍率 2024-08-25 12:19:48 +08:00
490ca7ce46 修复黑暗圣子结合后楼传问题以及对称飞显示问题 2024-08-25 02:14:26 +08:00
4c459a1c45 修复终阶黑暗骑士的属性;增加了一条提示。 2024-08-25 00:32:22 +08:00
f1db7a0d59 Add the 15th, 16th area 2024-08-25 00:05:28 +08:00
b7bf85ea95 Add monsters,doors,items in 15th,16th area 2024-08-24 23:46:45 +08:00
2025e00409 增加了西武帝国(15区)和黑暗神殿(16区)的地图 2024-08-23 14:16:49 +08:00
a273cb4bd1 删除了多余的白宝石;修复了圣骑士名字 2024-08-23 13:28:52 +08:00
bf9ca7afde Merge branch 'shengqishi' into feature 2024-08-23 11:14:21 +08:00
45ed5536a7 Add the 13th area 2024-08-23 11:11:36 +08:00
e020bb7f08 增加了平面塔楼传显示(但是感觉显示不出来) 2024-08-23 11:00:59 +08:00
7a58263a70 修复圣骑士名字显示和一些宝箱提示 2024-08-21 12:52:51 +08:00
96b06cc271 Merge branch 'shengqishi' into feature 2024-08-21 12:44:09 +08:00
9ce1b39b93 Add the 13th area; add some items 2024-08-21 12:42:40 +08:00
749255624a 道具价格会随购买次数增长;白宝石不能加血;增加了二区三区和全塔的提示 2024-08-20 16:14:01 +08:00
b4d11aafe5 圣骑士名可更改;宝箱罐子魔力值提示;开始时自动开启数值显示 2024-08-20 15:54:49 +08:00
5286448725 平衡了生命卷轴、魔力卷轴效果;商店买琼浆圣水价格会增加 2024-08-20 15:49:43 +08:00
1cdd56beef Add the 11th, 12th area 2024-08-18 12:55:25 +08:00
f3a28f0a26 增加了东陵、南荒、北纳、北寒区域的地图 2024-08-16 23:45:41 +08:00
74f99ba029 Add some stories 2024-08-16 21:19:51 +08:00
aed1c39b52 Fixed some bugs. Add some stories 2024-08-15 18:58:29 +08:00
638a003af4 修复状态栏的一些文本错误 (K.D.) 2024-08-14 01:46:12 +08:00
35276e1fed Add the tenth area. 2024-08-13 21:29:12 +08:00
8d4409c1db Enhanced monsters in the fifth, sixth, seventh, eighth, ninth area 2024-08-13 00:17:21 +08:00
1741871be7 modified the enemy's data in the first,second,third,fourth area; erased magic armor 2024-08-09 19:47:35 +08:00
0218299a9d 生命卷轴的效果显示在显伤了。增加了法力燃烧。 2024-08-03 16:29:54 +08:00
0116f6c534 Merge bench 2024-08-03 14:17:52 +08:00
9d212ffe29 Add the ninth area 2024-08-03 14:02:42 +08:00
2ba5257653 Merge branch 'shengqishi' into feature 2024-08-02 10:42:08 +08:00
0a942e6657 Add the seventh, eighth area 2024-08-02 10:34:36 +08:00
5451dd0b2b Merge branch 'shengqishi' into feature 2024-07-29 10:10:43 +08:00
c50a8e3449 Add the sixth area 2024-07-29 00:04:45 +08:00
4f4e295bd2 加了打怪时自动装备最优装备;加了个提示 2024-07-28 23:53:18 +08:00
edc6c4de07 Merge branch 'shengqishi' into feature 2024-07-27 18:36:27 +08:00
6e61e67703 Finish the fifth area 2024-07-27 18:28:18 +08:00
0946c7a4b4 Updated the fifth area; update the shop 2024-07-27 18:26:45 +08:00
e3696d7e91 Updated the fifth area; update the shop 2024-07-27 16:44:29 +08:00
0f6adc36f3 修复圣骑士名字显示 2024-07-27 14:33:50 +08:00
1d3d458da4 修复状态栏百分比效果不显示,村庄的墙可以破,1~12血瓶图标规范化。 2024-07-27 12:17:17 +08:00
aa600b2b77 竖屏状态栏能显示了,虽然不美观 2024-07-27 11:43:47 +08:00
f8fa2a9ce7 Add the fifth area 2024-07-27 10:18:54 +08:00
25a7216ead 修复圣骑士堵路问题 2024-07-24 18:46:30 +08:00
bb72f6068e Merge branch 'shengqishi' into feature 2024-07-24 14:47:31 +08:00
a04f7d4cb9 Finish the stories in 4th area; add the quasi-son palace 2024-07-24 13:46:27 +08:00
9f16b01d67 修复圣骑士名字显示 2024-07-23 00:36:50 +08:00
58dbabbfd8 Merge branch 'shengqishi' into feature 2024-07-23 00:32:39 +08:00
069e93c0f3 Add stories in 4th area 2024-07-23 00:32:10 +08:00
a39c163b39 Merge branch 'shengqishi' into feature 2024-07-22 00:27:56 +08:00
34197f8c93 Add the 4th area 2024-07-22 00:26:09 +08:00
166fb3bad2 状态栏增加准圣子和圣女亲密度;状态栏增加快捷商店模拟键盘和回放录像按钮;播放录像时状态栏会变化;修复显示状态栏装备颜色问题 2024-07-21 12:58:51 +08:00
f09bee9c0d 复制了村庄的楼层 2024-07-20 18:57:14 +08:00
d231fc1a67 修复了手机端金钱数看不清楚的问题;修复了圣骑士打不开某个机关门的问题。 2024-07-20 16:06:04 +08:00
ee2234fe3c Merge branch 'shengqishi' into feature 2024-07-19 23:58:15 +08:00
cebe9dab75 Adjusted the third area 2024-07-19 23:56:33 +08:00
3e0ba3210e 修复XY5宝箱数量错误; 方向图标当没有事件时会检测四周 2024-07-19 20:07:01 +08:00
29aba76629 状态栏会显示圣骑士亲密度;能被圣骑士直接打败的显伤会显示获得的物品;优化白宝石显示 2024-07-19 19:56:45 +08:00
a1eb326f9d Merge branch 'shengqishi' into feature 2024-07-19 19:16:39 +08:00
a0e63ce264 Add the third area 2024-07-19 19:15:38 +08:00
3523eb7d44 罐子也能显示;优化宝箱内白宝石显示 2024-07-19 19:06:18 +08:00
17bbd365c4 Merge branch 'shengqishi' into feature 2024-07-17 18:30:56 +08:00
3c7a7be351 Add some stories 2024-07-17 18:29:32 +08:00
b734d21014 圣骑士名字可以自定义。变量是flags.shengqishi_name。增加了大箱子物品显示。箭头会显示目标地图。 2024-07-16 20:07:24 +08:00
de92a32285 Merge branch 'shengqishi' into feature 2024-07-16 17:15:46 +08:00
3e5f9f8816 Add some stories 2024-07-16 17:12:58 +08:00
57ab367271 Fixed Statusbar in phone 2024-07-16 16:58:59 +08:00
a9a08a16c7 状态栏! 2024-07-15 18:00:38 +08:00
412e4565e8 Merge branch 'feature' into shengqishi 2024-07-15 11:54:57 +08:00
00ef3bbe1f fix where the second zone could not be cleared 2024-07-15 11:54:27 +08:00
cb515c83e6 add the second area 2024-07-15 11:51:15 +08:00
e9052eb937 箱子会显示包含物品,反弹技能不会在攻击力增加时伤害增加,回溯技能的效果计入显伤 2024-07-15 11:45:45 +08:00
faa684590f finish first area and add some second area 2024-07-15 11:41:44 +08:00
73bf6fc415 first area 2024-07-15 11:31:34 +08:00
507 changed files with 49446 additions and 2160 deletions

4
.gitignore vendored Normal file
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@ -0,0 +1,4 @@
_saves/
常用工具/
_server/config.json
启动服务.exe

5
B站视频教程.url Normal file
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@ -0,0 +1,5 @@
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,2
[InternetShortcut]
IDList=
URL=https://www.bilibili.com/video/BV1SB4y1p7bg?spm_id_from=333.999.0.0

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@ -1 +0,0 @@
{"viewportLoc":[0,0],"lastUsed":[{"idnum":1,"id":"yellowWall","images":"animates","y":10,"recent":1673440212744,"frequent":2},{"idnum":211,"id":"skeletonCaptain","images":"enemys","y":10,"recent":1673440202872,"frequent":1}],"editor_multi.fontSize":14,"editorLastFloorId":"sample1"}

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@ -135,6 +135,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "手册ID", "_docs": "手册ID",
"_data": "在怪物手册中映射到的怪物ID。如果此项不为null则在怪物手册中将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。" "_data": "在怪物手册中映射到的怪物ID。如果此项不为null则在怪物手册中将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。"
}, },
"level": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "境界"
},
"faceIds": { "faceIds": {
"_leaf": true, "_leaf": true,
"_type": "event", "_type": "event",
@ -243,6 +249,11 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "反击比例", "_docs": "反击比例",
"_data": "反击百分比" "_data": "反击百分比"
}, },
"X": { "_leaf": true, "_type": "textarea", "_docs": "穿透比例", "_data": "穿透百分比" },
"Y": { "_leaf": true, "_type": "textarea", "docs": "格挡比例", "_data": "格挡百分比" },
"Z": { "_leaf": true, "_type": "textarea", "_docs": "破盾比例", "_data": "破盾百分比" },
"W": { "_leaf": true, "_type": "textarea", "_docs": "减伤比例", "_data": "减伤百分比" },
"fantan": { "_leaf": true, "_type": "textarea", "_docs": "反弹比例", "_data": "反弹百分比" },
"vampire": { "vampire": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
@ -339,6 +350,34 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "退化扣防", "_docs": "退化扣防",
"_data": "退化时勇士下降的防御力点数" "_data": "退化时勇士下降的防御力点数"
}, },
"mdefValue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "退化扣盾",
"_data": "退化时勇者下降的护盾值点数"
},
"Atkvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加攻",
"_data": "进化时勇者提升的攻击力点数"
},
"Defvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加防",
"_data": "进化时勇者提升的防御力点数"
},
"Mdefvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加盾",
"_data": "进化时勇者提升的护盾值点数"
},
"damage": { "damage": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
@ -346,6 +385,20 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "固伤", "_docs": "固伤",
"_data": "战前扣血的点数" "_data": "战前扣血的点数"
}, },
"value30_1": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "法力燃烧数值",
"_data": "法力燃烧数值"
},
"value30_2": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "法力燃烧伤害倍数",
"_data": "法力燃烧伤害倍数"
},
"beforeBattle": { "beforeBattle": {
"_leaf": true, "_leaf": true,
"_type": "event", "_type": "event",

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@ -259,21 +259,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea", "_type": "textarea",
"_data": "初始攻击" "_data": "初始攻击"
}, },
"atk2": {
"_leaf": true,
"_type": "textarea",
"_data": "初始攻速"
},
"def": { "def": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "初始防御" "_data": "初始防御"
}, },
"def2": {
"_leaf": true,
"_type": "textarea",
"_data": "初始护甲"
},
"mdef": { "mdef": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",

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@ -99,6 +99,12 @@ var functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea", "_type": "textarea",
"_lint": true, "_lint": true,
"_data": "战斗伤害信息" "_data": "战斗伤害信息"
},
"getDamageInfo1": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "lhjnb"
} }
} }
}, },

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@ -3269,7 +3269,7 @@ control.prototype._doResize = function (obj) {
control.prototype.resize = function () { control.prototype.resize = function () {
if (main.mode == 'editor') return; if (main.mode == 'editor') return;
var clientWidth = main.dom.body.clientWidth, clientHeight = main.dom.body.clientHeight; var clientWidth = main.dom.body.clientWidth, clientHeight = main.dom.body.clientHeight;
var BORDER = 0; var BORDER = 3;
var extendToolbar = core.flags.extendToolbar; var extendToolbar = core.flags.extendToolbar;
let hideLeftStatusBar = core.flags.hideLeftStatusBar; let hideLeftStatusBar = core.flags.hideLeftStatusBar;
var BAR_WIDTH = hideLeftStatusBar ? 0 : Math.round(core._PY_ * 0.31); var BAR_WIDTH = hideLeftStatusBar ? 0 : Math.round(core._PY_ * 0.31);
@ -3297,7 +3297,7 @@ control.prototype.resize = function () {
core.domStyle.availableScale = []; core.domStyle.availableScale = [];
extendToolbar = false; extendToolbar = false;
hideLeftStatusBar = false; hideLeftStatusBar = false;
BAR_WIDTH = 0//Math.round(core._PX_ * 0.3); BAR_WIDTH = Math.round(core._PX_ * 0.3);
} }
var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length; var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
@ -3314,16 +3314,16 @@ control.prototype.resize = function () {
clientHeight: clientHeight, clientHeight: clientHeight,
BORDER: BORDER, BORDER: BORDER,
BAR_WIDTH: BAR_WIDTH, BAR_WIDTH: BAR_WIDTH,
TOOLBAR_HEIGHT: 0, TOOLBAR_HEIGHT: 38,
outerWidth: core._PX_ * core.domStyle.scale + 2 * BORDER, outerWidth: core._PX_ * core.domStyle.scale + 2 * BORDER,
outerHeight: core._PY_ * core.domStyle.scale + 2 * BORDER, outerHeight: core._PY_ * core.domStyle.scale + 2 * BORDER,
globalAttribute: globalAttribute, globalAttribute: globalAttribute,
border: '0px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid', border: '3px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid',
statusDisplayArr: statusDisplayArr, statusDisplayArr: statusDisplayArr,
count: count, count: count,
col: col, col: col,
statusBarHeightInVertical: 0,//core.domStyle.isVertical ? (32 * col + 6) * core.domStyle.scale + 2 * BORDER : 0, statusBarHeightInVertical: core.domStyle.isVertical ? (32 * col + 6) * core.domStyle.scale + 2 * BORDER : 0,
toolbarHeightInVertical: 0,//core.domStyle.isVertical ? 38 * core.domStyle.scale + 2 * BORDER : 0, toolbarHeightInVertical: core.domStyle.isVertical ? 38 * core.domStyle.scale + 2 * BORDER : 0,
extendToolbar: extendToolbar, extendToolbar: extendToolbar,
is15x15: false, is15x15: false,
hideLeftStatusBar hideLeftStatusBar
@ -3332,7 +3332,6 @@ control.prototype.resize = function () {
this._doResize(obj); this._doResize(obj);
this.setToolbarButton(); this.setToolbarButton();
core.updateStatusBar(); core.updateStatusBar();
core.AllSprites();
} }
control.prototype._resize_gameGroup = function (obj) { control.prototype._resize_gameGroup = function (obj) {
@ -3354,7 +3353,7 @@ control.prototype._resize_gameGroup = function (obj) {
} }
gameGroup.style.width = totalWidth + "px"; gameGroup.style.width = totalWidth + "px";
gameGroup.style.height = totalHeight + "px"; gameGroup.style.height = totalHeight + "px";
gameGroup.style.left = (obj.clientWidth - totalWidth) / 2-((main.replayChecking || !core.status.played||core.domStyle.isVertical)?0:48) + "px"; gameGroup.style.left = (obj.clientWidth - totalWidth) / 2 + "px";
gameGroup.style.top = (obj.clientHeight - totalHeight) / 2 + "px"; gameGroup.style.top = (obj.clientHeight - totalHeight) / 2 + "px";
// floorMsgGroup // floorMsgGroup
var floorMsgGroup = core.dom.floorMsgGroup; var floorMsgGroup = core.dom.floorMsgGroup;

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