ea7a404cc6
feat: 与空装备对比
2026-10-10 18:49:14 +08:00
751f206829
feat: 添加裸怪物临界计算
2026-10-10 18:45:29 +08:00
77a8adc05d
feat: 特殊光环描述
2026-10-10 17:42:34 +08:00
a2dd4ace72
style: prettier
2026-10-10 15:20:58 +08:00
8cfbc7333e
fix(09-05): repair src/ui migration type errors and prettier ui files
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- main.tsx: p.state -> props.state (09-04 leftover typo)
2026-10-10 14:17:41 +08:00
3a49b37c25
fix(09-05): adapt IUIController/UIController to required IGameUIPropsBase generic
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- add <IGameUIPropsBase> to 16 IUIController annotation sites (client-modules + client-base)
2026-10-10 14:14:12 +08:00
1bcdcc3677
refactor: 特殊属性定义方式
2026-10-09 20:09:51 +08:00
458135037c
refactor(09-04): clean up main.tsx after status ownership migration
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- remove replayStatus/leftStatus/rightStatus defs, updateStatus, updateDataFallback
- remove dead write-only locked ref and attributeHook + its onUnmounted
- drop status={...} props on LeftStatusBar/RightStatusBar
- hideStatus now reads flag default once at setup + // TODO: (flags has no listen system)
- preserve hideStatus consumers, map render, interaction handlers, mainUIController, MainSceneUI
- drop now-unused imports (onUnmounted/reactive/ILeftHeroStatus/IRightHeroStatus/ReplayingStatus)
2026-10-09 18:53:04 +08:00
61b618e533
refactor(09-04): migrate status-bar state ownership into statusBar.tsx
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- LeftStatusBar/RightStatusBar self-own leftStatus/rightStatus (reactive)
- attributes+lv refresh via hero.attribute.addHook({ onUpdateAttribute })
- floor trigger via hero.location.addHook({ onSetFloor }); value stays legacy core.status.floorId
- no-hook fields (up/items/debuff/replay/exampleHard) left as // TODO:
- onUnmounted unloads both hooks; StatusBarProps drops status member and generic
2026-10-09 18:51:26 +08:00
699b0b09a0
refactor(09-3): align main/statusBar/toolbar to props.state (D-11/D-13)
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- main.tsx: add MainSceneProps extends IUIPropsBase + props decl; mainMapRenderer/mainMapExtension/flags/9x getFinalAttribute/addHook -> props.state; thread state={props.state} to LeftStatusBar/RightStatusBar; D-13 TODOs (3); keep state/using/mainUIController
- statusBar.tsx: StatusBarProps base + IUIPropsBase + 'state' prop; client.materials -> p.state.materials; thread state to MixedToolbar
- toolbar.tsx: ToolbarProps/ReplayingProps base + IUIPropsBase + 'state' prop; client.materials -> props.state.materials; thread state to child toolbars
2026-10-09 17:17:31 +08:00
d1f167ce6f
refactor(09-3): align settings.tsx to props.state (D-11/D-13)
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- MainSettingsProps base IUIDefaultPropsBase -> IUIPropsBase; props array adds 'state'
- client.flags -> props.state.flags (2 sites); drop client import
- D-13: add // TODO: at both __seed__ flags read sites
2026-10-09 17:17:22 +08:00
2ed60467a1
feat(09-02): rewire cross-dir consumers, add package-root ./ui barrel, delete render/ui
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- render/index.tsx: imports now '../ui' / '../ui/load'; remove the './ui' re-export (dead link + D-69)
- render/action.ts: import './ui' -> '../ui'
- client.ts: import './render/ui/load' -> './ui/load'
- index.ts: add export * from './ui' (ui surface kept via package root)
- delete render/ui/{title,load,index}; remove the now-empty render/ui directory
2026-10-09 17:04:30 +08:00
964f479270
feat(09-02): migrate main/settings/statusBar/toolbar to src/ui and rebuild barrel
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- Move render/ui/{main,settings,statusBar,toolbar}.tsx to src/ui/ with only relative specifiers rewritten
- Rewrite render capabilities to leaf modules (../render/use, ../render/renderer), never the ../render barrel
- Complete src/ui/index.ts with ./main ./settings ./statusBar ./toolbar + createUI()
- Delete the four old render/ui files
2026-10-09 16:59:54 +08:00
b637d3b5f3
feat(09-01): dedup controller/background and fix load/title props base (D-10)
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- Move render/ui/controller.tsx -> src/ui/controller.tsx keeping only mainUIController + createMainController; import MainBackgroundUI from ./background
- Move MainBackground/MainBackgroundUI/MainBackgroundProps ownership to src/ui/background.tsx; drop ../render import; add DefaultProps (render-vue) + IUIDefaultPropsBase (system)
- Fix load.tsx/title.tsx props base: IUIDefaultPropsBase -> IUIPropsBase (own ./types); drop unused system import in title.tsx
- Rewrite render capability imports from ../render barrel to ../render/use leaf (avoid render/index.tsx <-> ui cycle)
- Complete barrel: + ./controller ./background ./func (7 same-dir exports)
- Delete old render/ui/controller.tsx
2026-10-09 15:57:03 +08:00
24ee08cc2d
feat(09-01): migrate statistics.tsx and viewmap.tsx to src/ui (D-10)
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- Move render/ui/statistics.tsx -> src/ui/statistics.tsx (verbatim copy)
- Move render/ui/viewmap.tsx -> src/ui/viewmap.tsx; rewrite ../use -> ../render/use, ../../shared -> ../shared; keep ./statistics
- Add export * from './statistics' and './viewmap' to src/ui/index.ts
- Delete old render/ui/statistics.tsx and render/ui/viewmap.tsx
2026-10-09 15:53:19 +08:00
3f5c323897
feat(09-01): migrate save.tsx to src/ui (D-10 leaf tracer)
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- Move packages-user/client-modules/src/render/ui/save.tsx -> src/ui/save.tsx
- Rewrite relative specifiers: ../use -> ../render/use, ../utils -> ../render/utils, ../../shared -> ../shared
- Add export * from './save' to src/ui/index.ts (D-69 same-dir barrel)
- Delete old render/ui/save.tsx
2026-10-09 15:51:41 +08:00
8fb16a103d
refactor: 删除 setAttributeDefaults 接口
2026-10-08 19:17:54 +08:00
acfb9c117d
refactor: UI 系统及其在渲染端的初始化
2026-10-08 19:02:04 +08:00
d4cbc514f7
style(08-11): apply prettier formatting to four test files
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- manager.test.ts / saveLoad.test.ts / follower.test.ts / location.test.ts
- formatting-only (eslint --fix); whitespace-stripped tokens identical, no assertion/it changes
- four packages eslint now 0 errors (6 pre-existing no-console warnings remain)
2026-10-08 16:29:05 +08:00
0b23ff52c0
test(08-10): fix attribute.perf.ts BaseHeroModifier import for E4
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- attribute.perf.ts imported BaseHeroModifier from ../attribute (not exported); align to ../modifier like attribute.test.ts
- pnpm test:perf now collects 6 files / 54 passed / 0 failed
2026-10-08 15:50:05 +08:00
47c6e2c8db
test(08-10): cover data-system/data-state gap codes and add loader tests
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- eventDispatch: assert codes 171 (missing event id) and 172 (non-boolean reduce result)
- path/system: assert code 182 when binding a foreign CoreState layer
- data-state event: assert code 1001 for an unknown setBlock tile
- loader: new loader.test.ts covering PrefixedJSONCProcessor 66/67, DefaultDataLoaderHook 69/success, and MotaDataLoader public surface (66/67/68/69; 68 recorded unreachable)
2026-10-08 14:45:10 +08:00
b932f8cecd
test(08-10): cover data-common/data-base gap codes and align baseline failures
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- sandbox: drop obsolete playing=true bypass, align expired-step case, assert codes 73/194
- tileStore: assert codes 133/134 and add ItemStore/EnemyStore code 181 cases
- map/mover: assert code 192 when Dir8 handler missing
- hero/items: assert code 193 on missing item id registration
- mapLifecycle: drive resize via GameMap.resizeLayer so shared indexer width syncs
2026-10-08 14:35:03 +08:00
551e63de9a
test(08-09): drop removed hook controller .load() in shared fixture
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addHook now auto-loads; the returned controller exposes only unload().
2026-10-07 19:13:51 +08:00
ff9fd77880
test(08-09): align data-state integration and perf tests to shipped shapes
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- dataClosure: local CoreState helper, Record equip.value, ReplayCommandResult/Active commands, natural sandbox step
- enemyCombination: local CoreState helper
- perf: CoreState loadStarter assembly, Record equip.value, addLayer('event')
2026-10-07 19:13:15 +08:00
827e11c7a4
test(08-09): align remaining data-state integration and perf tests
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- delete tileLegacy.test.ts (tested removed data-state/src/legacy; authorized retirement)
- dataClosure: local CoreState helper, Record equip.value, ReplayCommandResult/Active commands, natural sandbox step
- enemyCombination: local CoreState helper
- perf: CoreState loadStarter assembly, Record equip.value, addLayer('event')
2026-10-07 19:13:00 +08:00
98118fac14
test(08-09): align shared fixture and core playback integration tests
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- closed-loop: assemble CoreState via loadStarter contract, setFloor(real IGameMap) at both call sites
- coreNode: local createCoreState helper, addLayer('event')
- replayPlayback: drop useMapState, DefaultPassPredicateImpl(state), inject Dir4FaceHandler, setFloor(real map), ReplayCommandResult assertions
- saveablesRoundTrip: real map setFloor, addLayer('event'), Record equip.value, align container restore to uid/value
2026-10-07 19:01:48 +08:00
1ef95cd36b
test(08-08): align core/event/commands tests to shipped interfaces
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- coreEventLayer: redirect to MapState.fromRaw real event-layer assembly
- event: CoreState config constructor + addLayer('event') + setFloor(map)
- commands: CoreState config constructor; expected values aligned to
ReplayCommandResult (Success/Failed) instead of boolean
- commands.ts: user-fixed boolean assertParameter and 'boolean' paramTypes,
plus user-authorized // Parameter: comments to JS typeof semantics
2026-10-07 18:04:01 +08:00
46cad94aff
refactor: UI 系统
2026-10-05 19:44:33 +08:00
ba92f5291b
test(08-07): align path performance tests and clear prettier gate
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- performance.test.ts: drop finder/builder useMapState, inject Dir4FaceHandler, read IPathfindingResult.path length; size matrix and thresholds unchanged
- graph.test.ts: prettier-format injected-fixture helpers
- path focused run 28/28, eslint 0
2026-10-05 18:51:30 +08:00
b62b394ee9
fix(08-07): align path graph/system tests and apply authorized D-10 fixes
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- graph.ts: seed start node into mapped set (B1) and restore 174 NaN/negative cost guard (B2)
- graph.test.ts: drop useMapState/DirectionMapper, inject Dir4/Dir8 handlers, reach genuine out-of-map branch and assert 183
- system.test.ts: drop finder.useMapState, inject Dir4FaceHandler, adapt to IPathfindingResult
2026-10-05 18:49:18 +08:00
e024e2d2ea
test(08-06): align eventDispatch test to shipped interfaces
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- remove obsolete DirectionMapper injection and its module entries (Q2)
- construct MapState with commonState only (single-arg constructor)
- resolve the event layer via shipped GameMap.eventLayer instead of the removed getLayerByAlias
- focused combat+event: 96 passed / 0 failed; eslint clean
2026-10-05 17:26:41 +08:00
71f93a526d
test(08-06): align combat tests to shipped interfaces
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- remove obsolete addHook(...).load() chains in combat.test.ts (3 sites)
- give the special-query buildup fixtures a no-op global aura so the
shipped buildupSpecials early-return path reaches the special-query stage
- focused combat: 90 passed / 0 failed; perf: 6 passed
2026-10-05 17:23:55 +08:00
59e190b468
chore: 调整 AI 计划执行不按流程导致的代码问题
2026-10-05 17:15:35 +08:00
58def1809d
fix(08-05): expose MapTileBase.restoreDefaultEvents and use it in toStatic
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- MapTileBase.restoreDefaultEvents: protected -> public; declare on ITileBase with jsDoc
- MapLayer.toStatic(keepEvent=false): reset reused static tile via restoreDefaultEvents() instead of loadState({})
2026-10-05 16:34:18 +08:00
8d6f851727
test(08-05): align data-base map tests to shipped interfaces
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- drop DirectionMapper; new MapState(state); addLayer(alias)+setEventLayer; remove addHook().load()
- align removed getLayerByAlias/getLayerAlias to layerList/alias and setDynamicDirection to tile.setFaceDirection
- dispose stale codes 62/63/64/84/130 per Q1=A; keep 60/61
- tests: expect default events for transferToDynamic(keepEvent=false); setMapList does not dedup
2026-10-05 15:19:56 +08:00
a76137f2a0
fix(08-05): correct map layer region/event logic (D-10 authorized)
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- getMapData(x,y,w,h): end index lineStart+nw and buffer width*height (keep out-of-range zero padding)
- toStatic(keepEvent=false): reset reused static tile to default events via loadState({})
- cropPointEvents: reindex by new width; resize/resize2 sync indexer width; resize2 clears point events on same-size reset
- eventView.reset(): clear dirty counter so dirty() returns false after restoring reference
2026-10-05 15:19:37 +08:00
69cec80c6b
test(08-04): align data-base hero tests to shipped interfaces
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Replay stub route->array; drop addHook().load() chains; ItemStore requires tileStore; item.equip value/percentage as Record; setFloor(IGameMap|null); getItem->addItem. Confirmed production fixes: HeroLocation.setFloor accepts null; HeroEquipment.loadState wraps re-equip in replay disable/revert. Container tests drop rendering/followers. Focused: 114 passed + 1 skipped.
2026-10-04 23:34:49 +08:00
1bfe7080d5
test(08-03): align data-base enemy and flag tests to shipped interfaces
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EnemyManager tests use a real TileStore with registered id<->num tiles; drop legacy bridge and *ById helpers (getPrefab/createEnemy take number|string); reusePrefab 2-arg; addPrefab dedupes by code only. Widen IEnemyManager.getPrefab signature to number|string (doc+impl). Flag tests align to loadState rebuilding field instances (d74cc35 ). Focused: 60/60 green.
2026-10-04 22:17:00 +08:00
70d530d71c
test(08-02): align data-common tests to shipped replay/face interfaces
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Remove addHook().load() chains; align ReplaySandbox command stubs to ReplayCommandType.Active + ReplayCommandResult; retarget failure assertions to error 72; fix short-string param token base to 32; expect FaceDirection.Unknown for unknown blocks; onRecordCommand index 0; retire utils.test.ts. Confirmed production fix: restore first-step pre-read in ReplaySandbox play()/step() (75a39ad omission). Focused: 147/147 green.
2026-10-04 18:32:21 +08:00
36d8b4fb3c
test(08-01): migrate data-layer tests into __test__ dirs
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Move 65 *.test.ts + 6 *.perf.ts across data-{common,base,system,state} into sibling __test__/ (data-state/test -> data-state/__test__), incl. fixtures/floors.json and non-test helpers; rewrite Rule A relative specifiers (+1 depth), keep Rule B unchanged; sync script/test-data-node.ts require paths. Gates: test:ci=66 files, test:perf=6 files, eslint clean, zero config/production changes.
2026-10-04 17:34:09 +08:00
109fad3b29
chore: 调整事件系统注释
2026-10-04 15:49:17 +08:00
ce459d9e2d
chore: 调整部分错误
2026-10-04 15:44:52 +08:00
75a39ad573
refactor: 被动录像步应当在主动录像步执行期间完成
2026-10-04 15:37:26 +08:00
e25ef3fa93
refactor: combat system
2026-10-03 16:04:20 +08:00
d306d11bce
refactor(04-16): 渲染端去单例化第二步(挂载到主类)
2026-10-01 19:15:12 +08:00
2d3287804d
refactor: combat flow
2026-09-30 17:54:11 +08:00
bc7d631dc2
feat(04-14): 部分 UI 进一步接口适配·第二步(D-74..D-78)
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D-78: main.tsx 状态栏更新改为在 client.hero.attribute 上 addHook({ onUpdateAttribute }) 并在 onUnmounted 注销;移除全局 hook 残留与手工调用垫片。
D-74/D-75: load.tsx 改依新加载系统 client.loader.start() + client.loader.manager.get*;移除旧接口成员与失效 @ts-expect-error。
D-76/D-77: 删除 render/index.tsx 的 restart 注释块、client.ts 两段兼容层注释、entry-client/src/create.ts 被注释接线与模块创建函数块。
仅含五个生产文件与 04-14-SUMMARY.md;未触用户 04-CONTEXT.md 并发改动。
2026-09-30 16:36:19 +08:00
7180649a64
refactor: hook & feat: 勇士属性更新接口
2026-09-30 15:44:29 +08:00
d8fa4b8507
refactor: Delete global loading & hook object
2026-09-30 12:30:42 +08:00
7c155be5ce
refactor: map
2026-09-30 00:00:20 +08:00