Commit Graph

270 Commits

Author SHA1 Message Date
a44c5d8918 test(06-17): stage 3 complete Low/High compression and reach 27 rows
- expand COMPRESSIONS to NoCompression / LowCompression / HighCompression so the matrix is 3 map counts x 3 compressions x 3 timing items = 27 rows
- keep measureCase, fixture build order, side load and 06-16 files untouched; still zero assertions
- one full run: 5 perf files / 45 tests passed, 0 WARNING/ERROR codes, saveablesReal.perf.ts (27 tests) in 379ms -- no case approaches the 30000ms testTimeout
2026-09-16 16:21:26 +08:00
4476e19805 test(06-17): stage 2 add fixed real side load and map scales 1/5/13
- seed 50 flags, 20 item kinds (3 equipment + 17 consumables), 4 equipped instances on slots 0..3, 20 modifiers (4 from equipped items + 16 manual), 1000 mixed replay steps and an unmodified enemy baseline
- keep addTile -> itemStore.addItem -> equipment.add ordering and a single one-shot compareWith after all maps exist
- 9 rows (1/5/13 x NoCompression x save|load|round trip), zero assertions, zero warn/error codes
2026-09-16 16:10:10 +08:00
63485e93ca test(06-17): stage 1 real 13x13 map fixture and map-only save/load perf rows
- move root floors.json into packages-user/data-state/test/fixtures/ (byte-identical) and delete the root copy
- add saveablesReal.perf.ts: toFlat/clearCodes/registerTiles/createRealMapFixture with a one-shot compareWith baseline
- seed the minimum 1 equipment instance so HeroEquipsStore.loadState does not raise error 58
- 3 rows: save / load / round trip for 1 map x NoCompression, zero assertions
2026-09-16 16:02:58 +08:00
374274a4bb test(06-16): add CoreState save/load perf suite across item scales and compressions
- saveables.perf.ts: 9 cases = 10/100/1000 items x No/Low/High compression
- each sample round-trips all 5 registered saveables through saveState/loadState
- synthetic item definitions via addTile -> itemStore.addItem -> equipment.add/addItem
- warmup 3 + 20 samples, median/min/p95 via console.table, no assertions
2026-09-16 15:06:58 +08:00
3c59f31e6f test(06-16): add enemy context buildup and hero attribute perf suites
- context.perf.ts: 3 cases (50/200/1000 enemies), fixed 10 global auras + 5 special codes, cached aura topology, one buildup per sample
- attribute.perf.ts: 3 cases (10/100/1000 modifiers over 10 attributes), 1000 recalc rounds per sample via markModifierDirty + getFinalAttribute
- warmup 3 + 20 samples, median/min/p95 via console.table, no assertions
2026-09-16 15:02:57 +08:00
37bf89bc94 test(06-16): add isolated perf channel and critical calculation perf
- vitest.perf.config.ts: include only *.perf.ts, mirror vite.config.ts aliases, 30s timeouts
- package.json: add test:perf script (test/test:ci untouched)
- damage.perf.ts: 3 cases (1000/10000/50000) warmup 3 + 20 samples, no assertions
2026-09-16 14:56:28 +08:00
0224c2e67e docs(07): align replay param type table with the renumbered codes 2026-09-16 13:27:38 +08:00
2f148c900c test(07-08): #06-07-1 bind the event layer in the teleport playback test
- createSmallMapScene returns map (additive; existing callers ignore it)
- target case binds state.pathfinding.finder.useMapLayer(map.eventLayer) after floor activation
- teleport target changed to (2,0) to avoid self-target empty-path early return; asserts x=2/y=0
- un-skip and rename to reflect test-side event layer binding; neutral leading comment
2026-09-16 13:02:46 +08:00
1ff22dd07d feat: 寻路系统接线 2026-09-15 21:28:52 +08:00
95ea6609c6 fix(07-07): #06-09-5 warn code 178 for unloaded save keys
- core.ts loadState: 差集方向改为 loaded.difference(total),178 = 存档出现但未加载的 key
- saveablesRoundTrip.test.ts:322-334 改写为「缺 key 不触发 178、仍触发 177」负向见证并更名
- saveablesRoundTrip.test.ts:337-349 取消 it.skip,承担「多出 key 触发 178」正向见证
2026-09-15 21:10:33 +08:00
9f058650c1 fix(07-06): #06-08-1 keep backward steps on the same axis
- Special 后退分支基准由 getCurrentDirection() 改为 this.faceDirection,避免被本步写入的反方向改写而在多步之间摆动
- 前进分支保持既有 getCurrentDirection() 语义不变
- 同步 IObjectMover.backward jsdoc 与 getCurrentDirection/prepareStep 注释措辞(D-11)
- 取消 mover.test.ts 多步后退用例的 it.skip,断言一字未改(D-10)
2026-09-15 20:57:13 +08:00
620382cc5f fix(07-05): #06-06-1 warn code 128 for an out-of-map dynamic transfer
- transferToDynamic 越界分支由 131 改为 128,对齐两个 transferToStatic* 兄弟分支
- 取消 mapLayer.test.ts 的码 128 用例 skip
2026-09-15 20:45:01 +08:00
3b1b9f1d5c fix(07-05): #06-09-3 restore the dynamic tile num on load
- loadState 先 this.set(save.num),再恢复存档事件
- 取消 saveLoad.test.ts 的 num 恢复用例 skip
2026-09-15 20:43:20 +08:00
2d2855c394 chore(07-04): #06-05-3 annotate the retained 147 skip and close windows 25/26
- D-06: equipment.test.ts code-147 case stays it.skip with a Chinese note that 147 is a reserved code, currently unreachable by design; no production code touched
- WINDOWS.md ids 25/26 marked fixed (open_count 13 -> 11); no new ledger entries
2026-09-15 20:34:03 +08:00
2452711edb fix(07-04): #06-05-2 prefer the first empty named slot
- getCouldEquipSlot tests empty === -1 so the first empty named slot wins instead of always replacing the first match
- un-skip the named-slot empty-preference case; canEquipTo string branch untouched
2026-09-15 20:30:32 +08:00
04943416a5 fix(07-04): #06-05-1 refresh final attributes without modifiers
- recalculateAttribute writes the base value into finalAttribute when no modifier is attached
- un-skip the base-only-change case; catchCalculateProgress is intentionally left untouched
2026-09-15 20:29:27 +08:00
02786047d2 fix(07-04): #06-09-2 deep copy the equipment save snapshot
- saveState returns new Map(this.equips) and [...this.slots] so the snapshot is decoupled from the live state
- un-skip the independent-snapshot and container round-trip cases
2026-09-15 20:27:57 +08:00
e7f341095d fix(07-04): #06-09-1 restore equipment modifiers from split save tables
- loadNoCompression reads value entries from state.value instead of state.percentage
- loadDiff seeds this.value/this.percentage from the item.equip base definition before applying save diffs
- un-skip the four correct-expectation EquipmentState round-trip cases (Low/High percentage, NoCompression value, compressed unchanged value)
2026-09-15 20:26:45 +08:00
40824cc10b fix(07-03): #06-04-4 shift replay params in the insert direction
- Move paramArray bytes to paramStart + length so later steps keep their data
- Move indexArray entries to index + 1 so get(i) sees the inserted step
- Un-skip both insert order cases
2026-09-15 18:50:30 +08:00
45dde1cb1c fix(07-03): #06-04-3 shift param indexes from the command index on delete
- Add a private getParamRange helper using paramUsed as the last-step sentinel
- Roll back indexArray from the command index instead of the param byte offset
- Un-skip the middle-step delete cases
2026-09-15 18:45:31 +08:00
965e002476 fix(07-03): #06-04-2 round-trip multi-byte and negative bigint parameters
- Encode bigint bytes by bit-shift mask instead of the broken accumulator
- Decode the bigint length prefix and payload bytes unsigned
- Encode negative bigint as dedicated type 8 with magnitude payload
- Un-skip the multi-byte and heterogeneous bigint cases, add focused cases
2026-09-15 18:37:21 +08:00
528b8c91a5 fix(07-03): #06-04-1 round-trip negative int64 and renumber param type codes
- Correct the int64 decode multiplier to 2147483648
- Encode negative int64 as dedicated type 5 with magnitude payload
- Shift float/bigint/long-string/short-string type codes to 6/7/9/length+9
- Un-skip the int64 round-trip case and add negative int64 focused cases
2026-09-15 18:35:18 +08:00
b70ccbd5f6 fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation
- createEnemy/createEnemyById now resolve prefabs through internalGetPrefab,
  matching getPrefab/deletePrefab/modifyPrefabAttribute behaviour
- add a Chinese invariant comment above createEnemyById covering all
  code/id prefab entry points
- un-skip the two correct-expectation reuse mapping cases in manager.test.ts
  (assertions unchanged) and sync their Chinese comments
2026-09-15 17:16:44 +08:00
650b96059d fix(07-01): #06-01-3 abandon the battle only when before returns false
- read the before result into proceed and abandon only on falsy, matching the
  ICombatScript.before contract in types.ts
- un-skip the correct-expectation case and correct the three existing cases that
  encoded the inverted semantics (explicit truthy beforeResult, complementary
  truthy-branch assertion, synced FakeScript comment)
2026-09-15 17:02:57 +08:00
24534fbca6 fix(07-01): #06-01-2 clear enemy-sourced map damage on delete
- register viewStore/damageStore reverse indexes when sourced damage is written
  and re-register them after a refreshIndex recompute (route A)
- deleteEnemy now finds and removes the enemy-sourced damage instead of leaving
  stale entries behind
- un-skip the correct-expectation case in mapDamage.test.ts (#06-01-2)
2026-09-15 17:00:44 +08:00
8225ef129c fix(07-01): #06-01-4 reset enemy views before a full buildup
- reset every EnemyView before a full buildup so repeated builds start from
  the base enemy instead of compounding on the previous result
- un-skip the correct-expectation cases in damage.test.ts (#06-01-4) and
  context.test.ts (#06-15-1)
2026-09-15 16:55:36 +08:00
9e96df4c3b fix(07-01): #06-01-1 align critical info with the yielded next value
- move targetInfo assignment into the damage < referenceDamage branch so the
  reported critical info matches the yielded next value
- un-skip the correct-expectation case in damage.test.ts (#06-01-1)
2026-09-15 16:53:50 +08:00
65251f5f42 test(06-15): cover deleteAura via correct-expectation skip and register #06-15-1
- add pplies a global aura after addAura and stops applying it after deleteAura (it.skip, D-05)
- reuse in-file createContextFixture/createEnemy/FakeAura/FakeConverter, no new helpers
- register finding #06-15-1 in 06-TEST-FINDINGS.md (same root cause as #06-01-4)
- unskip-verified: addAura applies (atk 2 -> 5) but deleteAura + buildup stays 5, expected 2
2026-09-15 13:15:51 +08:00
25e8c0662a test(06): normalize CRLF line endings for enemy comparer/special tests 2026-09-15 13:00:04 +08:00
83dc4fdaf6 test(06-14): register blocked delete/insert heterogeneous stream order (G-06-04-C) and map coverage
- add correct-expectation it.skip for the heterogeneous route after delete(1) (anchor #06-04-3)
- add correct-expectation it.skip for the heterogeneous route after insert(2, 9, [true, 5]) (anchor #06-04-4)
- add file-inline expectRouteStream helper (stream-only typed reads with index 1..N and terminal null)
- append the create-or-append 06-14 section to 06-COVERAGE-MAP.md; existing 5 skips unchanged
2026-09-15 11:50:30 +08:00
2cffe3ef6c test(06-14): strengthen stream assertions with types, index progression and expiry (G-06-04-C/B)
- rewrite expectHeterogeneousRead to assert per-param typeof + value, stream index i+1, terminal null and stream.index === length
- add per-param typeof/value and stream.index progression to the sequence and expand stream cases
- add 'expires a read stream after the heterogeneous route is mutated': add() expires the old stream (warn 155) and a fresh stream reads the new 7-step order
2026-09-15 11:47:25 +08:00
8ae4588ba4 test(06-14): verify a heterogeneous route exclusively through a read stream (G-06-04-C/A)
- add file-inline expectParamTyped/expectStepTyped helpers asserting typeof + toBe per parameter
- add a 7-command complex route (param counts 1/2/0/1/4/2/3, boolean/int8/int32/float/bigint/string)
- read it only through createReadStream: per-step command, per-param type/value, index 1..7, terminal null
- add a middle-start variant (createReadStream(3) -> indexes 4..7, createReadStream(6) -> index 7)
2026-09-15 11:44:38 +08:00
992ca9d585 test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B)
- seedState/mutateState/assertRestored now cover every key state: hero base attrs + modifier final atk + location, flags score/coins/stage, map two blocks + active status, enemy hp/atk, replay steps
- Replay seeded with 10 @system/replay steps mixing Up/Right/Down/Left/Teleport/UseItem/Equip/Unequip and varied param types, asserted per step
- New container test loops flags and replay through CoreState across the three compression tiers
- Append 06-13 create-or-append section to 06-COVERAGE-MAP.md; existing #06-09-1..5 skips unchanged
2026-09-15 11:27:57 +08:00
8a7cda95ae test(06-13): tier map tile save/load across all compressions (G-06-09-B)
- StaticTile covered-event round trip looped over NoCompression/LowCompression/HighCompression
- DynamicTile covered-event round trip looped over the three tiers, keeping the tile num assertion
- Existing #06-09-3 it.skip unchanged
2026-09-15 11:24:08 +08:00
6d7e57ab34 test(06-13): tier hero save/load classes across all compressions (G-06-09-B)
- EquipmentState percentage round trip per tier (NoCompression green; Low/High correct-expectation it.skip anchored #06-09-1)
- HeroItems constant/consumable tables and HeroState attributes/location loop over the three compression tiers
- HeroState container covers HeroLocation/HeroRendering across tiers; HeroEquipment container expectation it.skip anchored #06-09-2
- Existing #06-09-1/#06-09-2 skips unchanged
2026-09-15 11:22:52 +08:00
e2c163899d test(06-12): register blocked four-facing prefab reuse expectation (G-06-03-A)
- add correct-expectation it.skip for four facing codes reusing one prefab
- append 06-12 coverage-gap section to 06-COVERAGE-MAP.md
2026-09-15 10:43:03 +08:00
573402592d test(06-12): register blocked multi-byte bigint/int64 expectation (G-06-04-A) 2026-09-15 10:40:37 +08:00
0a7f25338f test(06-12): cover heterogeneous replay sequence read-back (G-06-04-B) 2026-09-15 10:38:51 +08:00
309f1b1850 test(06-11): cover static-dynamic-move-static full chain (G-06-06-A)
- mapLayer.test.ts: both keepEvent branches verified after a real-timer move,
  with exact event maps, dirty flags, block write-back and dynamic index updates
- 06-COVERAGE-MAP.md: append the 06-11 gap-fill section (create-or-append)
2026-09-15 10:27:59 +08:00
41da613f0b test(06-11): cover coexisting map layers of different z-index (G-06-06-C)
- gameMap.test.ts: three layers at z-index 1/5/9 keep independent block data and
  are judged separately by z-index during compareWith (missing ref marks dirty)
2026-09-15 10:25:17 +08:00
436386ea67 test(06-11): cover multi-slot equipment merge and createMap content generation
- equipment.test.ts: G-06-05-A asserts combined atk/def for weapon+armor and keeps the other slot's modifier after unequip
- mapState.test.ts: G-06-06-B writes/reads block, point event, event layer binding and dirty flag on a createMap floor
2026-09-15 10:23:16 +08:00
f01c23eba0 test(06-10): cover maximum-pipeline single-monster final damage (G-06-07-A)
- drive real MainDamageCalculator over a monster with 10 top-level specials,
  real aura 25, real support 26, common/special query and final effects
- assert one exact {damage,turn} with full per-branch derivation in comments
- add a control asserting the result differs without the support pipeline
- append the 06-10 coverage-map section (create-or-append, no new codes)
2026-09-15 10:10:44 +08:00
ef95cc710f test(06-10): cover combined effects and cross-enemy nested auras
- G-06-01-A: four effect kinds together, assert stage order and final
  atk/def/hp/special on the computed enemy
- G-06-01-B: m1 -> A1 -> m2 -> A2 -> all enemies, assert per-enemy final
  atk plus A1 range boundary via special 21 ownership
2026-09-15 10:06:26 +08:00
fcba44c756 test(06-10): cover multi-source map damage stacking (G-06-01-C)
- add inline createTypedInfo/FakeTypedView/SemanticReducer helpers
- assert separated count and reduced damage/type/extra for sourced+sourced,
  sourceless+sourceless, and mixed multi-source combinations
2026-09-15 10:04:12 +08:00
9f9dd11223 test(06-07): add small-map replay playback and second-recording comparison
- play a recorded small-map route with bounded waiting and recording disabled
- assert a second recording equals the first step-by-step (code and param type/value)
- trigger warn 176 and errors 2001-2008 through the real replay commands
- append 06-07 code coverage map rows and record finding #06-07-1
2026-09-14 21:06:39 +08:00
edd4de34dc test(06-07): add enemy combination stage 2 multi-special and aura pipelines
- combine multiple top-level specials through the real damage calculator
- cover real support recursion, aura base/query combination and stage order
- cover final-effect priority order and damage cache markDirty/deleteEnemy/with
2026-09-14 21:06:29 +08:00
bdeafd5cd2 test(06-07): add enemy damage combination stage 1 baselines
- add real-API single-special damage baselines via EnemyManager prefab
- add real EnemyContext single common aura and single guard aura baselines
- inline synthetic fixtures with no production changes
2026-09-14 20:42:00 +08:00
6d3d4dbaed fix(state): replace removed noRoute with replaySystem disable/revert in hero events 2026-09-14 20:20:20 +08:00
c08f3f8484 fix(replay): enable recording guard; update tests for replay refactor 2026-09-14 20:14:01 +08:00
17d7c8f46a refactor: refactor replay system record. 2026-09-14 19:55:20 +08:00